Well, people don't know what to do when it comes to choosing whits bases. So i created my own base. Whit's bases are readable, understandable and unstable, as people say. My base is all controlled by ONE class. They is only need for 1 Global Variable and thats the definition of the class. The main class inherits all other classes and use them to in your hack.
Features included
Tested in Combat Arms and worked, Also It is the Current G-Force Base.
- Class Start
- One Class Control
- Memory Class
- With the Memory class comes the ability to ReadBytes at an Address
- Hook Class
- Including your D3D's hooks
- GameInfo Class
- A Place to initialize your Classes and Your Game's Functions
- Menu Class [ Topblast Menu v1.3 | Also any DrawBox functions you want comes from this Class]
- I cant even go over this whole menu because the code so messy "You are WARNED"
- Support Polymorphism
- Hook's Space
- Polymorphism's Space
{I remove the Hook and Polymorphism because well you should make your own and i don't want to post converted code from @Departure's base, If you will like the hook and/or Polymorphism I need Departure's approval.}
Credits
THE COLOR ARE ONLY THAT BRIGHT BECAUSE IT IS ON A WHITE BACKGROUND, THOSE COLORS ARE TRANSPARENT!
VIRUSTOTAL
VIRSCAN