Request: Admin Sticky Please...
Code:
[CShell Addresses]
#define GameStatus = 0x377DE9BC
#define No Reload = 0x37418BA4
#define No Recoil1 = 0x373A1710
#define No Recoil2 = 0x374C7039
#define No Recoil3 = 0x373A1724
#define No Recoil4 = 0x373A1727
#define No Recoil5 = 0x373A1730
#define Teleport = 0x373C7E45
#define Teleport X Y Z = 0x373C0604
#define Random Player Pointer = 0x37813510
#define Super Bullets = 0x37413806
#define Player Statistics = 0x37185F97
#define GetPlayerByIndex = 0x37153350
#define Get Client Info Manager = 0x377C848C
#define GetLocalPlayer = 0x371541D0
#define NoWeaponRange1 = 0x37418E29
#define NoWeaponRange2 = 0x374191A9
#define RemoteKill1 = 0x37418F51
#define RemoteKill2 = 0x37418F52
#define RemoteKill3 = 0x374192D1
#define RemoteKill4 = 0x374192D2
#define RapidFire = 0x3741989E
#define WeaponMgr = 0x3780F7A4
#define LTC Base = 0x377C8488
#define LT Client = 0x377C97A8
#define Build Font = 0x3756D610
#define Fill Font = 0x3756E2A0
#define GetFontHand = 0x3747ACF0
#define Game Client Shell = 0x37812E28
#define NameTags1 = 0x372F678D
#define NameTags2 = 0x372F670A
Code:
[Engine Addresses]
#define Run Console Command Pointer = 0x485FF0
#define Set Variable Pointer = 0x484DA0
#define Engine Ltclient = 0x4A49F0
#define Device Pointer = 0x4685A3
#define Glass Walls = 0x572EDA
#define WorldToScreen = 0x4915A0
#define Draw Primitive = 0x806C18