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  1. #496
    lordpigofpork's Avatar
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    It is not working for me it says this:


    ************** Exception Text **************
    System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
    at SAM.API.Wrappers.SteamApps003.NativeGetCurrentGame Language.Invoke(IntPtr thisObject)
    --- End of inner exception stack trace ---
    at System.RuntimeMethodHandle._InvokeMethodFast(Objec t target, Object[] arguments, SignatureStruct& sig, MethodAttributes methodAttributes, RuntimeTypeHandle typeOwner)
    at System.RuntimeMethodHandle.InvokeMethodFast(Object target, Object[] arguments, Signature sig, MethodAttributes methodAttributes, RuntimeTypeHandle typeOwner)
    at System.Reflection.RuntimeMethodInfo.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture, Boolean skipVisibilityChecks)
    at System.Delegate.DynamicInvokeImpl(Object[] args)
    at SAM.API.NativeWrapper`1.Call[TReturn,TDelegate](IntPtr pointer, Object[] args)
    at SAM.API.Wrappers.SteamApps003.GetCurrentGameLangua ge()
    at SAM.Game.Manager.LoadUserGameStatsSchema()
    at SAM.Game.Manager.OnUserStatsReceived(UserStatsRece ived param)
    at SAM.API.Callback`1.Run(IntPtr pvParam)
    at SAM.API.Client.RunCallbacks(Boolean server)
    at SAM.Game.Manager.OnTimer(Object sender, EventArgs e)
    at System.Windows.Forms.Timer.OnTick(EventArgs e)
    at System.Windows.Forms.Timer.TimerNativeWindow.WndPr oc(Message& m)
    at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


    ************** Loaded Assemblies **************
    mscorlib
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.8009 (FX35W81RTMGDR.050727-8000)
    CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll
    ----------------------------------------
    SAM.Game
    Assembly Version: 6.3.0.987
    Win32 Version: 6.3.0.987
    CodeBase: file:///C:/Users/Jason/Downloads/SteamAchievementManager63/SAM.Game.exe
    ----------------------------------------
    SAM.API
    Assembly Version: 6.3.0.799
    Win32 Version: 6.3.0.799
    CodeBase: file:///C:/Users/Jason/Downloads/SteamAchievementManager63/SAM.API.DLL
    ----------------------------------------
    System.Windows.Forms
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.8008 (FX35W81RTMGDR.050727-8000)
    CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
    ----------------------------------------
    System
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.7905 (win9rel.050727-7900)
    CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
    ----------------------------------------
    System.Drawing
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.8007 (FX35W81RTMGDR.050727-8000)
    CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
    ----------------------------------------
    System.Core
    Assembly Version: 3.5.0.0
    Win32 Version: 3.5.30729.7903 built by: Win9Rel
    CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Core/3.5.0.0__b77a5c561934e089/System.Core.dll
    ----------------------------------------

    ************** JIT Debugging **************
    To enable just-in-time (JIT) debugging, the .config file for this
    application or computer (machine.config) must have the
    jitDebugging value set in the system.windows.forms section.
    The application must also be compiled with debugging
    enabled.

    For example:

    <configuration>
    <system.windows.forms jitDebugging="true" />
    </configuration>

    When JIT debugging is enabled, any unhandled exception
    will be sent to the JIT debugger registered on the computer
    rather than be handled by this dialog box.

    What do i do?

  2. #497
    lordpigofpork's Avatar
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    Why it no work

    IT SAYS THIS:

    ************** Exception Text **************
    System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
    at SAM.API.Wrappers.SteamApps003.NativeGetCurrentGame Language.Invoke(IntPtr thisObject)
    --- End of inner exception stack trace ---
    at System.RuntimeMethodHandle._InvokeMethodFast(Objec t target, Object[] arguments, SignatureStruct& sig, MethodAttributes methodAttributes, RuntimeTypeHandle typeOwner)
    at System.RuntimeMethodHandle.InvokeMethodFast(Object target, Object[] arguments, Signature sig, MethodAttributes methodAttributes, RuntimeTypeHandle typeOwner)
    at System.Reflection.RuntimeMethodInfo.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture, Boolean skipVisibilityChecks)
    at System.Delegate.DynamicInvokeImpl(Object[] args)
    at SAM.API.NativeWrapper`1.Call[TReturn,TDelegate](IntPtr pointer, Object[] args)
    at SAM.API.Wrappers.SteamApps003.GetCurrentGameLangua ge()
    at SAM.Game.Manager.LoadUserGameStatsSchema()
    at SAM.Game.Manager.OnUserStatsReceived(UserStatsRece ived param)
    at SAM.API.Callback`1.Run(IntPtr pvParam)
    at SAM.API.Client.RunCallbacks(Boolean server)
    at SAM.Game.Manager.OnTimer(Object sender, EventArgs e)
    at System.Windows.Forms.Timer.OnTick(EventArgs e)
    at System.Windows.Forms.Timer.TimerNativeWindow.WndPr oc(Message& m)
    at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


    ************** Loaded Assemblies **************
    mscorlib
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.8009 (FX35W81RTMGDR.050727-8000)
    CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll
    ----------------------------------------
    SAM.Game
    Assembly Version: 6.3.0.987
    Win32 Version: 6.3.0.987
    CodeBase: file:///C:/Users/Jason/Downloads/SteamAchievementManager63/SAM.Game.exe
    ----------------------------------------
    SAM.API
    Assembly Version: 6.3.0.799
    Win32 Version: 6.3.0.799
    CodeBase: file:///C:/Users/Jason/Downloads/SteamAchievementManager63/SAM.API.DLL
    ----------------------------------------
    System.Windows.Forms
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.8008 (FX35W81RTMGDR.050727-8000)
    CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
    ----------------------------------------
    System
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.7905 (win9rel.050727-7900)
    CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
    ----------------------------------------
    System.Drawing
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.8007 (FX35W81RTMGDR.050727-8000)
    CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
    ----------------------------------------
    System.Core
    Assembly Version: 3.5.0.0
    Win32 Version: 3.5.30729.7903 built by: Win9Rel
    CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Core/3.5.0.0__b77a5c561934e089/System.Core.dll
    ----------------------------------------

    ************** JIT Debugging **************
    To enable just-in-time (JIT) debugging, the .config file for this
    application or computer (machine.config) must have the
    jitDebugging value set in the system.windows.forms section.
    The application must also be compiled with debugging
    enabled.

    For example:

    <configuration>
    <system.windows.forms jitDebugging="true" />
    </configuration>

    When JIT debugging is enabled, any unhandled exception
    will be sent to the JIT debugger registered on the computer
    rather than be handled by this dialog box.

    WHAT DO I DO?!?!?

  3. #498
    darkota's Avatar
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    hey it take forever to retrieve stats

  4. #499
    whitettiger's Avatar
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    it doesnt work, when i open it and double click team fortress i get black thing, and an error message plz help

  5. #500
    whitettiger's Avatar
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    but when u wait like 2 hours, does it actually work?

  6. #501
    GameGalaxyBros's Avatar
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    My Mood
    Yeehaw
    It was a 2011 hack, 3 years ago. They have it patched.

  7. #502
    chok127's Avatar
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    My Mood
    Aggressive
    The original owner is Steam lelelelelel ye its a dev tool that got leaked and they still dont know about it

  8. #503
    littleneo12's Avatar
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    Confused
    ah man i was hoping for this to work for me... i just get errors when trying to click on games

  9. #504
    OVA+'s Avatar
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    It's outdated.

  10. #505
    00kinetzkie00's Avatar
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    Wont Work! i followed all the steps and the "popup" thing, wont POPUP

  11. #506
    Color's Avatar
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    2588
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    7,864
    My Mood
    Lurking
    //Patched

    Member Since 8/05/2012
    Editor 4/04/13 - 4/21/13
    Middleman 7/14/13 - 11/4/13

    Battlefield Minion 6/13/14-3/20/15
    Steam Minion 7/16/14-3/20/15

    Minion+ 10/1/14-3/20/15
    M.A.T. Minion 10/19/14-3/20/15
    ROTMG Minion 1/14/15-3/20/15

    Donator Since 2/26/15 (Thanks @Cursed!)
    Steam Minion 5/9/15 - 11/5/15
    OSFPS Minion 9/15/15 - 11/5/15


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