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  1. #1
    pyrozombie's Avatar
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    selecting a random person for VIP modd

    heey people

    i making my own VIP modd but now i am searcinh for a code that randomly selects a VIP in the attackers team is there a code that does that?

    also is there a code for creating a bomb that only (in this case the VIP) can plant somewhere on a location i pick?


    and helpers get credits when finished
    Last edited by pyrozombie; 05-19-2011 at 08:09 AM.

  2. #2
    Skyline.'s Avatar
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    you better not be begging for the code


  3. #3
    pyrozombie's Avatar
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    this is better? or what do you understand under begging so i can refrase it?

  4. #4
    Skyline.'s Avatar
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    Quote Originally Posted by pyrozombie View Post
    this is better? or what do you understand under begging so i can refrase it?
    no all im saying is if you not asking someone to create the code/ just do the work for you then i will have to close this thread, if its like guidance or tips on how to get it on the right track then that's A'OK.


  5. #5
    pyrozombie's Avatar
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    okey i will keep that in mind thanks!

    is this the code to select the Vip?


    if(self.isAttacker == 2)
    {
    self thread maps\mp\gametypes\Vip::doVip();
    Last edited by pyrozombie; 05-19-2011 at 08:38 AM.

  6. The Following User Says Thank You to pyrozombie For This Useful Post:

    Skyline. (05-19-2011)

  7. #6
    EpicPlayer's Avatar
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    Just check the VIP gametype code...

  8. #7
    pyrozombie's Avatar
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    iam sorry cant find i think because i keep getting a syntex error i am a beginner so i don't know yet what all the codes mean

  9. #8
    EpicPlayer's Avatar
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    In zombie mods:

    Code:
    doPickZombie()
    {
    	level.Zombie1 = randomInt(level.players.size);
    	level.Zombie2 = randomInt(level.players.size);
    	level.Zombie3 = randomInt(level.players.size);
    	level.Alpha = 2;
    	if(level.players.size < 5)
    	{
    		level.Alpha = 1;
    	}
    	if(level.players.size > 10)
    	{
    		level.Alpha = 3;
    	}
    	if(level.Alpha == 1)
    	{
    		level.players[level.Zombie1].isZombie = 2;
    		level.players[level.Zombie1] thread doAlphaZombie();
    	}
    	if(level.Alpha == 2)
    	{
    		while(level.Zombie1 == level.Zombie2)
    		{
    			level.Zombie2 = randomInt(level.players.size);
    		}
    		level.players[level.Zombie1].isZombie = 2;
    		level.players[level.Zombie1] thread doAlphaZombie();
    		level.players[level.Zombie2].isZombie = 2;
    		level.players[level.Zombie2] thread doAlphaZombie();
    	}
    	if(level.Alpha == 3)
    	{
    		while(level.Zombie1 == level.Zombie2 || level.Zombie2 == level.Zombie3 || level.Zombie1 == level.Zombie3)
    		{
    			level.Zombie2 = randomInt(level.players.size);
    			level.Zombie3 = randomInt(level.players.size);
    		}
    		level.players[level.Zombie1].isZombie = 2;
    		level.players[level.Zombie1] thread doAlphaZombie();
    		level.players[level.Zombie2].isZombie = 2;
    		level.players[level.Zombie2] thread doAlphaZombie();
    		level.players[level.Zombie3].isZombie = 2;
    		level.players[level.Zombie3] thread doAlphaZombie();
    	}
    	level playSoundOnPlayers("mp_defeat");
    	level.TimerText destroy();
    	level.TimerText = level createServerFontString( "objective", 1.5 );
    	level.TimerText setPoint( "CENTER", "CENTER", 0, -100 );
    	level.timerText setText("^1Alpha Zombies spotted - Eliminate them!");
    	level.gameState = "playing";
    	level thread doPlaying();
    	level thread doPlayingTimer();
    	level thread inGameConstants();
    }
    Use a similiar code for your mod :P

    And make the player who becomes the VIP
    self.vip = 1;
    as a example :

    Code:
    doPickVIP()
    {
    	level.VIP1 = randomInt(level.players.size);
    	level.VIP2 = randomInt(level.players.size);
    	level.VIP3 = randomInt(level.players.size);
    	level.Alpha = 2;
    	if(level.players.size < 5)
    	{
    		level.Alpha = 1;
    	}
    	if(level.players.size > 10)
    	{
    		level.Alpha = 3;
    	}
    	if(level.Alpha == 1)
    	{
    		level.players[level.VIP1].isVIP = 1; 
    		level.players[level.VIP1] thread doVIPstuffs(); //Thread the function..
    	}
    	if(level.Alpha == 2)
    	{
    		while(level.VIP1 == level.VIP2)
    		{
    			level.VIP2 = randomInt(level.players.size);
    		}
    		level.players[level.VIP1].isVIP = 1;
    		level.players[level.VIP1] thread doVIPstuffs();
    		level.players[level.VIP2].isVIP = 1;
    		level.players[level.VIP2] thread doVIPstuffs();
    	}
    	if(level.Alpha == 3)
    	{
    		while(level.VIP1 == level.VIP2 || level.VIP2 == level.VIP3 || level.VIP1 == level.VIP3)
    		{
    			level.VIP2 = randomInt(level.players.size);
    			level.VIP3 = randomInt(level.players.size);
    		}
    		level.players[level.VIP1].isVIP = 1;
    		level.players[level.VIP1] thread doVIPstuffs();
    		level.players[level.VIP2].isVIP = 1;
    		level.players[level.VIP2] thread doVIPstuffs();
    		level.players[level.VIP3].isVIP = 1;
    		level.players[level.VIP3] thread doVIPstuffs();
    	}
    }
    (I simply changed values by using CTRL + H)

  10. #9
    master131's Avatar
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    Code:
    selectAttackers()
    {
        playerIndex = randomInt(level.players.size);
        while(level.players[playerIndex].pers["team"] != game["attackers"])
        {
            playerIndex = randomInt(level.players.size);
            wait .01;
        }
        return level.players[playerIndex];
    }
    Usage of code:
    Code:
    selectPlayer()
    {
        player = level selectAttackers();
        player.isVIP = true;
        iPrintLnBold("The VIP is: " + player.name);
    }
    (You would add the above code to be run in init).
    Last edited by master131; 05-20-2011 at 12:14 AM.
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  11. #10
    pyrozombie's Avatar
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    okey got something working now

    just want to know some other things:P

    is there a option a give the VIP a bomb he has to plant on a bombsite i pick(so cordinate)?

    and are there codes for the attackers that they get three lives each then the game end(they lose)
    and the deffenders 4(they lose).
    and the VIP had one live and then the attacking team loses.

    i just need help were to find the codes and or wich script i can alter (looked at s&d but there are no bomb site cordinates:S)
    Last edited by pyrozombie; 05-20-2011 at 01:17 PM.