Try NOP and watch how visual happy you will be
see wut i did thar
I know how to use it I have the addy's but which source do I use?
Can anyone help me out please
Try NOP and watch how visual happy you will be
see wut i did thar
OBrozz (06-30-2011)
You need to have the class's with it im gussing
I have the classes already :/
I am just concerned on which base are people using.
Can anybody recommend me a good D3D Base that is currently working and not patched
and btw
@Stewie_Griffin
is that the correct addy?
@Stewie_Griffin okay.. which D3D Base are you using
lrn2c++
somethin like
Code:if((*(BYTE *)GameStatus = 5) && GetAsyncKeyState(VK_NUMPAD1) &1){ memcpy((VOID *)ammo, (VOID *)(PBYTE)"\xC2\x04\x00", 3); } else { memcpy((VOID *)ammo, (VOID *)(PBYTE)"\x81\xEC\xB4", 3);
commando: You're probably the best non-coder coder I know LOL
thanks i'm kind of getting it now
I am using Hans & Gellin Base Combined
@Stewie_Griffin use #define Uln_Ammo isnt it?
but do i also need to fet the weapon classes for this?
Last edited by dragonslop; 07-01-2011 at 02:56 AM.
ughhh it's like this:
if(Ammo.Opt && IsIngame()){
MyMemory((LPVOID )UAmmo, "\xTR\xOL\xOL", 3);
}else{
MyMemory((LPVOID )UAmmo, "\xCR\xAS\xH0", 3);
}
dragonslop (07-01-2011),[MPGH]Flengo (07-01-2011)
i thought the memory was
\xC2\x04\x00", 3);
\x81\xEC\xB4", 3);
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Did anybody even test it cuz it does work