NOOB (06-23-2011)
does any1 know how to get ghost aim cuz ive seen it in one or 2 vip hacks
NOOB (06-23-2011)
NOOB (06-23-2011)
NOOB (06-23-2011)
NOOB (06-23-2011)
NOOB (06-23-2011)
Didn't we release somethin like that awhile ago? Took player pointer and telekill and we shortened the area down to only if the enemy is close (wthin 10 feet) u shoot at em? Or am I thinkin somethin different
NOOB (06-23-2011)
something like this
NOOB (06-23-2011)
its not advertising when its an example! lol
and that seems simple enough to make...i can think of 2 ways
1.) my example above, use a telekill source but shrink down the distance that it looks for the enemy to only a certain radius around you
2.) find the bullet pointer...i think this is self explanitory
commando: You're probably the best non-coder coder I know LOL
NOOB (06-23-2011)
NOOB (06-23-2011)
had to dig through my old C++ files, but i found it, although idr who posted itCode:bool IsPlayerNear( D3DXVECTOR3 Pos ) { float distance = 300.0f; DWORD dwClientFxEntry = (DWORD)GetModuleHandle( "Clientfx.fxd" ); DWORD dwClass = *(DWORD*)( dwClientFxEntry + 0x66F34 ); if( abs(Pos.x - *(float*)( dwClass + 0xC8 )) < distance && abs(Pos.y - *(float*)( dwClass + 0xCC ) < distance ) && abs(Pos.z - *(float*)( dwClass + 0xD0 ) < distance ) ) return true; else return false; }
more than likely, credits to @NOOB
commando: You're probably the best non-coder coder I know LOL
NOOB (06-23-2011)