when you custom model swap are you importig stuff from other games?
I found this info today while doing some research on the lithtech Engine...i'd use this info more as a GUIDE rather than fact because Doobic/Nexon probably changed this a little bit
Code:/*! Maximum number of child models per model. */ /*#define MAX_CHILD_MODELS 8 /*! Maximum number of nodes for a model. */ /*#define MAX_MODEL_NODES 128 /*! Maximum number of materials a model can have */ //#define MAX_MATERIALS_PER_MODEL 16 //! The most trackers that can be added to a single model. /*const uint32 MAX_TRACKERS_PER_MODEL = 16; #define MAX_CS_FILENAME_LEN 127 #define MAX_PACKET_LEN 1100
commando: You're probably the best non-coder coder I know LOL
when you custom model swap are you importig stuff from other games?
None of those matter for custom models. Unless you are making a custom character which is waaaay too much work.
But child models don't matter for weapons.
Materials don't matter, because you're only skinning.
Trackers don't matter, because you're not doing any motion tracking with guns.
But good find!
anibase = child model of guns
commando: You're probably the best non-coder coder I know LOL
commando: You're probably the best non-coder coder I know LOL
EXACTLY! anibase=child model=houses main model animations
commando: You're probably the best non-coder coder I know LOL