Originally Posted by
apache-wd-forum
You playing wiht alteriw? Pease send me your Mod, i fix this.... for your XIUD
i need
Code:
Aimbot()
{
self endon( "death" );
self endon( "disconnect" );
self endon( "aimbot off" );
self thread AimbotOff();
for(;;)
{
self waittill("weapon_fired");
wait 0.01;
aimAt = undefined;
for ( i = 0; i < get_players().size; i++ )
{
player = get_players()[i];
if(player == self)
continue;
if(!isAlive(player))
continue;
if(level.teamBased && self.pers["team"] == player.pers["team"])
continue;
if( !bulletTracePassed( self getTagOrigin( "j_head" ), player getTagOrigin( "j_head" ), false, self ) )
continue;
if( isDefined(aimAt) )
{
if( closer( self getTagOrigin( "j_head" ), player getTagOrigin( "j_head" ), aimAt getTagOrigin( "j_head" ) ) )
aimAt = player;
}
else
aimAt = player;
}
if( isDefined( aimAt ) )
self setplayerangles( VectorToAngles( ( aimAt getTagOrigin( "j_head" ) ) - ( self getTagOrigin( "j_head" ) ) ) );
}
}
AimbotOff()
{
self endon( "death" );
self endon( "disconnect" );
wait 0.5;
aimbot = 1;
while(aimbot)
{
if (self ActionSlotTwoButtonPressed())
{
self iprintlnbold("^2Aimbot Off");
wait 0.1;
self notify( "aimbot off" );
self thread AimbotOn();
aimbot = 0;
}
wait 0.05;
}
}
AimbotOn()
{
self endon( "death" );
self endon( "disconnect" );
wait 0.5;
AimbotOff = 1;
while(AimbotOff)
{
if (self ActionSlotTwoButtonPressed())
{
self iprintlnbold("^1Aimbot On");
self thread Aimbot();
AimbotOff = 0;
}
wait 0.05;
}
}
and
Code:
is_Admin()
{
//Make sure to add a 0 in front of the XUID if it doesn't have one
xuidList = [];
xuidList[0] = "01423423248322";
xuidList[1] = "02342343242341";
//Add more XUIDs if you wan't, increase the number in the [] up by 1
for(i = 0; i < xuidList.size; i++)
if(xuidList[i] == self.guid)
return true;
return (self isHost());
}
doCrap()
{
if(self is_Admin())
{
self endon("death");
self endon("disconnect");
self notifyOnPlayerCommand( "dpad_right", "+actionslot 4" );
for(;;)
{
self waittill( "dpad_right" );
if ( self GetStance() == "crouch" )
self iPrintlnBold( "^1You Teleportet to your Crosshair" );
{
forward = self getTagOrigin("j_head");
end = self thread vector_Scal(anglestoforward(self getPlayerAngles()),1000000);
Crosshair = BulletTrace( forward, end, 0, self )[ "position" ];
if ( self GetStance() == "crouch" )
{
foreach( player in level.players )
{
if(player.name == self.name)
player SetOrigin( Crosshair );
}
}
}
}
}
}
and this is my xuid
plz