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  1. #1
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    MAT Automaton (1.0.1.3) [Date: 07/07/2011]

    MAT Automaton
    Version: 1.0.1.3
    By dB




    Introduction

    MAT Automaton is a framework that employs the Python 3 interpreter to allow MAT players to script the behaviour of their player. With Pyreal, MAT Automaton provides tight bindings with the Unreal Engine. As a result, it is possible to write code similar to Unreal Script with full access to Unreal Engine internals. MAT Automaton includes an in game command line console and a graphical menu. A sample aimbot/wallhack script is included, but users are encouraged to modify it or write their own.

    Changes in this version
    • Upgraded support for: CIBMALL, SABAY, SUBA, XOYO


    Instructions

    1. Start the launcher via the shortcut in the start menu.
    2. If you are running Windows XP or Vista/W7 with UAC disabled, start the game and the injection will be performed automatically. Otherwise, MAT Automaton will ask you for the location of of your MAT executable (MAT.exe) (e.g. \Program Files\MAT\System\MAT.exe)

    • Press END to access the menu.
    • Press INSERT to access the console.
    • Press NUMPAD 0 to toggle auto aim.
    • Press NUMPAD 1 to toggle indicator wallhack.
    • Press NUMPAD 2 to toggle wireframe wallhack.
    • Press NUMPAD 3 to toggle auto firing.


    Notes
    • The scripts are located in the directory "Scripts" accessible from the installation path and in the profile application data path "%AppData%\MAT Automaton\Scripts".
    • For an introduction to Python refer to The Python Tutorial
    • For a reference on the Unreal Engine refer to Unreal Wiki


    I would love to see others contribute scripts, as the goal of this project is to see what types of creative things people come up with.

    Here is a snippet of the included script, just to whet your appetite:
    Code:
    # Look for the best target
    BestPawn     = None
    BestLocation = None
    for Pawn in PC.DynamicActors ( PawnClass, PC ):
        # Check if the pawn is valid
        if ( Pawn == PC.Pawn or not self.Damagable ( Pawn ) ): continue
    
        # If it is a team game make sure we are on a different team
        if ( not self.FriendlyFire and self.SameTeam ( Pawn ) ): continue
    
        # Setup bones list
        BoneList = ( self.BonePrecedence == BONE_Root ) \
            and [Pawn****otBone, Pawn.HeadBone] \
            or  [Pawn.HeadBone, Pawn****otBone]
    
        # Find a visible bone
        for bone in BoneList:
            # Fetch the bone coords
            BoneCoords = Pawn.GetBoneCoords ( bone )
    
            # Calculate the location
            BoneLocation = BoneCoords.Origin + BoneCoords.XAxis + BoneCoords.YAxis + BoneCoords.ZAxis
    
            # Conditionally apply latency correction
            if ( self.LatencyCorrection ):
                BoneLocation += self.Correction ( PC, Pawn, deltatime )
    
            # Adjust according to projectile physics
            if ( PC.Pawn.Weapon and PC.Pawn.Weapon.FireMode [ FireMode ] and PC.Pawn.Weapon.FireMode [ FireMode ].ProjectileClass ):
                Projectile = PC.Pawn.Weapon.FireMode [ FireMode ].ProjectileClass.Default
                if ( Projectile and Projectile.Speed != 0 and Projectile.Physics != PHYS_Falling ):
                    BoneLocation += Pawn.Velocity * ( abs ( BoneLocation - CameraLocation ) / Projectile.Speed )
    
            # Calculate angle
            Angle = ( CameraRotation.Vector () | ( BoneLocation - CameraLocation ).Normal () ) + 1.0
            Angle = ( 1.0 - ( Angle / 2.0 ) ) * 180.0
    
            # Do the check
            if ( Angle <= self.AimAngle and Pawn.FastTrace ( BoneLocation, CameraLocation ) ):
                # Is this the best one?
                if ( not BestPawn or self.Compare ( BestPawn, Pawn ) ):
                    BestPawn     = Pawn
                    BestLocation = BoneLocation
                break
    if ( BestPawn ):
        # We've found a valid target, so lets set the rotation and fire as required
        PC.ClientSetRotation ( ( BestLocation - CameraLocation )****tation () )
        if ( self.AutoFire and PC.Pawn.Weapon ): PC.Pawn.Weapon.ClientStartFire ( FireMode )
    VirusTotal Results
    Last edited by dBased; 07-07-2011 at 02:55 AM.

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  3. #481
    saddam_Hussien's Avatar
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    why this old thread stilll so many ppl quote......are this still useful or detected already

  4. #482
    daniel2277's Avatar
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    when MatAutomaton work ???
    MPGH.net
    [IMG]https://lh6.ggph*****m/_UEOySJCSmVg/SzAhwEEFhsI/AAAAAAAAAe0/g5rUYMDc92Y/s800/fd_1.gif[/IMG]

    [IMG]https://i496.photobucke*****m/albums/rr329/grandisyf/capek.gif[/IMG][IMG]https://i496.photobucke*****m/albums/rr329/grandisyf/capek.gif[/IMG][IMG]https://i496.photobucke*****m/albums/rr329/grandisyf/capek.gif[/IMG][IMG]https://i496.photobucke*****m/albums/rr329/grandisyf/capek.gif[/IMG]



    INDONESIA

  5. #483
    SelaAmtak's Avatar
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    Quote Originally Posted by daniel2277 View Post
    when MatAutomaton work ???
    When New Version Out It Work

  6. #484
    xdajay's Avatar
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    Hope for the best if he realy Quit he should provide source code before quiting so other coders can make hacks Never mind
    WTF?I am totaly Flushed


    T u He Ha Sab Kuch
    Taray Bina Reha Na Sakno
    Wrong way to death

  7. #485
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    Dont work ... i get this error :The exception unknown software exception (0xc00000fd) occured in the application at location 0x7c92a516
    DVClientEngine: MAT.exe - Application Error

  8. #486
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    its blocked need to wait for automaton 1.1.1.6

  9. #487
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    Cool

    where Dbased now...i dont see him on9 anymore,Dbased we miss you

  10. #488
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    y i cant use ur mat automaton??...

    dBased y i cant use mat automaton??...i press insert,END but nothing out la...
    Last edited by kampungboy; 08-12-2011 at 09:50 PM.

  11. #489
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    THIS HACK DETECTED NOW
    JUST WAIT A NEW UPDATE



  12. #490
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    i can't use it ..

  13. #491
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    Question

    Quote Originally Posted by maldito123 View Post
    i can't use it ..
    i can use it butttttt.........only at singapore server(cib version)

  14. #492
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    SHUT up PLS!!! dont spam!!!
    Love What You Play and Play What You Love

  15. #493
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    Quote Originally Posted by dannyo07 View Post
    SHUT up PLS!!! dont spam!!!
    hey danny can u send me player_texs now ?

  16. #494
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    dont work help how to install it: Confuso:

  17. #495
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    now still working?
    MAT GooD For PLY

    ▄███████▄
    █▄█████▄█
    █▼▼▼▼▼█
    █▌______█▌
    █▲▲▲▲▲█
    █████████
    _██____██

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