AIZombieseXtreme did it:
in the _intro.gsc fileCode:self thread IntroText( "Welcome" ); self thread IntroText2( self.name );
I'm kinda new to GSC coding and i would like to know if it's possible to create a text for all players when another player joins with his name in it?
AIZombieseXtreme did it:
in the _intro.gsc fileCode:self thread IntroText( "Welcome" ); self thread IntroText2( self.name );
Whats must be structure of _intro.gsc ??? like normal structure because its is not posted where all other default .gsc files are
Ever checked the GSC rip collection?
There is many ways to make welcome text, the easiest is
Code:self thread maps\mp\gametypes\_hud_message::hintMessage("Welcome, self.name");
Press thanks if I helped you
my English grammar not good
What you guys are missing is:
He want everyone to see it.
Well, long time since I coded but....
I suppose there is like 2 common ways.
1:
Use level instead of self.
level is actions that will happen for the game. And not just 1 player
OR
we can use the player function. (Might be wrong spelled or so but..)
foreach( player in level.players)
{
player thread maps\mp\gametypes\_hud_message::hintMessage("^2Wel come, ^3" + self.name + ".");
}
I can't say it will work for 100% but it might do. (Mostly like the last one.)
The last one will work for sure, I think xD