I'm not sure If I'm doing anything wrong or.. but this jump height hack doesn't work.
i'm using this code:Code:jump_height - 0x1C5A084 [float]
help please?Code:Dim jump As Long Dim jump1 As Long Dim jump3 As Single MW3.SetInt(&H1C5A084, jump) jump1 = jump + jump3 jump3 = 500
Use Cheat Engine to test the address before putting it in your trainer...
Just a tip.
Thanks Barata...
Give me a moment to fix them, you'll need to read the addresses like some of the other stuff.
EDIT - Done. @ineedwarrockhack
Last edited by master131; 05-17-2012 at 01:02 AM.
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Well then how did you implement No Spread and Instant ADS in your trainer without reading the address? :S
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Womanizer` (05-17-2012)
You have a very easy thing you could try
Like, find the new Primary Weapon Ammo.
Then you take that + or - the old one.
Then you add the difference value (or remove) from all the old ones.
And mostly like it would be solved
(Else you have to do some memory reading, with ASM I suppose )
How do i change the Wave? No idea how to do it lolOriginally Posted by Lol
Open Cheat Engine, attatch to iw5sp.exe, go to memory view - > Search - > Find memory - > Fill the bigger textbox(empty by default) with the "Cheat Engine Friendly" mask.
Thanks Barata...
Alternatively, click 'Array of Bytes' under 'Value Type' and then copy and paste the Cheat Engine Friendly mask into the 'Value' box. Then put '1A00000' in the 'Start' box and '1BFFFFF' in the 'Stop' box. Click 'First Scan' and the only result is the address. Double click on it and change it's 'Type' to 4 bytes. It changes every round because it's handled in the GSC code so don't bother trying to save the address or anythings.
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I'm still having problems with the super jump hack. This is my code:
I'm using Jorndels Memory Base.Code:MW3.Process_Handle("iw5sp") MW3.ReadInteger(&H1C5A084) MW3.WriteBytes(&H1C5A084, {&H0}) MW3.WriteInteger(&H1C5A084, Form4.TextBox3.Text)
Nice release
I hope to add this to my trainer
Last edited by Phusic; 05-21-2012 at 08:26 PM.