These are for the latest version of SP btw. Note that the patterns need to be refreshed every round/game. If you use any of these, make sure to give credits to me, thanks!Code:Ammo Addresses: Tactical (flashbang, smoke, etc) - 0x137E6B0 Lethal (semtex, frag, etc) - 0x137E6A4 Secondary Stock - 0x137E638 Secondary Clip - 0x137E6BC Primary Stock - 0x137E620 Primary Clip - 0x137E698 Claymores - 0x137E6C8 C4 (and attachments?) - 0x137E6D4 No Spread: Write 0x0 (byte) to 0x53A9D6 (disables perk checking). Read the value from 0x1D33D80 as an integer (because it's a pointer) and then add 0xC to that value you read. Write 0.01 (float) to the final result In C++ this can be written as *(float*)(*(int*)0x1D33D80 + 0xC) = 0.01f; (assuming that you've injected into the game) In Cheat Engine, click 'Add Address Manually' and tick the Pointer box. Put in 1D33D80 on the left box and C in the right box. Make sure to select Float from the Type box. No Recoil: Write 0xEB (byte) to 0x4292EA. Instant Reload: Write 0xEB, 0x21 to 0x64717F and then write 0x90, 0x90 to 0x6471BE. Read the value from 0x1D33DC0 as an integer (because it's a pointer) and then add 0xC to that value you read. Write 0.01 (float) to the final result. In C++ this can be written as *(float*)(*(int*)0x1D33DC0 + 0xC) = 0.01f; (assuming that you've injected into the game) In Cheat Engine, click 'Add Address Manually' and tick the Pointer box. Put in 1D36D00 on the left box and C in the right box. Make sure to select Float from the Type box. Instant ADS: Write 0x0 (byte) to 0x471EB9. Read the value from 0x1D33D84 as an integer (because it's a pointer) and then add 0xC to that value you read. Write 10 (float) to the final result. In C++ this can be written as *(float*)(*(int*)0x1C5A8D4 + 0xC) = 10f; (assuming that you've injected into the game) In Cheat Engine, click 'Add Address Manually' and tick the Pointer box. Put in 1C5A8D4 on the left box and C in the right box. Make sure to select Float from the Type box. Rapid Fire: Write 0x0 (integer/4 bytes) to 0x137E4C8 and 0x981D08 in a loop (timer). Health: Write whatever you want (integer) to 0x11941A8. Dvars: Make sure to do this before attempting to use the addresses: - Read the address (as an integer) next to each dvar name and then add 0xC to it. - Then, write whatever value you want to the final address with the type indicated between the [ and ] g_gravity - 0x1D313C4 [float] jump_height - 0x1D2FF68 [float] bg_viewBobMax (sway) - 0x1D33D40 [float] bg_weaponBobMax (sway) - 0x1D31404 [float] cg_fov - 0xA73098 [float] sv_znear (wallhack thingy, stand close to a wall and see through) - 0xA73048 [float] g_speed - 0x1354000 [integer/4 bytes] Wave Address: Scan Range: 0x1A00000 - 0x1BFFFFF Pattern: 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x06, 0xF6, 0x17, 0x00 Mask: ??????xxxx Cheat Engine Friendly: ?? ?? ?? ?? ?? ?? 06 F6 17 00 Money Address: Scan Range: 0x1A00000 - 0x1BFFFFF Pattern: 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x06, 0xD7, 0x3E, 0x00 Mask: ??????xxxx Cheat Engine Friendly: ?? ?? ?? ?? ?? ?? 06 D7 3E 00 Armour Address: Scan Range: 0x1A00000 - 0x1BFFFFF Pattern: 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x06, 0xA6, 0x4F, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 Mask: ??????xxxx????xx Cheat Engine Friendly: ?? ?? ?? ?? ?? ?? 06 A6 4F 00 ?? ?? ?? ?? 00 00
Last edited by master131; 06-02-2012 at 09:21 PM.
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[Kyle]
So now you tell everyone, not when i asked.
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--My Art--
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All drawings are coloured using Photoshop.
--Gifts--
[Kyle]
nice release man
only if I had a pattern scanner
I love it when people keep their agreements /sarcasm ftw
Patterns have been updated for the latest version of SP, enjoy guys. The addresses remain the same because all they probably did is shift the base of iw5sp.exe. Also added Cheat Engine friendly patterns for usage in 'Array of byte' search option in CE.
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--My Art--
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--Gifts--
[Kyle]
This is for Spec Ops... Anyway, what's changing ammo got to do with Barracks?
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[Natsu - Coloured]
All drawings are coloured using Photoshop.
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[Kyle]
hamed2011 (12-05-2011)
well these address doesn't do anything for me sorry
I really can't be bothered actively updating a trainer for Spec Ops but if I get enough demand I might, of course you could always use M-efti's trainers.
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--My Art--
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[Natsu - Coloured]
All drawings are coloured using Photoshop.
--Gifts--
[Kyle]
So how much demand do you need to update the spec ops trainer?
Updated offsets/addresses. Patterns are still working.
Note for SP/Spec Ops hack devs, all offsets have shifted upwards by 0x1000.
Last edited by master131; 12-12-2011 at 10:20 PM.
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--My Art--
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[Natsu - Drawn]
[Natsu - Coloured]
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--Gifts--
[Kyle]
/updated main post
All offsets have shifted upwards by 0x80 for SP/Spec Ops. The scan ranges have also changed a little for the patterns.
Last edited by master131; 01-25-2012 at 08:34 PM.
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Super User/Unknown Since: 23rd July 2013
'Game Hacking' Team Since: 30th July 2013
--My Art--
[Roxas - Pixel Art, WIP]
[Natsu - Drawn]
[Natsu - Coloured]
All drawings are coloured using Photoshop.
--Gifts--
[Kyle]
Hii
Thanks...Infinite Health: 010C04A8
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