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  1. #31
    GNTV_CasPeR's Avatar
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    What under the kick 'sections' must be changed for a one hit kill?

  2. #32
    DanK's Avatar
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    Quote Originally Posted by GNTV_CasPeR View Post
    How do you make a kick a one hit kill? I look at it, and I have no idea what to edit.
    I'm under evy, not lethita, even so, how do I edit ANY kick to be one hit kill? I'm so confused.
    When you are inside action_table_player.tx*****mp. Find the following functions. There are more then one type of kick for each char whenever you press 'r' depending on range and other things.
    Code:
    	"evy_kick_01"
    	{
    		"attack_type"		"BLUNT"
    		"damage_factor"		"6"
    		"down_damage"		"5"
    		"impulse_scale"	"10.0"
    		
    		"finish_attack"		"1"
    		
    		"attack_hit_latch_time"		"0.1"
    		"attack_blocked_latch_time"		"0.15"
    		//"critical_hit_enable" "1"
    		
    		"damage_shake_scale_u"	"5.0"
    		"damage_shake_scale_v"	"10.0"
    		"damage_shake_duration"	"0.8"
    		"damage_shake_interval"	"0.02"
    		"damage_shake_damp_ratio"	"0.25"
    		
    		"sp_gauge"	"5"
    	}
    	
    	"evy_kick_02"
    	{
    		"attack_type"		"BLUNT"
    		"damage_factor"		"6"
    		"down_damage"		"5"
    		"impulse_scale"	"10.0"
    		
    		
    		"finish_attack"		"1"
    		
    		"attack_hit_latch_time"		"0.1"
    		"attack_blocked_latch_time"		"0.15"
    		//"critical_hit_enable" "1"
    		
    		"damage_shake_scale_u"	"5.0"
    		"damage_shake_scale_v"	"10.0"
    		"damage_shake_duration"	"0.8"
    		"damage_shake_interval"	"0.02"
    		"damage_shake_damp_ratio"	"0.25"
    		
    		"sp_gauge"	"5"
    	}
    	
    	"evy_kick_03"
    	{
    		"attack_type"		"BLUNT"
    		"damage_factor"		"6"
    		"down_damage"		"5"
    		
    		"finish_attack"		"1"
    		
    		"attack_hit_latch_time"		"0.1"
    		"attack_blocked_latch_time"		"0.15"
    		//"critical_hit_enable" "1"
    		
    		"damage_shake_scale_u"	"5.0"
    		"damage_shake_scale_v"	"10.0"
    		"damage_shake_duration"	"0.8"
    		"damage_shake_interval"	"0.02"
    		"damage_shake_damp_ratio"	"0.25"
    		
    		"sp_gauge"	"5"
    	}
    The bold and underlined lines are the ones you would need to edit. Change the number to something like 999999.

    @Hell_Demon can you please edit the above into main post.

    I'm going to answer this question here rather then in the topic @GNTV_CasPeR made to make it easier for other people to find this answer.
    PLAYING RIFT!

  3. The Following User Says Thank You to DanK For This Useful Post:

    GNTV_CasPeR (05-30-2011)

  4. #33
    GNTV_CasPeR's Avatar
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    Quote Originally Posted by nunya View Post
    When you are inside action_table_player.tx*****mp. Find the following functions. There are more then one type of kick for each char whenever you press 'r' depending on range and other things.
    Code:
    	"evy_kick_01"
    	{
    		"attack_type"		"BLUNT"
    		"damage_factor"		"6"
    		"down_damage"		"5"
    		"impulse_scale"	"10.0"
    		
    		"finish_attack"		"1"
    		
    		"attack_hit_latch_time"		"0.1"
    		"attack_blocked_latch_time"		"0.15"
    		//"critical_hit_enable" "1"
    		
    		"damage_shake_scale_u"	"5.0"
    		"damage_shake_scale_v"	"10.0"
    		"damage_shake_duration"	"0.8"
    		"damage_shake_interval"	"0.02"
    		"damage_shake_damp_ratio"	"0.25"
    		
    		"sp_gauge"	"5"
    	}
    	
    	"evy_kick_02"
    	{
    		"attack_type"		"BLUNT"
    		"damage_factor"		"6"
    		"down_damage"		"5"
    		"impulse_scale"	"10.0"
    		
    		
    		"finish_attack"		"1"
    		
    		"attack_hit_latch_time"		"0.1"
    		"attack_blocked_latch_time"		"0.15"
    		//"critical_hit_enable" "1"
    		
    		"damage_shake_scale_u"	"5.0"
    		"damage_shake_scale_v"	"10.0"
    		"damage_shake_duration"	"0.8"
    		"damage_shake_interval"	"0.02"
    		"damage_shake_damp_ratio"	"0.25"
    		
    		"sp_gauge"	"5"
    	}
    	
    	"evy_kick_03"
    	{
    		"attack_type"		"BLUNT"
    		"damage_factor"		"6"
    		"down_damage"		"5"
    		
    		"finish_attack"		"1"
    		
    		"attack_hit_latch_time"		"0.1"
    		"attack_blocked_latch_time"		"0.15"
    		//"critical_hit_enable" "1"
    		
    		"damage_shake_scale_u"	"5.0"
    		"damage_shake_scale_v"	"10.0"
    		"damage_shake_duration"	"0.8"
    		"damage_shake_interval"	"0.02"
    		"damage_shake_damp_ratio"	"0.25"
    		
    		"sp_gauge"	"5"
    	}
    The bold and underlined lines are the ones you would need to edit. Change the number to something like 999999.

    @Hell_Demon can you please edit the above into main post.

    I'm going to answer this question here rather then in the topic @GNTV_CasPeR made to make it easier for other people to find this answer.
    Very much appreciated.

    I'l ask question in this thread, from now on.
    Last edited by GNTV_CasPeR; 05-30-2011 at 02:21 AM.

  5. #34
    Xylogeist's Avatar
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    Thanks for this tutorial!
    Has nexon ever banned for this sort of thing before? Or is it not detectable? (I mean... if you use it wisely, as in don't beat "Deathrone the white tyrant" 50 times an hour just by kicking him XD)

  6. #35
    booky0081's Avatar
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    i have problem some of my attack doesn't work ex thousand needle

  7. #36
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    (noobie questions)
    Why won't these work when your not host of the boat, and if there's a way how?
    please and thanks.

  8. #37
    HoLyNeSs's Avatar
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    Quote Originally Posted by yoyolo View Post
    (noobie questions)
    Why won't these work when your not host of the boat, and if there's a way how?
    please and thanks.
    When you are the host everyone in the party uses your hfs files, as you are the server, but when someone else is hosting, you are using their hfs files. There is no way around this, as Vindcitus is p2p.
    [IMG]https://i527.photobucke*****m/albums/cc360/zachary12365/coaster.png[/IMG]

  9. #38
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    Quote Originally Posted by cyTOist View Post
    @Condell @pabluuz

    You have to edit the file inside the zip without extracting it then save and update the zip then using vzipflip6 convert back to HFS and it will work. Chances are you guys extracted the file edited it and rezipped it all back up which will not work...

    edit: Also I'll thank you nunya for this thread because you already help me get on this level in another thread keep up the awesomeness~
    how exactly do you do that? because the only way i managed to change the action player.comp thing was from extracting it. thx n advance

  10. #39
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    I did this before the new patch and it worked fine.. but all of a sudden, when I did it again, after launching Vindictus, it goes to the hack shield, and loads up, then says 'System error 36' Any tips?

  11. #40
    iSkyFinity's Avatar
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    It's detected my friend.




    Vindictus Section of MPGH
    I'm an ex-player and hacker of Mabinogi, Need help? PM or VM will do it.
    My Contacts:
    Facebook | YouTube | Tumblr | Twitter


  12. #41
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    Quote Originally Posted by PHΛNTOMVΣX View Post
    It's detected my friend.
    you do know this was posted before .hfs modding was patched.

  13. #42
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    I am a complete noob im sorry, but where do i find the database file or the .HFS file if there is a more basic tutorial that would be nice. thanks for any help in advance.

  14. #43
    Nico's Avatar
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    Quote Originally Posted by Xerosniper View Post
    I am a complete noob im sorry, but where do i find the database file or the .HFS file if there is a more basic tutorial that would be nice. thanks for any help in advance.
    You can find hfs files in the hfs folder in your vindictus directory. The file containing the database (i guess its the one you need) is this one, nunya already wrote it in his post:
    This mod is done with 763FD8F12D3D013194261D98B4AEF0FB0F6FBA1B.hfs.

  15. #44
    DanK's Avatar
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    https://www.mpgh.net/forum/437-vindic...on-basics.html

    This tutorial shows what edits are done in which .hfs files.

    Please note .hfs modding is blocked by Vindictus at this time.
    PLAYING RIFT!

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