Wow Lol You Nearly Kill Me On Msn To Give You My Solution And Now Your Asking For Help On Here LMAO !
Hi Guys im Having Some Troubles With My Errors... I Need Help With These Errors:
\Main.cpp(398) : error C2065: 'DrawString' : undeclared identifier
\Main.cpp(426) : error C2065: 'nDrawIndexedPrimitive' : undeclared identifier
Here is codes:
Error 1
Error 2Code:D3DXVECTOR3 Position; if( WorldToScreen(pDevice, pPlayer, &Position) ) { DrawString(Position.x, Position.y, 0xFFFF0000, pPlayer->Name, pFont ); } } } } }
Thnx All And Please HelpCode:DWORD hD3D=0; do { hD3D = (DWORD)GetModuleHandleA("d3d9.dll"); Sleep(200); } while(!hD3D); DWORD adr = FindPattern(hD3D, 0x128000, (PBYTE)"\xC7\x06\x00\x00\x00\x00\x89\x86\x00\x00\x00\x00\x89\x86", "xx????xx????xx"); If adr Then memcpy(&vtbl,(void *)(adr+2),4); pReset = (oReset) DetourFunction((PBYTE)vtbl[RESET] , (PBYTE)myReset ); pPresent = (oPresent) DetourFunction((PBYTE)vtbl[PRESENT] , (PBYTE)myPresent ); pBeginScene = (oBeginScene) DetourFunction((PBYTE)vtbl[BEGINSCENE] , (PBYTE)myBeginScene ); pEndScene = (oEndScene) DetourFunction((PBYTE)vtbl[ENDSCENE] , (PBYTE)myEndScene ); pDrawIndexedPrimitive = (DrawIndexedPrimitive_)DetourFunction((PBYTE)vtbl[82],(PBYTE)nDrawIndexedPrimitive); _End CreateThread(NULL, NULL, HACKthread, NULL, NULL, NULL); return 0; }
Last edited by crazybone96; 08-31-2011 at 11:59 PM.
Wow Lol You Nearly Kill Me On Msn To Give You My Solution And Now Your Asking For Help On Here LMAO !
You have to post the Code if you want help or nobody can help you because theres the Error
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you must up to post code (sẵn chôm code luôn he he)
Look like him's editing Topblast base, forgot remove Thread.
DrawString sure Draw Name Player
It's finally Over!
giniyat202 (08-31-2011)
change nDrawIndexedPrimitive to myDrawIndexedPrimitive....
crazybone96 (09-01-2011)
your first error is source for d3d name esp!!!...yes ***** is correct your drawstring is for draw name player!!!...if you dont have a fully source for draw name player remove it to avoid your error!!!...
i put it in //comment for now thnx anyways