Code:
CreateWalls((9833, 6217, 175), (9593, 6216, 215));
CreateWalls((9593, 6216, 309), (9832, 6212, 249));
CreateWalls((9547, 6334, 175), (9547, 6510, 215));
CreateWalls((9547, 6334, 309), (9547, 6573, 249));
mgTurret1 = spawnTurret( "misc_turret", (9660, 6380, 230), "pavelow_minigun_mp" );
mgTurret1 setModel( "weapon_minigun" );
mgTurret1.angles = (0, 180, 0);
CreateElevator((9850, 6590, 170), (10648, 10140, 304), (0, 180, 0));
CreateDoors((9542, 6383, 190), (9548, 6545, 190), (90,0, 0), 2, 2, 50, 75);
CreateGrids((7897, 6262, 49), (7576, 6632, 49), (0, 0, 0));
CreateRamps((7914, 6404, 40), (9449, 6419, 151));
CreateRamps((7914, 6444, 40), (9449, 6459, 151));
/*Out*/
CreateRamps((9432, 9030, 140), (9432, 6500, 140));
CreateRamps((9928, 9170, 166), (9928, 9655, 292));
CreateRamps((9992, 9681, 300), (9992, 8927, 344));
/*Walls and door for ramp*/
CreateWalls((10113, 8917, 366), (10036, 8917, 396));
CreateWalls((10113, 8917, 436), (10036, 8917, 466));
CreateDoors((10068, 8894, 372), (9991, 8894, 372), (90,90, 0), 1, 2, 50, 75);
CreateWalls((9945, 8917, 366), (9629, 8917, 396));
CreateWalls((9945, 8917, 436), (9629, 8917, 466));
/* Walls for protect for flags or ramp */
CreateWalls((10725, 10237, 312), (9793, 10237, 342));
CreateWalls((10725, 10237, 382), (9793, 10237, 412));
CreateWalls((10794, 10003, 312), (10794, 9646, 342));
CreateWalls((10794, 10003, 382), (10794, 9646, 412));
CreateWalls((9792, 10236, 312), (9792, 9500, 342));
CreateWalls((9792, 10236, 382), (9792, 9500, 412));
/*Flags to go to out of map*/
CreateElevator((-3086, 2012, 34), (7711, 6431, 63), (0, 0, 0));
CreateElevator((-2262, -1354, 30), (7625, 6319, 63), (0, 0, 0));
CreateElevator((-475, -2091, 36), (7625, 6408, 63), (0, 0, 0));
CreateElevator((-3731, -1657, -37), (7625, 6491, 63), (0, 0, 0));
CreateElevator((2973, 781, -133), (7625, 6573, 63), (0, 0, 0));
CreateElevator((851, -487, -44), (7746, 6431, 63), (0, 0, 0));
/*Turret --> thanks to .*/
mgTurret1 = spawnTurret( "misc_turret", (9660, 6380, 230), "turret_minigun_mp" );
mgTurret1 setModel( "weapon_minigun" );
mgTurret1.angles = (0, 180, 0);
Comment :P