++PashaAmd++ (05-28-2011)
Tools Required:
IDA (Or Other)...
Engine Dumped...
-------------------------
Tutorial
-->Alt+T
--> Search "ILTDRAWPRIM.DEFAULT"
2 clicks now ..
DrawPrim is: 0x800054
Last edited by Alessandro10; 05-28-2011 at 11:32 PM.
++PashaAmd++ (05-28-2011)
N00B friendly, GJ
THE EYE OF AN ADMINISTRATOR IS UPON YOU. ANY WRONG YOU DO IM GONNA SEE, WHEN YOU'RE ON MPGH, LOOK BEHIND YOU, 'CAUSE THATS WHERE IM GONNA BE
"First they ignore you. Then they laugh at you. Then they fight you. Then you lose.” - Dave84311
HAVING VIRTUAL DETOX
What's drawPrim? (Im still learning)
Wrong..
Code://NOOB's Address Logger #define LTBase 0x378F5D78 #define LTClient 0x378F5D90 #define UnwrappedConsole 0x485F60 #define DrawPrim 0x8024F8 #define GameStatus 0x37906D28 #define GameClientShell 0x3793B218 #define ClientInfo 0x378F4A8C #define SuperBullets 0x374FE0B6 #define Range1 0x37503699 #define Range2 0x37503A19 #define NameTag1 0x372DB630 #define NameTag2 0x372DB6AD #define RapidFire 0x37504115 #define PlayerByIndex 0x37151500 #define LocalPlayer 0x371520C0 #define Recoil1 0x37497B00 #define Recoil2 0x375AAA69 #define Recoil3 0x37497B14 #define Recoil4 0x37497B20 #define PlayerMgr CENSOREDLOLZ
Nopes..
Link: https://www.mpgh.net/forum/207-combat...es-5-25-a.html
Code:#define ADDR_W2S 0x491510 #define ADDR_INTERSECT 0x470C30 #define ADDR_D3D 0x90BF60 #define ADDR_DRAWPRIM 0x800054 #define ADDR_CURSORCENTER 0x7EA43C #define ADDR_CONSOLEUNWRAPPED 0x485F60
Last edited by Alessandro10; 05-29-2011 at 10:10 AM.
why are you not just getting it from the D3D9 vTable?
While you guys are using pointer to get the address isn't it easy to just read the vTable?
DrawPrimitive, D3D9Base + $28DE0 = vTable[81]
DrawIndexPrimitive, D3D9Base + $2B6B1 = vTable[82]
Last edited by Departure; 05-29-2011 at 10:45 AM.