Thread: Base/Endereços

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  1. #31
    rapha15br's Avatar
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    Dá raiva de quando um cara acha que sabe de tudo depois de copiar uma base, fala de todos.

    Se ele falou isso ai é uma puta sacanagem.
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  2. #32
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    Aqui ta dando esse erro:

    1>c:\users\usuario\desktop\flex 1.0\base.cpp(111) : error C2664: 'GetModuleHandleW' : cannot convert parameter 1 from 'const char [9]' to 'LPCWSTR'
    1> Types pointed to are unrelated; conversion requires reinterpret_cast, C-style cast or function-style cast
    1>c:\users\usuario\desktop\flex 1.0\base.cpp(112) : error C2664: 'GetModuleHandleW' : cannot convert parameter 1 from 'const char [13]' to 'LPCWSTR'
    1> Types pointed to are unrelated; conversion requires reinterpret_cast, C-style cast or function-style cast
    1>c:\users\usuario\desktop\flex 1.0\base.cpp(113) : error C2664: 'GetModuleHandleW' : cannot convert parameter 1 from 'const char [11]' to 'LPCWSTR'
    1> Types pointed to are unrelated; conversion requires reinterpret_cast, C-style cast or function-style cast
    1>Build log was saved at "file://c:\Users\USUARIO\Desktop\Flex 1.0\Debug\BuildLog.htm"
    1>Flex 1.0 - 3 error(s), 0 warning(s)
    ========== Build: 0 succeeded, 1 failed, 0 up-to-date, 0 skipped ==========



    Sem brigas, por favor, e se for me criticar, NEM POSTA!

  3. #33
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    Flexus caralho me passa seu TV ai q eu faço essa porra para vc

  4. #34
    Templar's Avatar
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    Quote Originally Posted by Flexus View Post
    Aqui ta dando esse erro:

    1>c:\users\usuario\desktop\flex 1.0\base.cpp(111) : error C2664: 'GetModuleHandleW' : cannot convert parameter 1 from 'const char [9]' to 'LPCWSTR'
    1> Types pointed to are unrelated; conversion requires reinterpret_cast, C-style cast or function-style cast
    1>c:\users\usuario\desktop\flex 1.0\base.cpp(112) : error C2664: 'GetModuleHandleW' : cannot convert parameter 1 from 'const char [13]' to 'LPCWSTR'
    1> Types pointed to are unrelated; conversion requires reinterpret_cast, C-style cast or function-style cast
    1>c:\users\usuario\desktop\flex 1.0\base.cpp(113) : error C2664: 'GetModuleHandleW' : cannot convert parameter 1 from 'const char [11]' to 'LPCWSTR'
    1> Types pointed to are unrelated; conversion requires reinterpret_cast, C-style cast or function-style cast
    1>Build log was saved at "file://c:\Users\USUARIO\Desktop\Flex 1.0\Debug\BuildLog.htm"
    1>Flex 1.0 - 3 error(s), 0 warning(s)
    ========== Build: 0 succeeded, 1 failed, 0 up-to-date, 0 skipped ==========



    Sem brigas, por favor, e se for me criticar, NEM POSTA!
    Credo, esse erro eu só vi no injetor de dll uma vez.
    Just a wanderer from the beginnings of this site.
    An old Combat Arms' sections active member and hacker (just what I thought when I was a child).

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  5. #35
    ChaosMagician's Avatar
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    Coitado dele, como se a maioria nao tivesse começado assim depois que rolaram as bases aqui.
    Enfim, pra trocar o nome do hack modifique o que está em CHAR Titulo[50], sempre mantendo as aspas porque são uma string.

    Para trocar endereços, Files.h

    Para atualizar detour
    Nao faço ideia

    Quanto ao erro de cima, pode ser de várias coisas, qual a parte do código que acusa erro?




    ~NOOBISSES ÉPICAS DO PESSOAL~


  6. #36
    rapha15br's Avatar
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    Passa tv ai que eu arrumo para você.
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  7. #37
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    Valeu Chaos, só você pra me ajudar.
    Aqui da esse erro quando aperto F7, sem mais informações.
    Acho que é na base.cpp

  8. #38
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    Passa pra mim /o\ passa se tem TV?

  9. #39
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    Quote Originally Posted by Flexus View Post
    Valeu Chaos, só você pra me ajudar.
    Aqui da esse erro quando aperto F7, sem mais informações.
    Acho que é na base.cpp
    Para ver a parte que dá erro clique 2 vezes no erro, geralmente a parte do erro fica com uma faixa vermelha encima




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  10. #40
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    É nessa parte:

    BOOL cBase::IsGameReadyForHook(VOID)
    {
    if(GetModuleHandle("d3d9.dll") != NULL
    && GetModuleHandle("ClientFX.fxd") != NULL
    && GetModuleHandle("CShell.dll") != NULL)
    return TRUE;

    return FALSE;

  11. #41
    rapha15br's Avatar
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    vc ainda ta vivo flexus?

    hum.. problema no Hook
    Last edited by rapha15br; 08-13-2011 at 08:49 AM.
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  12. #42
    ChaosMagician's Avatar
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    Quote Originally Posted by Flexus View Post
    É nessa parte:

    BOOL cBase::IsGameReadyForHook(VOID)
    {
    if(GetModuleHandle("d3d9.dll") != NULL
    && GetModuleHandle("ClientFX.fxd") != NULL
    && GetModuleHandle("CShell.dll") != NULL)
    return TRUE;

    return FALSE;
    Não tá faltando a chave que fecha?? }

  13. #43
    Flexus's Avatar
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    Ela ta aqui sim, esqueci de copiar ela.

  14. #44
    Templar's Avatar
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    Flexus desiste.
    Você não sabe nada.
    Just a wanderer from the beginnings of this site.
    An old Combat Arms' sections active member and hacker (just what I thought when I was a child).

    My IM doesn't work. Send me a private message instead.

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  15. #45
    rapha15br's Avatar
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    Vc ta usando base V3 ou Whit?
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