When you are inside action_table_player.tx*****mp. Find the following functions. There are more then one type of kick for each char whenever you press 'r' depending on range and other things.
The bold and underlined lines are the ones you would need to edit. Change the number to something like 999999.Code:"evy_kick_01" { "attack_type" "BLUNT" "damage_factor" "6" "down_damage" "5" "impulse_scale" "10.0" "finish_attack" "1" "attack_hit_latch_time" "0.1" "attack_blocked_latch_time" "0.15" //"critical_hit_enable" "1" "damage_shake_scale_u" "5.0" "damage_shake_scale_v" "10.0" "damage_shake_duration" "0.8" "damage_shake_interval" "0.02" "damage_shake_damp_ratio" "0.25" "sp_gauge" "5" } "evy_kick_02" { "attack_type" "BLUNT" "damage_factor" "6" "down_damage" "5" "impulse_scale" "10.0" "finish_attack" "1" "attack_hit_latch_time" "0.1" "attack_blocked_latch_time" "0.15" //"critical_hit_enable" "1" "damage_shake_scale_u" "5.0" "damage_shake_scale_v" "10.0" "damage_shake_duration" "0.8" "damage_shake_interval" "0.02" "damage_shake_damp_ratio" "0.25" "sp_gauge" "5" } "evy_kick_03" { "attack_type" "BLUNT" "damage_factor" "6" "down_damage" "5" "finish_attack" "1" "attack_hit_latch_time" "0.1" "attack_blocked_latch_time" "0.15" //"critical_hit_enable" "1" "damage_shake_scale_u" "5.0" "damage_shake_scale_v" "10.0" "damage_shake_duration" "0.8" "damage_shake_interval" "0.02" "damage_shake_damp_ratio" "0.25" "sp_gauge" "5" }
@Hell_Demon can you please edit the above into main post.
I'm going to answer this question here rather then in the topic @GNTV_CasPeR made to make it easier for other people to find this answer.