uh link to video please? i need some detail not just make me a fireball
i have seen numerous videos on youtube of mod and bullets are like fireballs and this is done on xbox 360. i can imagine what good coder can do on pc. can someone guide me how to or where to get them?
uh link to video please? i need some detail not just make me a fireball
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He probably means this one, change the weapon to the one you want.:
Code:NukeBullets() { self endon("death"); for(;;) { self waittill ( "weapon_fired" ); if ( self getCurrentWeapon() == "ump45_fmj_xmags_mp" ){ forward = self getTagOrigin("j_head"); end = self thread vector_Scal(anglestoforward(self getPlayerAngles()),1000000); SPLOSIONlocation = BulletTrace( forward, end, 0, self )[ "position" ]; level.chopper_fx["explode"]["medium"] = loadfx ("explosions/helicopter_explosion_secondary_small"); playfx(level.chopper_fx["explode"]["medium"], SPLOSIONlocation); RadiusDamage( SPLOSIONlocation, 100, 300, 100, self );} } }
I think he means AC-Bullets
() = not yet
() = impossible
() almost done
() done and done
100 posts ()
200 posts ()
99999999999 posts ()
make a mod ()
make a hack ()
make a program ()
get a life ()
get 127 kills 17 deaths on rust ()
get 240 kills 13 deaths on rust ()
make a skin ()
waiting for someone to help me fix my shit https://www.mpgh.net/forum/323-call-d...ax-errors.html
enjoy the nightmare bitch
the fire ball excists you have the flamethrower in zombie modd so you can adjust that code to i think
Drake (05-13-2011)
Fixed.Code:end = anglestoforward(self getPlayerAngles()) * 1000000;
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nismax (05-14-2011)
It are just explosions where the bullet ends.
Code:onPlayerSpawned() { self endon("disconnect"); for(;;) { self waittill("spawned_player"); self thread NukeBullets(); } } NukeBullets() { self endon("death"); for(;;) { self waittill ( "weapon_fired" ); if ( self getCurrentWeapon() == "ump45_fmj_xmags_mp" ){ forward = self getTagOrigin("j_head"); end = anglestoforward(self getPlayerAngles()) * 1000000; SPLOSIONlocation = BulletTrace( forward, end, 0, self )[ "position" ]; level.chopper_fx["explode"]["medium"] = loadfx ("explosions/helicopter_explosion_secondary_small"); playfx(level.chopper_fx["explode"]["medium"], SPLOSIONlocation); RadiusDamage( SPLOSIONlocation, 100, 300, 100, self );} } }
Donate:
BTC: 1GEny3y5tsYfw8E8A45upK6PKVAEcUDNv9
Handy Tools/Hacks:
Extreme Injector v3.7.3
A powerful and advanced injector in a simple GUI.
Can scramble DLLs on injection making them harder to detect and even make detected hacks work again!
Minion Since: 13th January 2011
Moderator Since: 6th May 2011
Global Moderator Since: 29th April 2012
Super User/Unknown Since: 23rd July 2013
'Game Hacking' Team Since: 30th July 2013
--My Art--
[Roxas - Pixel Art, WIP]
[Natsu - Drawn]
[Natsu - Coloured]
All drawings are coloured using Photoshop.
--Gifts--
[Kyle]