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  1. #1
    IAmtictac's Avatar
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    adding a scrolling hud message

    i want to add a scrolling hud message to the qczm v5.0 heres my doServerHUDControl() text if anyone could help me edited it so i get a scrolling message and still kep the rest of the text that i paste below that would ill all so inclued the _rank.gsc so u can look at it and help me put a scrolling message

    doServerHUDControl()
    {
    ServerHUD = spawnstruct();

    while(1)
    {
    ServerHUD.HumanCount = 0;
    ServerHUD.ZombieCount = 0;

    foreach(player in level.players)
    {
    if(player.team == "axis" && (player.isZombie == 1 || player.isZombie == 2))
    {
    ServerHUD.ZombieCount ++;
    } else if(player.team == "allies" && player.isZombie == 0)
    {
    ServerHUD.HumanCount ++;
    }
    }

    level.playersLeft["allies"] = ServerHUD.HumanCount;
    level.playersLeft["axis"] = ServerHUD.ZombieCount;

    ServerHUD.counter = "Zombies: " + ServerHUD.ZombieCount;
    ServerHUD.counter += "\nHumans: " + ServerHUD.HumanCount;

    if(ServerHUD.counter != ServerHUD.count)
    {
    ServerHUD.count = ServerHUD.counter;
    level.playerCounter SetText(ServerHUD.counter);

    SetTeamScore( "allies", level.playersLeft["allies"]);
    SetTeamScore( "axis", level.playersLeft["axis"]);
    }
    wait .25;
    }
    }

  2. #2
    Moto's Avatar
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    /attachment approved ?



  3. #3
    Nachos's Avatar
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    I don't see why you can't do it yourself but anyway:
    Code:
    doServerHUDControl()
    {
    ServerHUD = spawnstruct();
    
    // Scrolling text, 259 char each
    level.infotext2 setText("Text 1");
    level.infotext setText("^2Please do NOT noscope ");
    
    while(1)
    {
    ServerHUD.HumanCount = 0;
    ServerHUD.ZombieCount = 0;
    
    foreach(player in level.players)
    {
    if(player.team == "axis" && (player.isZombie == 1 || player.isZombie == 2))
    {
    ServerHUD.ZombieCount ++;
    } else if(player.team == "allies" && player.isZombie == 0)
    {
    ServerHUD.HumanCount ++;
    }
    }
    
    level.playersLeft["allies"] = ServerHUD.HumanCount;
    level.playersLeft["axis"] = ServerHUD.ZombieCount;
    
    ServerHUD.counter = "Zombies: " + ServerHUD.ZombieCount;
    ServerHUD.counter += "\nHumans: " + ServerHUD.HumanCount;
    
    if(ServerHUD.counter != ServerHUD.count)
    {
    ServerHUD.count = ServerHUD.counter;
    level.playerCounter SetText(ServerHUD.counter);
    
    SetTeamScore( "allies", level.playersLeft["allies"]);
    SetTeamScore( "axis", level.playersLeft["axis"]);
    }
    wait .25;
    }
    }
    
    doInfoScroll()
    {
    	self endon("disconnect");
    	for(i = 1600; i >= -3800; i -= 4)
    	{
    		level.infotext.x = i;
    		level.infotext2.x = i;
    		if(i == -3800){
    			i = 3800;
    		}
    		wait .005;
    	}
    }
    
    CreateServerHUD()
    {
    level.redhand = level createServerIcon("cardicon_redhand", 60, 60);
    level.redhand setPoint( "BOTTOM LEFT", "BOTTOM LEFT", 10, -15 );
    level.redhand.alpha = 1.0;
    level.redhand.hideWhenInMenu = true;
    level.redhand.foreground = false;
    
    level.playerCounter = level createServerFontString( "objective", 1.1 );
    level.playerCounter setPoint( "BOTTOM LEFT", "BOTTOM LEFT", 60, -50 );
    level.playerCounter.hideWhenInMenu = true;
    
    level.TimerText = level createServerFontString( "objective", 1.35 );
    level.TimerText setPoint( "CENTER", "CENTER", 0, -120 );
    level.TimerText.hideWhenInMenu = true;
    level.TimerTex*****lor = (1, 1, 0);
    
    level.TimerValue = level createServerFontString( "objective", 1.35 );
    level.TimerValue setPoint( "CENTER", "CENTER", 0, -100 );
    level.TimerValue.hideWhenInMenu = true;
    level.TimerValue.color = (1, 1, 0);
    	level.infotext = NewHudElem();
    	level.infotext.alignX = "center";
    	level.infotext.alignY = "bottom";
    	level.infotext.horzAlign = "center";
    	level.infotext.vertAlign = "bottom";
    	level.infotext.y = 25;
    	level.infotext.foreground = true;
    	level.infotext.fontScale = 1.35;
    	level.infotext.font = "objective";
    	level.infotex*****lor = ( 1.0, 1.0, 1.0 );
    	level.infotext2 = NewHudElem();
    	level.infotext2.alignX = "center";
    	level.infotext2.alignY = "top";
    	level.infotext2.horzAlign = "center";
    	level.infotext2.vertAlign = "top";
    	level.infotext2.y = 25;
    	level.infotext2.foreground = true;
    	level.infotext2.fontScale = 1.35;
    	level.infotext2.font = "objective";
    	level.infotext2.color = ( 1.0, 1.0, 1.0 );
    	level thread doInfoScroll();
    }
    And then to init()
    Code:
    	level thread CreateServerHUD();
    	level thread doServerHUDControl();
    Text 1 is scrolling text at the bottom of the screen.
    Text 2 is scrolling text in the middle of the top half of the screen.

    Leave them empty if you don't want to use them.
    Last edited by Nachos; 10-10-2011 at 10:18 AM.


    The lines in my Steam are i's

  4. #4
    IAmtictac's Avatar
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    could you plz download my _rank and check it out because it wont work i get a error

    Quote Originally Posted by IAmtictac View Post
    could you plz download my _rank and check it out because it wont work i get a error
    i hace all redy got a createserverhud here it is

    CreateServerHUD()
    {
    level.redhand = level createServerIcon("cardicon_redhand", 60, 60);
    level.redhand setPoint( "BOTTOM LEFT", "BOTTOM LEFT", 10, -15 );
    level.redhand.alpha = 1.0;
    level.redhand.hideWhenInMenu = true;
    level.redhand.foreground = false;

    level.playerCounter = level createServerFontString( "objective", 1.1 );
    level.playerCounter setPoint( "BOTTOM LEFT", "BOTTOM LEFT", 60, -50 );
    level.playerCounter.hideWhenInMenu = true;

    level.TimerText = level createServerFontString( "objective", 1.35 );
    level.TimerText setPoint( "CENTER", "CENTER", 0, -120 );
    level.TimerText.hideWhenInMenu = true;
    level.TimerTex*****lor = (1, 1, 0);

    level.TimerValue = level createServerFontString( "objective", 1.35 );
    level.TimerValue setPoint( "CENTER", "CENTER", 0, -100 );
    level.TimerValue.hideWhenInMenu = true;
    level.TimerValue.color = (1, 1, 0);
    }
    Last edited by IAmtictac; 10-09-2011 at 11:23 PM.

  5. #5
    Nachos's Avatar
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    The code in my other post is edited. How damn hard can it be to merge 2 threads. Copy the code from one thread to another.


    The lines in my Steam are i's

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