It works!
Thanks a bunch!
Leechers gonna leech!
I got bored of this, so I'm going to release :P have fun guys
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Heres a tut on how to create a nodamage for an entity
1) Go to damagesource.java
2) Look for... ("drown")
3) Find the files that drown is located in, (the func_whatever)
Now you will see, like attackEntityFrom(DamageSource.field_35539_e, 1);
Or whatever, change that to 0
Then go to entityenderman.java (another func will be there)
Search for
attackEntityFrom(DamageSource.field_35539_e, 0);
Now make your toggle
if(GuiIngame.godmode)
{
attackEntityFrom(DamageSource.field_35539_e, 1);
} else
{
attackEntityFrom(DamageSource.field_35539_e, 0);
}
Yes you'd be surprised how easy it is, this works. if you get any errors or w/e, you're doing something wrong.
This will make it so you don't take any damage when the bubbles underwater go away.
> Do this for the rest
Mob/players are different, so I won't be releasing a tut for that
¬_¬ soo next update and nocheat guna get patched XD
*_* i knew this before everyone else
fricken hipster
does it work on multiplayer?
too long of a tut, i have a much simplierway ._.
@john404 im new to this forum and don't understand realy much of scripting and hacking or coding.
but this would realy intresst me could you please explain me how to find damagesource.java in step 1.
thx!
Can't wait for a hack client with this feature... Nodus hint hint.