MarkHC (06-21-2012)
Updated - All for new Patch.
(Haven't tested all but most seems to work )
MarkHC (06-21-2012)
Just some offsets for 1.9.433.
No credits to me... I just found.
Credits:
Goldy, cardoow, CypherPresents, InUrFace, JackD
Last edited by MarkHC; 06-23-2012 at 03:32 PM.
CoD Minion from 09/19/2012 to 01/10/2013
jerry51 (06-24-2012),rawr im a tiger (08-06-2012)
Last edited by Jorndel; 06-27-2012 at 12:36 PM.
FOV:
5ABB9EC
Enjoy now
strangerdanger (07-03-2012)
That's about all I can see that hasn't been posted yet.Code:Base: 0x00401400 Create Console: 0x0054F700 FOV: 0x05ABB9EC Set Cursor Position: 0x0082941C Get Cursor Position: 0x00829428 Bind: 0x00713BBC
Much that haven't been posted yet :P
(But not of need for trainers :P)
Credits:
Goldy
Cardow
CP
InUrFace
Barata
Code:typedef struct { char _0x0000[0x2]; //0x0 short Valid; //0x2 (0xADE82A) char _0x0004[0x10]; //0x4 Vector Origin; //0x14 (0xADE83C) Vector Angles; //0x20 (0xADE848) char _0x002C[0x3C]; //0x2C int Flags; //0x68 (0xADE890) char _0x006C[0xC]; //0x6C Vector OldOrigin; //0x78 (0xADE8A0) char _0x0084[0x18]; //0x84 Vector OldAngles; //0x9C (0xADE8C4) char _0x00A8[0x28]; //0xA8 int ClientNum; //0xD0 (0xADE8F8) short Type; //0xD4 (0xADE8FC) char _0x00D6[0x12]; //0xD6 Vector NewOrigin; //0xE8 (0xADE910) char _0x00F4[0x1C]; //0xF4 Vector NewAngles; //0x110 (0xADE938) char _0x011C[0x7C]; //0x11C byte WeaponID; //0x198 (0xADE9C0) char _0x0199[0x37]; //0x199 int IsAlive; //0x1D0 (0xADE9F8) char _0x01D4[0x24]; //0x1D4 }entity_t; //[Addr: 0xADE828] [Size: 0x1F8] typedef struct { int Valid; //0x0 (0xAD28F8) char _0x0004[0x8]; //0x4 char Name[16]; //0xC (0xAD2904) int Team; //0x1C (0xAD2914) char _0x0020[0x4]; //0x20 int Rank; //0x24 (0xAD291C) char _0x0028[0x10]; //0x28 int Perk; //0x38 (0xAD2930) char _0x003C[0x8]; //0x3C int Score; //0x44 (0xAD293C) char _0x0048[0x458]; //0x48 int Attacking; //0x4A0 (0xAD2D98) char _0x04A4[0x4]; //0x4A4 int Zooming; //0x4A8 (0xAD2DA0) char _0x04AC[0xB8]; //0x4AC }client_t; //[Addr: 0xAD28F8] [Size: 0x564] typedef struct { char _0x0000[0x8]; //0x0 int Width; //0x8 (0xA40438) int Height; //0xC (0xA4043C) int FovX; //0x10 (0xA40440) int FovY; //0x14 (0xA40444) Vector ViewOrg; //0x18 (0xA40448) Vector ViewAxis[3]; //0x24 (0xA40454) char _0x0048[0x24]; //0x48 float ZoomProgress; //0x6C (0xA4049C) char _0x0070[0x4ABC]; //0x70 float RefViewAngleY; //0x4B2C (0xA44F5C) float RefViewAngleX; //0x4B30 (0xA44F60) char _0x4B34[0x34]; //0x4B34 float WeaponViewAngleX; //0x4B68 (0xA44F98) float WeaponViewAngleY; //0x4B6C (0xA44F9C) }refdef_t; //[Addr: 0xA40430] [Size: 0x4B70] typedef struct { int ServerTime; //0x0 (0x9D5220) int PlayerState; //0x4 (0x9D5224) int StaminaTimer; //0x8 (0x9D5228) unsigned short PlayerStance; //0xC (0x9D522C) char _0x000E[0x2]; //0xE int IsIngame; //0x10 (0x9D5230) char _0x0014[0x4]; //0x14 int iVelocity; //0x18 (0x9D5238) Vector Origin; //0x1C (0x9D523C) Vector Velocity; //0x28 (0x9D5248) char _0x0034[0x2C]; //0x34 float RefViewAngleY; //0x60 (0x9D5280) float RefViewAngleX; //0x64 (0x9D5284) char _0x0068[0xE8]; //0x68 int ClientNum; //0x150 (0x9D5370) char _0x0154[0x4]; //0x154 float ViewAngleY; //0x158 (0x9D5378) float ViewAngleX; //0x15C (0x9D537C) char _0x0160[0x3C]; //0x160 int Health; //0x19C (0x9D53BC) char _0x01A0[0x1C]; //0x1A0 int MaxEntities; //0x1BC (0x9D53DC) char _0x01C0[0x44]; //0x1C0 int AdvancedUAV; //0x204 (0x9D5424) char _0x0208[0x38]; //0x208 int NextAttack; //0x240 (0x9D5460) char _0x0244[0x12C]; //0x244 int WeaponID; //0x370 (0x9D5590) unsigned short EquipmentState; //0x374 (0x9D5594) unsigned short WeaponSwapState; //0x376 (0x9D5596) float WeaponZoom; //0x378 (0x9D5598) float MovementSpreadMultiplier; //0x37C (0x9D559C) char _0x0380[0x16C]; //0x380 byte PerkSlot3; //0x4EC (0x9D570C) char _0x04ED[0x6ACFF]; //0x4ED int Seed; //0x6B1EC (0xA4040C) char _0x6B1F0[0x20]; //0x6B1F0 refdef_t RefDef; //0x6B210 (0xA40430) char _0x6FD80[0x8D958]; //0x6FD80 client_t Client[18]; //0xFD6D8 (0xAD28F8) char _0x1037E0[0x1148]; //0x1037E0 float SpreadMultiplier; //0x104928 (0xAD9B48) char _0x10492C[0x4CDC]; //0x10492C entity_t Entity[2048]; //0x109608 (0xADE828) }cg_t; //[Addr: 0x9D5220] [Size: 0x205608] typedef struct { char _0x0000[0x8]; //0x0 int Width; //0x8 (0x9D0CA8) int Height; //0xC (0x9D0CAC) char _0x0010[0x14]; //0x10 char GameType[4]; //0x24 (0x9D0CC4) char _0x0028[0x1C]; //0x28 char HostName[64]; //0x44 (0x9D0CE4) char _0x0084[0xC4]; //0x84 int MaxClients; //0x148 (0x9D0DE8) char _0x014C[0x4]; //0x14C char MapName[64]; //0x150 (0x9D0DF0) char _0x0190[0x43F0]; //0x190 cg_t CGame; //0x4580 (0x9D5220) }cgs_t; //[Addr: 0x9D0CA0] [Size: 0x45C0] typedef struct { Vector Recoil; //0x0 (0x1139E48) Vector Origin; //0xC (0x1139E54) char _0x0018[0x80]; //0x18 float ViewAngleY; //0x98 (0x1139EE0) float ViewAngleX; //0x9C (0x1139EE4) }viewmatrix_t; //[Addr: 0x1139E48] [Size: 0xA0]
barata55 (07-01-2012),strangerdanger (07-03-2012)
Well @Jorndel if we're gonna do it that way....
Credits to godly, @master131, Alexak92, cardoow, raiders, kingorgy, CypherPresents, b2k5,shaunm2, Sfab1 from UCCode://Classes #define OFFS_Client 0xAD28F8 #define OFFS_ClientSize 0x564 #define OFFS_Entity 0xADE828 #define OFFS_EntitySize 0x1F8 #define OFFS_ViewMatrix 0x1139E48 #define OFFS_RefDef 0xA40430 #define OFFS_CGS 0x9D0CA0 #define OFFS_CG 0x9D5220 #define OFFS_Input 0x1139EEC //Variables #define OFFS_MagicNumber 0x10CB698 #define OFFS_Seed 0xA4040C #define OFFS_SpreadMultiplier 0xAD9B48 #define OFFS_CSnapShot 0x1143DC4 #define OFFS_CurrentCmdNumberPtr 0x113B4EC #define OFFS_ServerCommand 0xC33AE4 #define OFFS_ServerCommandSequence 0xC33ADC #define OFFS_IsIngame 0x9D5230 #define OFFS_KeyCatcher 0x1136854 #define OFFS_Keys 0xC109C8 #define OFFS_KButtons 0xC10518 #define OFFS_D3DRenderer 0x608CF28 #define OFFS_ViewAngleY 0x1139EE0 #define OFFS_ViewAngleX 0x1139EE4 #define OFFS_WeaponViewAngleX 0xA44F98 #define OFFS_WeaponViewAngleY 0xA44F9C #define OFFS_RefViewAngles 0xA44F5C #define OFFS_DisableIngameMouse 0x5B68785 #define OFFS_GetWeapon 0x9B3BE0 #define OFFS_GetWeaponName 0xADA4CC #define OFFS_SetZoom 0x11369F8 #define OFFS_AdvancedUAV 0x9D5424 #define OFFS_CompassShowEnemies 0x1D00F64 #define OFFS_CVarList 0x5AA5768 #define OFFS_CVarListSize 0x5AA0740 #define OFFS_PunchAngles 0xA4C33C //Functions #define OFFS_GetCVar 0x6640A0 #define OFFS_GetCVarValue 0x557E40 #define OFFS_BulletPenetrationCheck 0x5C3C30 #define OFFS_BulletTrajectory 0x5C62A0 #define OFFS_GetCurrentWeapon 0x546560 #define OFFS_GetWeaponSpread 0x491980 #define OFFS_GetRandomFloat 0x5FBCE0 #define OFFS_ProcessCommand 0x52BC60 #define OFFS_Console 0x52BC60 #define OFFS_COM_HashKey 0x42B5D0 #define OFFS_COM_Error 0x4E8CA0 #define OFFS_COM_Notice 0x4AFCB0 #define OFFS_GetSnapshot 0x538770 #define OFFS_AimAssist 0x58CEB0 #define OFFS_IsVisible 0x433760 #define OFFS_CG_Trace 0x53CDF0 #define OFFS_StrWidth 0x42F4B0 #define OFFS_StrHeight 0x7D4100 #define OFFS_DrawEngineText 0x515B70 #define OFFS_GetScreenMatrix 0x4F22E0 #define OFFS_DrawRotatedPic 0x4B58C0 #define OFFS_DrawStretchPic 0x413D70 #define OFFS_RegisterShader 0x525E70 #define OFFS_RegisterFont 0x4308B0 #define OFFS_RegisterTag 0x41E1B0 #define OFFS_WorldToScreen 0x5155D0 #define OFFS_DrawEngineRadar 0x53F140 #define OFFS_OverlayFriendly 0x4323E0 #define OFFS_OverlayEnemy 0x55F890 #define OFFS_OverlayChopper 0x4D3B00 #define OFFS_OverlayTurret 0x4E4240 #define OFFS_OverlayCarePackage 0x4DC910 #define OFFS_OverlayLocalPlayer 0x4A4490 #define OFFS_OverlayPlane 0x4F7DF0 //Functions 2 #define OFFS_Rank 0x460210 #define OFFS_NoRecoil 0x44B9D9 #define OFFS_CG_Init 0x4C5310 #define OFFS_WritePacket 0x555720 #define OFFS_CG_Obituary 0x5A84F0 //Draw Exception #define OFFS_cg_drawDamageDirection_DVar 0x9D5214 #define OFFS_cg_drawDamageDirection_DVarValue 0x5ABBDBC #define OFFS_cg_drawDamageDirection_ExceptionAddr 0x536C49 //Draw Exception #define OFFS_cg_hudChatPosition_DVar 0x9D0BFC #define OFFS_cg_hudChatPosition_DVarValue 0x5AAD464 #define OFFS_cg_hudChatPosition_ExceptionAddr 0x5A3A57 //IN_CreateCmd Exception #define OFFS_cl_pitchspeed_DVar 0xC10514 #define OFFS_cl_pitchspeed_DVarValue 0x5AAE2A4 #define OFFS_cl_pitchspeed_ExceptionAddr 0x5CAC97 #define OFFS_cl_pitchspeed_ExceptionAddr2 0x5CACBB //WritePacket Exception #define OFFS_cl_packetdup_DVar 0x11367D0 #define OFFS_cl_packetdup_DVarValue 0x5AAE258 #define OFFS_cl_packetdup_ExceptionAddr 0x55583A //======================================================= //Entity Types #define ET_GENERAL 0 #define ET_PLAYER 1 #define ET_PLAYER_CORPSE 2 #define ET_ITEM 3 #define ET_MISSILE 4 #define ET_INVISIBLE 5 #define ET_SCRIPTMOVER 6 #define ET_SOUND_BLEND 7 #define ET_FX 8 #define ET_LOOP_FX 9 #define ET_PRIMARY_LIGHT 10 #define ET_TURRET 11 #define ET_HELICOPTER 12 #define ET_PLANE 13 #define ET_VEHICLE 14 #define ET_VEHICLE_COLLMAP 15 #define ET_VEHICLE_CORPSE 16 #define ET_VEHICLE_SPAWNER 17 //Events #define EV_NONE 0 #define EV_FOLIAGE_SOUND 1 #define EV_STOP_WEAPON_SOUND 2 #define EV_SOUND_ALIAS 3 #define EV_SOUND_ALIAS_AS_MASTER 4 #define EV_STOPSOUNDS 5 #define EV_STANCE_FORCE_STAND 6 #define EV_STANCE_FORCE_CROUCH 7 #define EV_STANCE_FORCE_PRONE 8 #define EV_STANCE_INVALID 9 #define EV_ITEM_PICKUP 10 #define EV_AMMO_PICKUP 11 #define EV_NOAMMO 12 #define EV_EMPTYCLIP 13 #define EV_EMPTY_OFFHAND_PRIMARY 14 #define EV_EMPTY_OFFHAND_SECONDARY 15 #define EV_OFFHAND_END_NOTIFY 16 #define EV_RESET_ADS 17 #define EV_RELOAD 18 #define EV_RELOAD_FROM_EMPTY 19 #define EV_RELOAD_START 20 #define EV_RELOAD_END 21 #define EV_RELOAD_START_NOTIFY 22 #define EV_RELOAD_ADDAMMO 23 #define EV_RAISE_WEAPON 24 #define EV_FIRST_RAISE_WEAPON 25 #define EV_PUTAWAY_WEAPON 26 #define EV_WEAPON_ALT 27 #define EV_WEAPON_SWITCH_STARTED 28 #define EV_PULLBACK_WEAPON 29 #define EV_FIRE_WEAPON 30 #define EV_FIRE_WEAPON_LASTSHOT 31 #define EV_FIRE_RICOCHET 32 #define EV_RECHAMBER_WEAPON 33 #define EV_EJECT_BRASS 34 #define EV_FIRE_WEAPON_LEFT 35 #define EV_FIRE_WEAPON_LASTSHOT_LEFT 36 #define EV_EJECT_BRASS_LEFT 37 #define EV_HITCLIENT_FIRE_WEAPON 38 #define EV_HITCLIENT_FIRE_WEAPON_LASTSHOT 39 #define EV_HITCLIENT_FIRE_WEAPON_LEFT 40 #define EV_HITCLIENT_FIRE_WEAPON_LASTSHOT_LEFT 41 #define EV_SV_FIRE_WEAPON 42 #define EV_SV_FIRE_WEAPON_LASTSHOT 43 #define EV_SV_FIRE_WEAPON_LEFT 44 #define EV_SV_FIRE_WEAPON_LASTSHOT_LEFT 45 #define EV_MELEE_SWIPE 46 #define EV_FIRE_MELEE 47 #define EV_PREP_OFFHAND 48 #define EV_USE_OFFHAND 49 #define EV_SWITCH_OFFHAND 50 #define EV_MELEE_HIT 51 #define EV_MELEE_MISS 52 #define EV_MELEE_BLOOD 53 #define EV_SV_FIRE_TURRET 54 #define EV_FIRE_TURRET 55 #define EV_FIRE_SENTRY 56 #define EV_FIRE_QUADBARREL_1 57 #define EV_FIRE_QUADBARREL_2 58 #define EV_BULLET_HIT 59 #define EV_BULLET_HIT_SHIELD 60 #define EV_BULLET_HIT_EXPLODE 61 #define EV_BULLET_HIT_CLIENT_SMALL 62 #define EV_BULLET_HIT_CLIENT_LARGE 63 #define EV_BULLET_HIT_CLIENT_EXPLODE 64 #define EV_BULLET_HIT_CLIENT_SHIELD 65 #define EV_BULLET_DESTROY_CLIENT_SHIELD 66 #define EV_EXPLOSIVE_IMPACT_ON_SHIELD 67 #define EV_EXPLOSIVE_SPLASH_ON_SHIELD 68 #define EV_GRENADE_BOUNCE 69 #define EV_GRENADE_STICK 70 #define EV_GRENADE_REST 71 #define EV_GRENADE_ROLL 72 #define EV_GRENADE_EXPLODE 73 #define EV_GRENADE_PICKUP 74 #define EV_GRENADE_LETGO 75 #define EV_ROCKET_EXPLODE 76 #define EV_ROCKET_EXPLODE_NOMARKS 77 #define EV_FLASHBANG_EXPLODE 78 #define EV_CUSTOM_EXPLODE 79 #define EV_CUSTOM_EXPLODE_NOMARKS 80 #define EV_CHANGE_TO_DUD 81 #define EV_DUD_EXPLODE 82 #define EV_DUD_IMPACT 83 #define EV_TROPHY_EXPLODE 84 #define EV_BULLET 85 #define EV_PLAY_FX 86 #define EV_PLAY_FX_ON_TAG 87 #define EV_STOP_FX_ON_TAG 88 #define EV_PLAY_FX_ON_TAG_FOR_CLIENTS 89 #define EV_PHYS_EXPLOSION_SPHERE 90 #define EV_PHYS_EXPLOSION_CYLINDER 91 #define EV_PHYS_EXPLOSION_JOLT 92 #define EV_RADIUSDAMAGE 93 #define EV_PHYS_JITTER 94 #define EV_EARTHQUAKE 95 #define EV_GRENADE_SUICIDE 96 #define EV_DETONATE 97 #define EV_NIGHTVISION_WEAR 98 #define EV_NIGHTVISION_REMOVE 99 #define EV_MISSILE_REMOTE_BOOST 100 #define EV_VARIABLE_ZOOM_CHANGE 101 #define EV_OBITUARY 102 #define EV_NO_PRIMARY_GRENADE_HINT 103 #define EV_NO_SECONDARY_GRENADE_HINT 104 #define EV_TARGET_TOO_CLOSE_HINT 105 #define EV_TARGET_NOT_ENOUGH_CLEARANCE_HINT 106 #define EV_LOCKON_REQUIRED_HINT 107 #define EV_VEHICLE_COLLISION 108 #define EV_VEHICLE_SUSPENSION_SOFT 109 #define EV_VEHICLE_SUSPENSION_HARD 110 #define EV_FOOTSTEP_SPRINT 111 #define EV_FOOTSTEP_RUN 112 #define EV_FOOTSTEP_WALK 113 #define EV_FOOTSTEP_PRONE 114 #define EV_JUMP 115 #define EV_LANDING_DEFAULT 116 #define EV_LANDING_BARK 117 #define EV_LANDING_BRICK 118 #define EV_LANDING_CARPET 119 #define EV_LANDING_CLOTH 120 #define EV_LANDING_CONCRETE 121 #define EV_LANDING_DIRT 122 #define EV_LANDING_FLESH 123 #define EV_LANDING_FOLIAGE 124 #define EV_LANDING_GLASS 125 #define EV_LANDING_GRASS 126 #define EV_LANDING_GRAVEL 127 #define EV_LANDING_ICE 128 #define EV_LANDING_METAL 129 #define EV_LANDING_MUD 130 #define EV_LANDING_PAPER 131 #define EV_LANDING_PLASTER 132 #define EV_LANDING_ROCK 133 #define EV_LANDING_SAND 134 #define EV_LANDING_SNOW 135 #define EV_LANDING_WATER 136 #define EV_LANDING_WOOD 137 #define EV_LANDING_ASPHALT 138 #define EV_LANDING_CERAMIC 139 #define EV_LANDING_PLASTIC 140 #define EV_LANDING_RUBBER 141 #define EV_LANDING_CUSHION 142 #define EV_LANDING_FRUIT 143 #define EV_LANDING_PAINTEDMETAL 144 #define EV_LANDING_RIOTSHIELD 145 #define EV_LANDING_SLUSH 146 #define EV_LANDING_PAIN_DEFAULT 147 #define EV_LANDING_PAIN_BARK 148 #define EV_LANDING_PAIN_BRICK 149 #define EV_LANDING_PAIN_CARPET 150 #define EV_LANDING_PAIN_CLOTH 151 #define EV_LANDING_PAIN_CONCRETE 152 #define EV_LANDING_PAIN_DIRT 153 #define EV_LANDING_PAIN_FLESH 154 #define EV_LANDING_PAIN_FOLIAGE 155 #define EV_LANDING_PAIN_GLASS 156 #define EV_LANDING_PAIN_GRASS 157 #define EV_LANDING_PAIN_GRAVEL 158 #define EV_LANDING_PAIN_ICE 159 #define EV_LANDING_PAIN_METAL 160 #define EV_LANDING_PAIN_MUD 161 #define EV_LANDING_PAIN_PAPER 162 #define EV_LANDING_PAIN_PLASTER 163 #define EV_LANDING_PAIN_ROCK 164 #define EV_LANDING_PAIN_SAND 165 #define EV_LANDING_PAIN_SNOW 166 #define EV_LANDING_PAIN_WATER 167 #define EV_LANDING_PAIN_WOOD 168 #define EV_LANDING_PAIN_ASPHALT 169 #define EV_LANDING_PAIN_CERAMIC 170 #define EV_LANDING_PAIN_PLASTIC 171 #define EV_LANDING_PAIN_RUBBER 172 #define EV_LANDING_PAIN_CUSHION 173 #define EV_LANDING_PAIN_FRUIT 174 #define EV_LANDING_PAIN_PAINTEDMETAL 175 #define EV_LANDING_PAIN_RIOTSHIELD 176 #define EV_LANDING_PAIN_SLUSH 177 #define EV_MANTLE 178
Wonder who's gonna use this....
Do not ask if you dont know!
Last edited by Eidolon; 07-07-2012 at 07:45 AM.
Yet, you are a pathetic human.
Contributor since: 7.26.2012 - ended
Donator since: 7.14.2012
Been messing around with adresses (trying to code some stuff again )
Something i found along the way :
-Force Host : 05AB20BC(change value to 1) (NOT SURE LOL, just found out it changes ...)
Now searching for Adresses of all players life (wether theyr dead or alive ), no succes so far
Last edited by Horror; 07-24-2012 at 11:26 AM.
I'm not quite sure if this is the right place for this.. anyways, i just thought that its was a good idea to post some offsets for TeknoMW3
Offsets for 1.4.382 (TeknoMW3)
Credits to CypherPresents, g0dly, King-Orgy, raiders, cardoow, poink, and master131.Code:Game Version.............1.4.382 Version Build Date.......Thu Jan 19 2012 11:09:49AM No Recoil................0x0054F8F9 Refdef...................0x0096A280 CG.......................0x008FF100 CGS......................0x008FABA0 Entity...................0x00A08630 Entity Size..............0x000001F8 ClientInfo...............0x009FC748 ClientInfo Size..........0x00000560 Maxtrix..................0x010637BC PlayerSnap...............0x008FF100 KButtons.................0x00B39EE0 RenderDevice.............0x05F96FA8 RegisterFont.............0x004FB960 RegisterShader...........0x0041B6B0 DrawEngineText...........0x0042C970 DrawStretchPic...........0x004DF3C0 DrawRotatedPic...........0x0042F420 GetScreenMatrix..........0x004B6350 StrWidth.................0x00431750 ViewAngleX...............0x0106389C ViewAngleY...............0x01063898 WeaponViewAngleX.........0x0096EDE8 WeaponViewAngleY.........0x0096EDEC WritePacket..............0x00420AB0 GetSnapshot..............0x004BD0A0 Obituary.................0x0058D1D0 DrawEngineRadar..........0x00476870 OverlayPackage...........0x0054BD70 OverlayEnemy.............0x004CD2B0 OverlayFriendly..........0x004370C0 OverlayTurret............0x00561BF0 OverlayHeli..............0x004C3FB0 OverlayLocal.............0x004FD740 OverlayPlane.............0x0052A6C0 Com_Error................0x004A2720 Com_Notice...............0x0048C7D0 MsgManager...............0x004A6660 Zoom.....................0x010603B0 Keys.....................0x00B3A390 KeyCatcher...............0x06BD1CF8 CG_Trace.................0x004FE440 GetPlayerTag/GetBonePos..0x00571790 RegisterTag..............0x004922E0 Aim Assist...............0x00571790 Refdef ViewAngles........0x0096EDAC GetWeaponName............0x00A042D4 GetWeapon................0x008DDB50 CG_Init..................0x00476FF0 IsInGame.................0x008FF110 Console..................0x004C1030 IsVisible................0x0054E6D0 Fonts....................0x004771C4 KillIcons................0x004772C3 Com_HashKey..............0x004235C0 ServerCommandsSequence...0x00B5D4A4 ServerCommands...........0x00B5D4AC UserCmd Input............0x010638A4 UserCmd Size.............0x0000002C CurrentCmdNumberPtr......0x01064EA4 CSnapshot................0x0106D77C Rank.....................0x0046C6C0 WorldToScreen............0x004E5FC0 GetCalc..................0x004B6350 Shader...................0x00A03E14
CoD Minion from 09/19/2012 to 01/10/2013
Update value:
+1600 (Hex)
---------- Post added at 08:38 PM ---------- Previous post was at 08:33 PM ----------
Updates:
---------- Post added at 08:45 PM ---------- Previous post was at 08:38 PM ----------
Update Provided by: https://www.mpgh.net/forum/404-call-d...er-update.html
Last edited by Jorndel; 08-17-2012 at 12:40 PM.
Some offsets that I'm using on my Hack
Haven't tested.. but should be correctCode:RegisterFont : 0x53C340 RegisterShader : 0x456100 EngineText : 0x4635C0 StrWidth : 0x4043F0 CG_Trace : 0x4A82D0 CG_GetPlayerTag : 0x58B440 RegisterTag : 0x404B17 NoRecoil : 0x572DC9 GetScreenMatrix : 0x5561C0 W2S : 0x546D70 GetCalc : 0x5561C0 Draw2D : 0x471740 WritePacket : 0x4F6280 uiShowList : 0x65E22D SendCommandToConsole : 0x44E000
Credits: Me
Last edited by MarkHC; 08-17-2012 at 04:14 PM. Reason: Add more
CoD Minion from 09/19/2012 to 01/10/2013
pittline (08-30-2012)
Credits to CypherPresents, godly, King-Orgy, raiders, cardoow, poink, Hooch, BaberZz, Chod and myself, master131.Code:Game Version.............1.9.441 Version Build Date.......Wed Aug 08 11:52:07 2012 -------- Classes -------- Refdef...................0x00A414B0 CG.......................0x009D62A0 CGS......................0x009D1D20 Entity...................0x00ADF8C0 Entity Size..............0x000001F8 ClientInfo...............0x00AD3978 ClientInfo Size..........0x00000564 ViewMatrix...............0x0113AE9C -------- Variables -------- IsInGame.................0x009D62B0 Refdef ViewAngles........0x00A45FDC ServerSet................0x01B3BFA8 PlayerSnap...............0x009D62A0 KButtons.................0x00C115B0 CvarList.................0x05AA6D68 CvarList Size............0x05AA1D40 MapLighting (Fullbright).0x0608DF2C ViewAngleX...............0x0113AF7C ViewAngleY...............0x0113AF78 WeaponViewAngleX.........0x00A46018 WeaponViewAngleY.........0x00A4601C GetWeaponName............0x00ADB54C GetWeapon................0x009B4C60 UserCmd Input............0x0113AF84 UserCmd Size.............0x0000002C -------- Functions -------- ProcessCommand...........0x0044E000 CG_Trace.................0x004A82D0 CG_Init..................0x00492930 CG_Obituary..............0x005A6F50 RenderDevice.............0x0608E5A8 RegisterFont.............0x0053C340 RegisterShader...........0x00456100 DrawEngineText...........0x004635C0 DrawStretchPic...........0x005338D0 DrawRotatedPic...........0x004E55C0 GetScreenMatrix..........0x005561C0 StrWidth.................0x004043F0 WritePacket..............0x004F6280 GetSnapshot..............0x004FC8D0 Thermal Overlay..........0x0044E880 Adavanced UAV............0x01D02564 DrawEngineRadar..........0x00432B50 OverlayPackage...........0x00479A80 OverlayEnemy.............0x004A1BB0 OverlayFriendly..........0x005128D0 OverlayTurret............0x0056A5E0 OverlayHeli..............0x00466A40 OverlayLocal.............0x00458040 OverlayPlane.............0x0056D890 Com_Error................0x00483800 Com_Notice...............0x00525440 MsgManager...............0x00510280 GetPlayerTag/GetBonePos..0x00450890 GetTagPointer............0x0044DDA0 RegisterTag..............0x00488EF0 IsVisible................0x0051EBA0 BulletPenetrationCheck...0x005C2700 GetCurrentWeapon.........0x004FB790 GetWeaponSpread..........0x004A3570 GetRandomFloat...........0x005C2A70 -------- Other/Unknown -------- KeyCatcher...............0x06CDA460 Aim Assist...............0x0058B440 Console..................0x0044E000 Fonts....................0x00492B04 KillIcons................0x00492C03 Com_HashKey..............0x0054CC80 ServerCommandsSequence...0x00C34B74 ServerCommands...........0x00C34B7C CurrentCmdNumberAddr.....0x0113C584 CSnapshot................0x01144E5C
Last edited by master131; 08-17-2012 at 07:59 PM.
Donate:
BTC: 1GEny3y5tsYfw8E8A45upK6PKVAEcUDNv9
Handy Tools/Hacks:
Extreme Injector v3.7.3
A powerful and advanced injector in a simple GUI.
Can scramble DLLs on injection making them harder to detect and even make detected hacks work again!
Minion Since: 13th January 2011
Moderator Since: 6th May 2011
Global Moderator Since: 29th April 2012
Super User/Unknown Since: 23rd July 2013
'Game Hacking' Team Since: 30th July 2013
--My Art--
[Roxas - Pixel Art, WIP]
[Natsu - Drawn]
[Natsu - Coloured]
All drawings are coloured using Photoshop.
--Gifts--
[Kyle]
pittline (08-30-2012),rawr im a tiger (08-17-2012)
NoFlash
Code:NoFlash: 0x004FACB5 Original Array Of Bytes: C7 05 88 D4 A4 00 01 00 00 00 Patched Array Of Bytes (Activated): C7 05 88 D4 A4 00 00 00 00 00
Enough for ESP and the console, for IW5M [could be TEKNO as well]
Credits if you use em
Code:AutoGenerated Offsets for Modern Warfare 3 [1.4.382] by Anonymouss OFFS_CG 8FF100 OFFS_CGS 8FABA0 OFFS_RefDef 82DAEF OFFS_Client 83EEF0 OFFS_Entity A08630 OFFS_Matrix 1063800 OFFS_Console 4C1030 OFFS_AimAssist 571790 OFFS_RegisterTag 5E7C80 OFFS_GetScreenMatrix 4B6350 OFFS_WorldToScreen 4E5FC0 Headers #define OFFS_CG 0x8FF100 #define OFFS_CGS 0x8FABA0 #define OFFS_RefDef 0x82DAEF #define OFFS_Client 0x83EEF0 #define OFFS_Entity 0xA08630 #define OFFS_Matrix 0x1063800 #define OFFS_Console 0x4C1030 #define OFFS_AimAssist 0x571790 #define OFFS_RegisterTag 0x5E7C80 #define OFFS_GetScreenMatrix 0x4B6350 #define OFFS_WorldToScreen 0x4E5FC0
Yet, you are a pathetic human.
Contributor since: 7.26.2012 - ended
Donator since: 7.14.2012