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  1. #1
    Alessandro10's Avatar
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    How to Search a DrawPrim.. [Easy]

    Tools Required:

    IDA (Or Other)...
    Engine Dumped...


    -------------------------

    Tutorial



    -->Alt+T
    --> Search "ILTDRAWPRIM.DEFAULT"




    2 clicks now ..



    DrawPrim is: 0x800054
    Last edited by Alessandro10; 05-28-2011 at 11:32 PM.

  2. The Following User Says Thank You to Alessandro10 For This Useful Post:

    ++PashaAmd++ (05-28-2011)

  3. #2
    ++PashaAmd++'s Avatar
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    nice contribution

  4. #3
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    N00B friendly, GJ





    THE EYE OF AN ADMINISTRATOR IS UPON YOU. ANY WRONG YOU DO IM GONNA SEE, WHEN YOU'RE ON MPGH, LOOK BEHIND YOU, 'CAUSE THATS WHERE IM GONNA BE


    "First they ignore you. Then they laugh at you. Then they fight you. Then you lose.” - Dave84311

    HAVING VIRTUAL DETOX

  5. #4
    Alessandro10's Avatar
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    Quote Originally Posted by Lord Voldemort View Post
    N00B friendly, GJ
    What is GJ ?

  6. #5
    Arthur Ace's Avatar
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    Quote Originally Posted by Alejandro10 View Post
    What is GJ ?
    Short for Good job.

  7. #6
    supercarz1991's Avatar
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    What's drawPrim? (Im still learning)

  8. #7
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    This Nigga is on XP...

  9. #8
    Wilds's Avatar
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    Quote Originally Posted by supercarz1991 View Post
    What's drawPrim? (Im still learning)
    d3d addy

  10. #9
    NOOB's Avatar
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    Wrong..

    Code:
    //NOOB's Address Logger
    
    #define LTBase 0x378F5D78
    #define LTClient 0x378F5D90
    #define UnwrappedConsole 0x485F60
    #define DrawPrim 0x8024F8
    #define GameStatus 0x37906D28
    #define GameClientShell 0x3793B218
    #define ClientInfo 0x378F4A8C
    #define SuperBullets 0x374FE0B6
    #define Range1 0x37503699
    #define Range2 0x37503A19
    #define NameTag1 0x372DB630
    #define NameTag2 0x372DB6AD
    #define RapidFire 0x37504115
    #define PlayerByIndex 0x37151500
    #define LocalPlayer 0x371520C0
    #define Recoil1 0x37497B00
    #define Recoil2 0x375AAA69
    #define Recoil3 0x37497B14
    #define Recoil4 0x37497B20
    #define PlayerMgr CENSOREDLOLZ

  11. #10
    Alessandro10's Avatar
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    Quote Originally Posted by NOOB View Post
    Wrong..

    Code:
    //NOOB's Address Logger
    
    #define LTBase 0x378F5D78
    #define LTClient 0x378F5D90
    #define UnwrappedConsole 0x485F60
    #define DrawPrim 0x8024F8
    #define GameStatus 0x37906D28
    #define GameClientShell 0x3793B218
    #define ClientInfo 0x378F4A8C
    #define SuperBullets 0x374FE0B6
    #define Range1 0x37503699
    #define Range2 0x37503A19
    #define NameTag1 0x372DB630
    #define NameTag2 0x372DB6AD
    #define RapidFire 0x37504115
    #define PlayerByIndex 0x37151500
    #define LocalPlayer 0x371520C0
    #define Recoil1 0x37497B00
    #define Recoil2 0x375AAA69
    #define Recoil3 0x37497B14
    #define Recoil4 0x37497B20
    #define PlayerMgr CENSOREDLOLZ
    Nopes..

    Link: https://www.mpgh.net/forum/207-combat...es-5-25-a.html
    Code:
    #define ADDR_W2S        0x491510
    #define ADDR_INTERSECT        0x470C30
    #define ADDR_D3D        0x90BF60
    #define ADDR_DRAWPRIM        0x800054
    #define ADDR_CURSORCENTER    0x7EA43C
    #define ADDR_CONSOLEUNWRAPPED    0x485F60
    Last edited by Alessandro10; 05-29-2011 at 10:10 AM.

  12. #11
    NOOB's Avatar
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    Quote Originally Posted by Alejandro10 View Post
    Nopes..

    Link: https://www.mpgh.net/forum/207-combat...es-5-25-a.html
    Code:
    #define ADDR_W2S        0x491510
    #define ADDR_INTERSECT        0x470C30
    #define ADDR_D3D        0x90BF60
    #define ADDR_DRAWPRIM        0x800054
    #define ADDR_CURSORCENTER    0x7EA43C
    #define ADDR_CONSOLEUNWRAPPED    0x485F60
    Nopes..


  13. #12
    Alessandro10's Avatar
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    Quote Originally Posted by NOOB View Post


    Nopes..

    Round 3... Fight

  14. #13
    NOOB's Avatar
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    Quote Originally Posted by Alejandro10 View Post
    Round 3... Fight
    go and test 0x800054 /

  15. #14
    Alessandro10's Avatar
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    Quote Originally Posted by NOOB View Post


    go and test 0x800054 /
    I need proxy for play CA NA.. and my CANA account was banned

  16. #15
    Departure's Avatar
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    why are you not just getting it from the D3D9 vTable?

    While you guys are using pointer to get the address isn't it easy to just read the vTable?


    DrawPrimitive, D3D9Base + $28DE0 = vTable[81]
    DrawIndexPrimitive, D3D9Base + $2B6B1 = vTable[82]
    Last edited by Departure; 05-29-2011 at 10:45 AM.

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