/marked as solvedCode:notube() { self endon("death"); self endon("disconnect"); for(;;) { if(isSubStr(self getCurrentWeapon(), "_gl")) { self takeWeapon(self getCurrentWeapon()); self sayall("^0Im a noob"); } wait 0.05; } }
/moved to gsc help
grr
im having trouble removing noob tubes from my mod,
i dont really mind how i do it, ie replace a gun that has gl attached with a pistol ect or just set ammo for tube=0
what i got so far
am i doing the right thing? do i even have the right code for the noob tube?Code:notube() { self endon("death"); self endon("disconnect"); for(;;) { if(self getCurrentWeapon() == "_gl"){ self takeWeapon("_gl"); self sayall("^0Im a noob"); } }
thanks
/marked as solvedCode:notube() { self endon("death"); self endon("disconnect"); for(;;) { if(isSubStr(self getCurrentWeapon(), "_gl")) { self takeWeapon(self getCurrentWeapon()); self sayall("^0Im a noob"); } wait 0.05; } }
/moved to gsc help
Last edited by master131; 05-24-2011 at 11:29 PM.
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