Originally Posted by
writeoff
Nice
then I'll ask him about it, looks cool
I'm currently trying to remake the pet pavelow, and trying to understand everything in the code so I can make my own little thing
This is how I did my first model thing:
Code:
doHarrier(d)
{
hp = (*Spawn Location*);
d = spawn("script_model", hp);
d setmodel( "*Model*");
for(;;)
{
pl = self getPlayerAngles() -(0,180,0);
d moveto(self.origin + (500,500,731), 1);
d rotateto( pl, 1);
wait 0.05;
}
}
Thanks to some help from Yamato.
(The Rotation isn't the best but it works )