Process of DLLs being injected? That takes like 2 secs, why do you want to see any progress.
If at all possible, how difficult would it be to code a utility ran alongside an injector such as PerX or Sinject to track the process of the dlls being injected into Vindictus?
I think it would be vital for troubleshooting and testing releases.
This isn't so much a request (posted that in a request thread in the mpgh forum) as much as a discussion topic which include anything from details on what the utility should do to what language and/or program would be wise to use to create said utility.
Last edited by kotlx; 12-25-2011 at 06:33 PM.
Process of DLLs being injected? That takes like 2 secs, why do you want to see any progress.
Well the idea would be to see which dll failed or if the injector failed. Just to help diagnose the continuing issue I'm experiencing in which the console doesn't pop up. Game finally does, though!