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  1. #46
    Womanizer`'s Avatar
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    I'm not sure If I'm doing anything wrong or.. but this jump height hack doesn't work.
    Code:
    jump_height - 0x1C5A084 [float]
    i'm using this code:
    Code:
                Dim jump As Long
                Dim jump1 As Long
                Dim jump3 As Single
                MW3.SetInt(&H1C5A084, jump)
                jump1 = jump + jump3
                jump3 = 500
    help please?

  2. #47
    Anonymous..'s Avatar
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    Quote Originally Posted by ineedwarrockhack View Post
    I'm not sure If I'm doing anything wrong or.. but this jump height hack doesn't work.
    Code:
    jump_height - 0x1C5A084 [float]
    i'm using this code:
    Code:
                Dim jump As Long
                Dim jump1 As Long
                Dim jump3 As Single
                MW3.SetInt(&H1C5A084, jump)
                jump1 = jump + jump3
                jump3 = 500
    help please?
    Well, if i'm not wrong jump1, jump2 and jump3 doesn't have any value. Try setting them before writing to the memory.

  3. #48
    Womanizer`'s Avatar
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    Quote Originally Posted by Anonymous.. View Post
    Well, if i'm not wrong jump1, jump2 and jump3 doesn't have any value. Try setting them before writing to the memory.
    it doesn't even work without the jump1,2 etc... i think the address is wrong.

  4. #49
    barata55's Avatar
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    Use Cheat Engine to test the address before putting it in your trainer...

    Just a tip.

    Thanks Barata...

  5. #50
    master131's Avatar
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    Give me a moment to fix them, you'll need to read the addresses like some of the other stuff.

    EDIT - Done. @ineedwarrockhack
    Last edited by master131; 05-17-2012 at 01:02 AM.
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  6. #51
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    nice one keep it upp

  7. #52
    Womanizer`'s Avatar
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    Quote Originally Posted by master131 View Post
    Give me a moment to fix them, you'll need to read the addresses like some of the other stuff.

    EDIT - Done. @ineedwarrockhack
    I'm confused. I'm not sure how to do it in visual basic code :/

  8. #53
    master131's Avatar
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    Well then how did you implement No Spread and Instant ADS in your trainer without reading the address? :S
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  9. The Following User Says Thank You to master131 For This Useful Post:

    Womanizer` (05-17-2012)

  10. #54
    Womanizer`'s Avatar
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    Quote Originally Posted by master131 View Post
    Well then how did you implement No Spread and Instant ADS in your trainer without reading the address? :S
    oh... thats how you do it. okay then lol

  11. #55
    Jorndel's Avatar
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    Quote Originally Posted by ineedwarrockhack View Post
    oh... thats how you do it. okay then lol
    You have a very easy thing you could try
    Like, find the new Primary Weapon Ammo.
    Then you take that + or - the old one.
    Then you add the difference value (or remove) from all the old ones.
    And mostly like it would be solved


    (Else you have to do some memory reading, with ASM I suppose )

     
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  12. #56
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    Quote Originally Posted by Lol
    Wave Address:
    Scan Range: 0x1A00000 - 0x1BFFFFF
    Pattern: 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x06, 0xF6, 0x17, 0x00
    Mask: ??????xxxx
    Cheat Engine Friendly: ?? ?? ?? ?? ?? ?? 06 F6 17 00
    How do i change the Wave? No idea how to do it lol

  13. #57
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    Open Cheat Engine, attatch to iw5sp.exe, go to memory view - > Search - > Find memory - > Fill the bigger textbox(empty by default) with the "Cheat Engine Friendly" mask.

    Thanks Barata...

  14. #58
    master131's Avatar
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    Alternatively, click 'Array of Bytes' under 'Value Type' and then copy and paste the Cheat Engine Friendly mask into the 'Value' box. Then put '1A00000' in the 'Start' box and '1BFFFFF' in the 'Stop' box. Click 'First Scan' and the only result is the address. Double click on it and change it's 'Type' to 4 bytes. It changes every round because it's handled in the GSC code so don't bother trying to save the address or anythings.
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    Can scramble DLLs on injection making them harder to detect and even make detected hacks work again!

    Minion Since: 13th January 2011
    Moderator Since: 6th May 2011
    Global Moderator Since: 29th April 2012
    Super User/Unknown Since: 23rd July 2013
    'Game Hacking' Team Since: 30th July 2013

    --My Art--
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    [Natsu - Drawn]
    [Natsu - Coloured]


    All drawings are coloured using Photoshop.

    --Gifts--
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  15. #59
    Womanizer`'s Avatar
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    I'm still having problems with the super jump hack. This is my code:
    Code:
                MW3.Process_Handle("iw5sp")
                MW3.ReadInteger(&H1C5A084)
                MW3.WriteBytes(&H1C5A084, {&H0})
                MW3.WriteInteger(&H1C5A084, Form4.TextBox3.Text)
    I'm using Jorndels Memory Base.

  16. #60
    Phusic's Avatar
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    Nice release
    I hope to add this to my trainer
    Last edited by Phusic; 05-21-2012 at 08:26 PM.

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