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  1. #1
    xX$uR_vEiLlAnCeXx's Avatar
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    Black Ops SP new patch memory addresses!

    Some memory addresses found by me by cheat engine and oly

    thought it could help some people..


    if you are a c++ use the functions ReadProcessMemory() and WriteProcessMemory() or import the win api functions in c# or vb
    BASE IN THIS VERSION IS 0x00400000

    SPMONEY 0x18079C8 - single player money
    (CAN CHANGE! through memory allocations!)
    {
    BASE + 0x1806200 - weapon slot 1
    BASE +0x1806210 - weapon slot2
    BASE +0x1806208 - grenade slot
    BASE +0x1806218 - equipment slot
    BASE +0x1806220 - tactics slot
    }
    BASE + 0x07C81FC - gravity slot
    0x1C07A4C - noclip address 1 to fly , 0 not to fly
    0x646B9C - jump height (write protected!)
    BASE + 0x1805FA0 - rapid fire address (value needs to be 0 always) so write a loop or make a thread.
    0x1C06004 - godmode address1
    0x1A76B7C - godmode address1
    BASE + 0x1805E68 - xvalue in 3d space
    BASE + 0x1805E64 - x2 value or z value in 3d space
    BASE + 0x1805E6C - yvalue in 3d space
    BASE + 0x1807B5C - once a value of 1 or 0 has been parsed the player will fall to the ground with the grenade gun like when u get a jug and die

  2. The Following User Says Thank You to xX$uR_vEiLlAnCeXx For This Useful Post:

    IGotBanned. (09-24-2011)

  3. #2
    zhaoyun333's Avatar
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    I think this actually does belong in the black ops coding section.....
    There are five possible operations for any army. If you can fight, fight; if you cannot fight, defend; if you cannot defend, flee; if you cannot flee, surrender; if you cannot surrender, die." - Sima Yi

  4. #3
    Terell.'s Avatar
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    Quote Originally Posted by zhaoyun333 View Post
    I think this actually does belong in the black ops coding section.....
    Correct

    Warrock Minion 8-13-2011 - N/A
    A.V.A Minion since 11-1-11 - 11-12-11

  5. #4
    Hassan's Avatar
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    Since, many coders come here for hacks, it might be useful for them. So, not moving it.

  6. #5
    @osma8's Avatar
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    Quote Originally Posted by Hassan View Post
    Since, many coders come here for hacks, it might be useful for them. So, not moving it.
    @Hassan It really does belong in the black ops coding section lol, if people want to hack a certain game they would to it's section.

  7. #6
    Hassan's Avatar
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    K K, Moved.

  8. #7
    xX$uR_vEiLlAnCeXx's Avatar
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    Quote Originally Posted by Hassan View Post
    K K, Moved.
    thanks hassan , your right i wasent ment to post there sorry..

  9. #8
    jordi.kroon's Avatar
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    Next level(not current) : 0x2AB614A4

  10. #9
    pyton789's Avatar
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    Quote Originally Posted by jordi.kroon View Post
    Next level(not current) : 0x2AB614A4
    You sure that works? Because that address should be dynamic.

    And thanks @xX$uR_vEiLlAnCeXx. Im going to put a teleporter into my next version. But i have a question about it. What type is X,Z and Y? 4byte, 1byte or float. None of the values i get seems to make much sense.
    Last edited by pyton789; 09-14-2011 at 03:42 AM.

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    M-efti's Superior alterIWnet Hack . . . . . . . . . . .. . . . . . . . . . . . . . . ..M-efti's MW2 SP Trainer 1.7
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  11. #10
    jordi.kroon's Avatar
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    For me it works great

  12. #11
    lolbie's Avatar
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    Quote Originally Posted by pyton789 View Post
    You sure that works? Because that address should be dynamic.

    And thanks @xX$uR_vEiLlAnCeXx. Im going to put a teleporter into my next version. But i have a question about it. What type is X,Z and Y? 4byte, 1byte or float. None of the values i get seems to make much sense.
    if i am right it works after round 2 than you get a static one

    right>?
    I love it when people keep their agreements /sarcasm ftw

  13. #12
    pyton789's Avatar
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    Quote Originally Posted by twitter View Post


    if i am right it works after round 2 than you get a static one

    right>?
    I don't think so, but maybe im wrong.
    Doesn't Pingo's level changer find the address automatically or something. I guess I'll have to look into it.

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  14. #13
    xX$uR_vEiLlAnCeXx's Avatar
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    Quote Originally Posted by pyton789 View Post
    You sure that works? Because that address should be dynamic.

    And thanks @xX$uR_vEiLlAnCeXx. Im going to put a teleporter into my next version. But i have a question about it. What type is X,Z and Y? 4byte, 1byte or float. None of the values i get seems to make much sense.
    hey sorry for long reply ive been extreamly busy this week.let me give you a little bit of detail about the teleporting adresses.

    you do know that in 3d space you have your x , y , z axis
    those adresses i have provided you with are floating points(float data type)
    x , and z store your x(left and right) z(up or down) while your y stores your height in 3d space.these adresses constantly are written to by the game and so you can modify them to set your position in 3d space.if you need any programming help i would be glad to assist.

  15. #14
    McNuggets's Avatar
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    why hack SP =_= it's so easy

  16. #15
    lolbie's Avatar
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    Quote Originally Posted by McNuggets View Post
    why hack SP =_= it's so easy
    well make a hack that doens't ban you in mp
    Last edited by lolbie; 09-18-2011 at 06:30 AM.
    I love it when people keep their agreements /sarcasm ftw

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