ive found that this one works much better then the updated one and so far no lag.
Code:
Global $Pause
HotKeySet("{F10}", "Pause")
HotKeySet("{F9}", "BLord")
While 1
WinWaitActive("Vindictus","")
WEnd
Func BLord()
While 1
Sleep(1000)
MouseClick("left",95,627,1) ; Clicks START to launch mission
Sleep(500)
Send("{8}") ; set your key bound to host_timescale 3
Sleep(30000)
Send("{7}") ; set your key bound to changelevel 2
Sleep(7000)
Send("{w down}") ; Will move forward for 5 seconds to trigger cutscene.
Sleep(5000)
Send("{w up}")
Sleep(500)
Send("{n}") ; set your key bound to ai_reaction_delay_idle 99999
Send("{m}") ; set your key bound to ai_reaction_delay_alert 99999
Sleep(3000)
Send("{z down}") ; use your sp skill
Sleep(68000) ; This is the time it takes until the Mission Successful menu shows up.
MouseClick("left",193,709,1) ; Will click REPLAY on the box showing Earnings/EXP/AP.
Sleep(25000)
WEnd
EndFunc
Func Pause()
$Pause = NOT $Pause
While $Pause
sleep(100)
ToolTip('Script is PAUSED, press F10 to UNPAUSE',0,0)
WEnd
ToolTip("")
EndFunc
same things apply if your a fiona might have to add some delay between w down and w up,and if an evie might have to add another w down after cutscene.