Agony (09-21-2008),flashgil (09-20-2008),lonskiq (04-10-2009),NitroHacker (09-20-2008),raverzunite (03-03-2009),Topopop0 (12-28-2008)
First off i would just like to say STOP PMing ME. If you got something you wish to ask or know post it here. I dont like to repeat myself 50 million times with ppl asking me the same questions.
Ok now for the update on whats going on with the hacks. Me and a Unknown person that i will not say, are testing new hacks for lite v2. which should include.
Perfect Aim
Perfect Scan Range
Instant SP Gain
Weight 1
I will also include the following hacks but be warned if you make it obvious that you are using these I will not make anymore public hacks. The reason for this is that i do not wish to work longer and harder to keep these hacks working.
Inf EN
Slightly faster dash speed.
Inf HP or Higher Max HP. (Pending- To be announced when v2 lite is released.)
Beta v2 is on hold til after next patch with the new mechs since the coding will be changed.
Also i got a pre-beta invite to Stargate Worlds (What a bunch of morons to have a hacker beta test). Which means i should have hacks working by the time it becomes an open beta.
Last edited by Trip-FX; 09-20-2008 at 11:15 AM.
Agony (09-21-2008),flashgil (09-20-2008),lonskiq (04-10-2009),NitroHacker (09-20-2008),raverzunite (03-03-2009),Topopop0 (12-28-2008)
Can you make an infinite weapons heat hack?
thx for this i'm glad there are public hacks for this game couldnt find any, and am to bored to make anything thx again
THANK YOU!!!
Actually what's giving it away was the Weight = 1. This makes it very obvious that's why I was just asking to add Inf EN on the lite version to make it less noticeable. But now that you mentioned Slightly faster dash speed ... i will be on mech heaven!!!
Thank you for making Exteel fun again! I'm anxiously waiting for your next release! You're making me too excited and won't be able to sleep!
You're the best
-FlashGirl
Hacking is like adding spice - too much of it ruins the soup, and too little isn't enough to notice.
actually weight only affects the rate critical hits happen. well that and markmanship (not to be mistaken with the AIM part of marksmanship. Also I decided to reply about the 2k damage for skills. Instead it will be instant kill ( Death Awaits You).
Ohhh... I thought the weight was the one responsible for the mech to be soooo fast (not lite version). That super fast or even walking is really fast gives away you're doing a hack. I tried to slow down but it was really obvious so I use the lite version but I have trouble without the inf EN
Can you maybe teach us how to change stuff ourself ?
because i want Aim and speed (to chase flaggers)
and i understand you're not going to make like 10 different 'lite' versions :P
Yo man, Thanks for the release, so many people have been saying, but not doing, really appreaciate it, way to keep this site going :P Nice job, goodluck!
Your right I won't make a custom lite for everyone. I plan on making a Mech CP that allows you to change Every aspect of your mech before you log on (Full v3 but don't expect it anytime soon). Also to teach you how to reverse enginer is like teaching a 7 year old quantum physics so that obvious a question that should ansere it's self. Plus you would also know how to hack any game reguardless of the anti hack protections, not to mention if someone from a game company sees on how its done they would find a way to patch it.
Weight does NOT affect speed. I should know since I already have wieght 1 in lite v2b. You move slower because they lower your move and dash speed. Common sense if you pay attention to your stats when you go in shop and look at what all changes happen when you select a part.
I also have a suprise for everyone that will be included in lite v2, but you wont know what it is til release day.
Last edited by Trip-FX; 09-21-2008 at 09:10 AM.
100% aim seems to be client-sided. I don't know... Prove me wrong.
I've done some tests with a cannon, (cannons have bad accuracy) and still missed the same amount of times equal to that without the 100% aim.
Plus, I've heard people say that marksmanship increases critical hit chances on melee weaponry, so wouldn't 39,321 marksmanship be 100% chance of critical hits?
Last edited by NitroHacker; 09-21-2008 at 11:15 AM.
hmm might be a bug with the aim. I've only tested it with ranged weps. also as far as with the critical rate. having over 39k doesnt nessearlly mean that its going to be a critical hit every time. Marksmanship is actualy 2 things but only shows as one. it has to do with the aim and the rate critical hits happen thus giving the marksmanship value. well i have only changed the aim part of it. I'll adjust the aim and run some tests to fix the bug with cannon/rocket weps. also there is a bug with the range weps as well with the aim that i have noticed. every so often some (3-5) bullets miss. it only happens when the enemy is boost dashing, not boost flying. but then again its too hard to tell since its so close to the border of the lock on range (within a second or less) which also might be the case with the cannon/rockets. I ask everyone to pay very close attention to this and give feed back.
NitroHacker (09-21-2008),Topopop0 (12-28-2008)
The 3-5 bullets missing would be, well, missing, and therefore, it isn't really a 100% aim.
If you lock with SMGs, it's always going to hit, but if the bullets miss, that means 100% aim, really isn't 100% aim.
Marksmanship, is how many times your shots hit. 100%, would mean all your shots hit, as in NO bullets miss.
There's no difference testing with cannons or ranged series. If one misses, then all of them miss.
lonskiq (04-10-2009)