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  1. #1
    Ikke0148's Avatar
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    Post advanced nomenu base

    Free code since i dont feel like coding WarRock

    Addies.h
    Code:
    #define PlayerPtr   0xC81820
    #define ServerPtr   0xB7C198
    #define WeaponPtr   0xA26378
    #define OFS_NFD     0x0102CC
    #define OFS_X       0x0102E4
    #define OFS_Y       0x0102F4
    #define OFS_Z       0x0102EC
    #define NoRecoil1   0x00C43C
    #define NoRecoil2   0x00C440
    #define NoRecoil3	0x00C444
    #define NoSpread    0x9B2A50
    #define Pt_Call     0x0C12C2
    #define Flo_Vehicle 0xB02ACC
    Base.cpp
    Code:
    #include <windows.h>
    #include "Addies.h"
    #include "Base.h"
    #include "Protection.h"
    #pragma message("|-------------------|")
    #pragma message("|Special thanks to: |")
    #pragma message("|-------------------|")
    #pragma message("|------AeroMan------|")
    #pragma message("|----TheCamels8-----|")
    #pragma message("|-------------------|")
    
    void PlayerHacks(){} //Player hacks -> When _DIF_FOLD_
    void ServerHacks(){} //Server Hacks -> When _DIF_FOLD_
    
    
    void Hax()
    {
    *(int*)(dwVehicle) = 1; //Vehicle instant lock on
    
    
    
    #ifdef _DIF_FOLD_ // #def _DIF_FOLD_ to enable serperated folders
    if(dwPlayerPtr!=0){PlayerHacks();} //If we are in a game the playerhacks will be enabled
    if(dwServerPtr!=0){ServerHacks();} //If we are in the lobby the serverhacks will be enabled
    #endif //end define
    }
    
    void Base() //Define Base
    {
    	Caller
    	{
    		if(WarRock != 0) //if the game is open
    		{
    			Hax(); //Hacks will be enabled
    		}
    
    		if(HackShield != 0) //If hackshield opens
    		{
    			/*Your Bypass*/
    			//MemWrite((VOID *)(HackShield+0xC12C2),(PBYTE)"\xBA\x14",2);
    		}
    
    		if(CTR==0){ Thank_you CTR=1;} //if credits are not showed yet |Credits will be turned off after
    	}
      Sleep(200); //Protect us against cpu over running
    }
    
    BOOL WINAPI DllMain(HINSTANCE hDll,DWORD My_Base,LPVOID lpvReserved)
    {
    	if(My_Base == DLL_PROCESS_ATTACH) //If the Dll is atached to a process
    	{
    		Call_Base //Let our 'Base thread' Run
    	}
    	return true; //Makes the Thread run over again
    }
    Base.h
    Code:
    #define USE_Hax   void Hacks() //Define our 'Use_Hax'
    #define Encrypte  (X)|(Z) //Make Encryption allowed
    #define DeCrypte  (Z)|(X) //Make Decryption allowed
    #define Key_Push  GetAsyncKeyState //Shortcut for if(GetAsyncKeyState(VK_KEY))
    #define Caller    for(;;)
    #define Call_Base CreateThread(NULL,NULL,(LPTHREAD_START_ROUTINE)Base,NULL,NULL,NULL);
    #define Thank_you MessageBoxA(0,"Thank you for using this hack!","G1-Admin-AeroMan",0);
    
    /*Game Releated*/
    long WarRock = (long)GetModuleHandleA("Warrock.exe");
    long HackShield = (long)GetModuleHandleA("EHSvc.dll");
    
    DWORD dwPlayerPtr = *(DWORD*)PlayerPtr;
    DWORD dwServerPtr = *(DWORD*)ServerPtr;
    DWORD dwWeaponPtr = *(DWORD*)WeaponPtr;
    
    /*Base items*/
    INT pBase;
    INT MON=0;
    INT CTR=0;
    
    /*Hack items*/
    DWORD dwVehicle = *(DWORD*)Flo_Vehicle;
    DWORD dwRecoil1 = *(DWORD*)NoRecoil1;
    DWORD dwRecoil2 = *(DWORD*)NoRecoil2;
    DWORD dwRecoil3 = *(DWORD*)NoRecoil3;
    DWORD dwSpread  = *(DWORD*)NoSpread;
    DWORD dw_Ofs_Z  = *(DWORD*)OFS_Z;
    DWORD dw_Ofs_Y  = *(DWORD*)OFS_Y;
    DWORD dw_Ofs_X  = *(DWORD*)OFS_X;
    DWORD dwFallDmg = *(DWORD*)OFS_NFD;
    
    /*Credit Releated*/
    VOID CRT_ON(){
    Thank_you
    }

    Protection.h
    Code:
    #include "Addies.h"
    
    //Swh = When
    //Ads = Adress
    //Mth = Method
    DWORD CallBack(DWORD Swh,DWORD Ads,DWORD Mth)
    {
    	Swh = Pt_Call;
    	if(Swh != 0)
    	{
    		memcpy((void *)(Pt_Call),(0),2);
    	}
      return 0;
    }

  2. The Following 3 Users Say Thank You to Ikke0148 For This Useful Post:

    encrypted94 (05-16-2011),joshpe1 (05-17-2011),Xmagz (05-17-2011)

  3. #2
    Mike Shinoda's Avatar
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    nice thing you got there but the addies are the correct?
    It always starts with one thing...

  4. #3
    Ikke0148's Avatar
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    no
    Wr updated since

  5. #4
    sh_z_sektor's Avatar
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    Looks nice but not that advanced you used defines instad of doing it normal no advance in it but still it's awesome good job

  6. #5
    encrypted94's Avatar
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    Thanks it works for me :P +1

  7. #6
    Jesslyn's Avatar
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    Wait , I will Ask My Dady !!
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    Thank You I Will Test it