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  1. #31
    ryanhall50's Avatar
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    Quote Originally Posted by vandarth View Post
    QQ more mate, hes sharing it so we can have, he doesnt specifiy what its for so its not his fault what happens, hes just helping us and providing awsome tools. We decide what to do, if we wanna shit lava on some noobs, so be it, enough ppl ban anyway so gtfo.
    STFU dude he still does not give credit to GraveDigger1337 and he did not ask him if he can share is as GraveDigger1337 made it for only people that request it this guy asked for it and when he got it he shared it so you STFU

  2. #32
    vandarth's Avatar
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    screw asking for permission, lllkm made it so everyone can have which everyone should have, hes a good bloke, and he deserves his own credit so stop being ungrateful, he even said he added/changed stuff and will add more in future its his product now, pretty sure last guy (if there even one was one) dident copyright it or brandmark it, its the internet, if its public, its anyones to have.

  3. #33
    PigBacon's Avatar
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    How does debug mode work? Im pretty sure its not in 1.0.5, atleast not under the name "debugMode". Is it a whole lot of new code, instead of just a toggleable bool?

  4. #34
    vandarth's Avatar
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    you type " !debug on " and then move screen with arrow keys, right click to teleport to your mouse and left click anywhere to perform actions even out of range from your character (e.g. on the other side of the map).

  5. #35
    PigBacon's Avatar
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    No, I mean more in a source kind of way, I figured out how it works ingame. It was my understanding it was removed as an option in 1.0.3(?), so unless you recoded it in, it wouldn't be there. I checked my 1.0.5 base code I decompiled a day ago, and couldn't find anything regarding "debug" or "camera" :S

  6. #36
    LastFlame's Avatar
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    How do you turn off flippers, rocket boots etc?

  7. #37
    Spawnsor's Avatar
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    2 virus scans. Read the rules

  8. #38
    vandarth's Avatar
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    how does !selsize <amount> work? i tryed and nothing happened

  9. #39
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    Does it affect the amount of lava or water you lay down?

    I know it affects the amount of tiles that get destroyed when you do
    !deltile on
    and click somewhere. Very handy.
    (e.g. "!selsize 5" will mean you're deleting a 5x5 square of tiles or something.)

  10. #40
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    There's a !detile command? O-o

  11. #41
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    Zero enemies spawn using this. Both the commands do not work, and the world has no natural enemies in it. Also tried starting a goblin invasion that did not work, either.

  12. #42
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    Yeah, mobs dislike spawning in most any client, which directly modifies the code. If it injects like tMod it works, but if its just a decompile-recompile sorta dealy, it won't let monsters spawn. I even tried spawning bosses with items, nothing came around.

  13. #43
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    Quote Originally Posted by LastFlame View Post
    There's a !detile command? O-o
    Yeah nobody listed in here but I saw it in the 1.04 thread and sure enough it works. Very useful!

    Also, you can run the separate server executable and connect to that with the modded client and get normal monster activity I think (worked for me).
    Last edited by crookedcross; 06-26-2011 at 12:08 AM.

  14. #44
    vandarth's Avatar
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    how do you make your wepon radius bigger? it said to use !selsize, do you do !selsize item 100 ??

    Does "/give TNT Cannon=Gives you a beautiful thing" work on this 1.0.5 version too?
    Last edited by vandarth; 06-26-2011 at 02:47 AM.

  15. #45
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    Could anyone explaing how the !item shoot,damage,usetime,etc work? Hopefully with examples

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