We are sorry for beeing so stupid your highness .
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See this as my way of "giving something back", no need to pay for it.
But...well...I actually could need some advanced help as I'm currently trying to decompile Vindictus maps so they load up in Valves "Hammer" editor.
The only half-decent tool that I found for that job is BSPSource (https://******.com/BarracudaATA/BSPSource) which apparently has Vindictus routines built in but doesn't really do what it's supposed to.
It starts extracting some 32x32 .vtf materials and then throws out this error:
I don't speak Java so I have no idea what a "ReflectiveOperationException" is and how to fix that. So, if you may have a look at it....that'd be a nice christmas present. xDCode:[warning] BspFile: Invalid game lump length 28.533.552 in prps, assuming 426.527 [warning] BspFile: Invalid game lump offset 1.656.555.928 in ¾†³, assuming 426.532 [warning] BspFile: Invalid game lump length 1.685.089.384 in <dummy>, assuming 362.098 [error] BspSourceFrame: Fatal BSPSource error: java.lang.NoClassDefFoundError: java/lang/ReflectiveOperationException
I'm by no means proficient in java, but I think that this should help you get a little further with understanding what it is, and how to handle it.Originally Posted by blubbers
Oh, also, I know when we used to extract information from the wow client for servers, we got similar issues like that when extracting if the number of headers on table files didn't match up, so I'm assuming that they're using a custom version of what ever you're using to open themCode:https://www.javaworld.com/community/node/7577
Maybe that'll help?
Last edited by Dracconus; 11-22-2011 at 09:05 AM.
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Uhm...yeah, that's basically a page full of Java code and beeing a GFX guy I must confess that I don't have the slightest glimpse of what to do with this code/how to implement that into the tool.
I just thought you guys may have the possibility and/or tools to view and load/edit/manipulate Vindictus maps. Doesn't neccessarily have to be a Java programm, though.
But thanks, anyway.
Last edited by blubbers; 11-22-2011 at 08:44 AM.
hehehehahahaharharhar...we have our ways of doing things, but we dont' manipulate files...you'd prolly have to have a custom decompressor for those. Like I said in my edit above, it looks like they're adding extra information to the files, and that's why you're getting that error.
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Yeah I guess you guys are going the other way and, well....change the direction of something that's loaded into memory to walk a different path....or s.th. like that. xD
But given that the maps have to be loaded into the (graphics card) memory as well, any chance to dump the geometry/textures?
I just like to have them them in whatever 3D format possible. There just has to be a way....
The only thing I see you getting out of that would be literal collision dumps. The maps are static, and even though the graphics card renders them it's only rendering vertices that it's being told to outside of the normal template of the map. You can't really dump visual display like that, the only thing that you could even try to do is make your own map editor, or solve the issue that you're having with java, but I don't think anyone here knows it well enough to help you do that.
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Thanks for taking the time to point this out.
Even though you damped my hopes to ever get my hand on the maps, at least I understand what's the problem with that stuff, though.
One last hope then I'll leave you alone ...ever heard of 3DXRipper?
I was able to "dump"...rip/capture, whatever all the GuildWars content with it.
Unfortunately its hooking behaviour is detected by HackShield, maybe you can tell me how to bypass this?
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catalyst2022 (12-02-2011)