ehh you sure it changed?
Hey Guy's
I gotThis Class .
Class cClientInfo
//0x3779EE8C
Please anyone test it reply here thx .Code:class cClientInfo { public: __int32 pPing; //0x0000 __int32 Index; //0x0004 char _0x0008[8]; char pName[12]; //0x0010 char _0x001C[12]; int* Object; //0x0028 __int32 pKills; //0x002C __int32 pDeaths; //0x0030 char _0x0034[52]; __int32 pFTMission; //0x0068 char _0x006C[4]; __int32 pTeam; //0x0070 char _0x0074[4]; BYTE pIsDead; //0x0078 char _0x0079[319]; __int32 pRank; //0x01B8 char _0x01BC[80]; __int32 pFTScore; //0x020C BYTE pFTSpawn; //0x0210 char _0x0211[3]; __int32 pFTLongestLife; //0x0214 __int32 pFTKill; //0x0218 char _0x021C[84]; cClientInfo* PlayerNext; //0x0270 };//Size=0x0274
-Mo3ad001
Last edited by mo3ad001; 07-29-2011 at 11:37 AM. Reason: Update the Class xD
mistertex (07-29-2011)
lol how i forget the pTeam and pisDead XD , Same old offset .
@m03ad001
I fixed for you:
Code:class PlayerInfo { public: __int32 pPing; //0x0000 __int32 Index; //0x0004 char _0x0008[8]; char pName[12]; //0x0010 char _0x001C[12]; int* Object; //0x0028 __int32 pKills; //0x002C __int32 pDeaths; //0x0030 char _0x0034[52]; __int32 pFTMission; //0x0068 char _0x006C[4]; __int32 pTeam; //0x0070 char _0x0074[4]; BYTE pIsDead; //0x0078 char _0x0079[319]; __int32 pRank; //0x01B8 char _0x01BC[76]; __int32 pFTScore; //0x020C BYTE pFTSpawn; //0x0210 char _0x0211[3]; __int32 pFTLongestLife; //0x0214 __int32 pFTKill; //0x0218 char _0x021C[84]; PlayerInfo* PlayerPrev; //0x026C PlayerInfo* PlayerNext; //0x0270 };//Size=0x0274
EDIT: Added Previous
Last edited by mo3ad001; 07-29-2011 at 11:36 AM.
What do you use to update the class? thats awesome, and my hack still works, they just added shit. same offsets tho
Well i would like to know how you updated this ReClass? StructBu
k, well this did not work for me, ill look into it more but it returns "(null)" as you can see: