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  1. #1
    supercarz1991's Avatar
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    Doh

    For you custom modelers, read this

    I found this info today while doing some research on the lithtech Engine...i'd use this info more as a GUIDE rather than fact because Doobic/Nexon probably changed this a little bit

    Code:
    /*!
    Maximum number of child models per model.
    */
    /*#define MAX_CHILD_MODELS 8
    
    /*!
    Maximum number of nodes for a model.
    */
    /*#define MAX_MODEL_NODES 128
    
    /*!
    Maximum number of materials a model can have
    */
    //#define MAX_MATERIALS_PER_MODEL	16
    
    //! The most trackers that can be added to a single model.
    /*const uint32 MAX_TRACKERS_PER_MODEL = 16;
    
    #define MAX_CS_FILENAME_LEN 127
    #define MAX_PACKET_LEN      1100

    commando: You're probably the best non-coder coder I know LOL


  2. #2
    legokiller45's Avatar
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    when you custom model swap are you importig stuff from other games?

  3. #3
    Jack's Avatar
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    None of those matter for custom models. Unless you are making a custom character which is waaaay too much work.

    But child models don't matter for weapons.

    Materials don't matter, because you're only skinning.

    Trackers don't matter, because you're not doing any motion tracking with guns.

    But good find!



  4. #4
    supercarz1991's Avatar
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    Doh
    anibase = child model of guns

    commando: You're probably the best non-coder coder I know LOL


  5. #5
    Jack's Avatar
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    Quote Originally Posted by supercarz1991 View Post
    anibase = child model of guns
    There are far more than 8 animations in each anibase.

    Actually, now that I think about it, a lot of models don't even have a Pre/Post anything ani, nor do they have a dryfire animation. That probably makes 8.



  6. #6
    supercarz1991's Avatar
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    Quote Originally Posted by Jack View Post


    There are far more than 8 animations in each anibase.

    Actually, now that I think about it, a lot of models don't even have a Pre/Post anything ani, nor do they have a dryfire animation. That probably makes 8.


    the child model aka anibase (or ani_g) isn't the ANIMATIONS. its the LTB that houses the animations >.<. And if your meaning how there are different pvmla's and such for each, thats because of different models being needed. Each of those links to 1 child model

    commando: You're probably the best non-coder coder I know LOL


  7. #7
    Jack's Avatar
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    Quote Originally Posted by supercarz1991 View Post


    the child model aka anibase (or ani_g) isn't the ANIMATIONS. its the LTB that houses the animations >.<. And if your meaning how there are different pvmla's and such for each, thats because of different models being needed. Each of those links to 1 child model
    But if you convert the Anibases into ltas and open them in model edit, they hold all the animations..



  8. #8
    supercarz1991's Avatar
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    Doh
    EXACTLY! anibase=child model=houses main model animations

    commando: You're probably the best non-coder coder I know LOL


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