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  1. #1
    FireWaterEarthAir's Avatar
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    Talking Here Guys U may Use This Source Code :) Use It On DevC++

    #include <windows.h>

    #define ADR_PlayerPointer 0x00AFBC90
    #define ADR_ServerPointer 0x009F62B0
    #define ADR_ClassPointer 0x00A32514
    #define ADR_WeaponPointer 0x009F7C14
    #define ADR_BasePointer 0x00A30980
    #define ADR_DevicePointer 0x008411D0
    #define ADR_UserPointer 0x00AFBCDC
    #define ADR_CQCProne 0x008995D8
    #define ADR_SuperNoSpread1 0x0081A660
    #define ADR_SuperNoSpread 0x0081D3A8
    #define ADR_UnlimitedSP 0x0081AF88
    #define Unliammo 0x009B42E8
    #define Speed 0x008299CC
    #define ADR_FastStamina 0x0081AF8C
    #define ADR_VirtualJump 0x0084E404
    #define Glasswall 0x009815A8
    #define ADR_FastAmmo 0x0097EC04
    #define ADR_FastRepair 0x0097EC0C
    #define ADR_FastMedic 0x0097EC0C
    #define ADR_FastFlag 0x0097EC1C
    #define ADR_NoBounds1 0x009A648C
    #define ADR_NoBounds2 0x009A6490
    #define ADR_NoBounds3 0x009A6494
    #define WTW 0x006D8CA7
    #define ASM_NFD 0x004E0061
    #define ASM_OPK 0x00412C99
    #define Index_struct 0x00C490
    #define D3d8_Device_pointer 0x008411D0
    #define OFS_Z 0x00102E8
    #define OFS_X 0x00102E0
    #define OFS_Y 0x00102F0
    #define OFS_NFD 0x00102C8
    #define ADR_OFS_PREMIUM1 0x0000057C
    #define ADR_OFS_PREMIUM2 0x00000580
    #define STW 0x0081A660
    #define FogColor1 0x00981640
    #define FogColor2 0x0098163C
    #define FogColor3 0x00981638
    #define ADR_BoneShot 0x0081F2B4
    #define ADR_QuickPlant 0x009F171C
    #define ADR_PlantAnywhere 0x0097B721
    #define ADR_DefuseAnywhere 0x0097B721
    #define Addr_NoSpawn1 0x009AF4B8
    #define ADR_WeaponEffect 0x008458B00
    #define Full_Bright1 0x00981608
    #define Full_Bright2 0x0098160C
    #define Full_Bright3 0x00981610
    #define ADR_WalkUnderWater 0x009816A8
    #define Username 0x009F6328
    #define Password 0x009F79B8
    #define CodeName 0x009F6568
    #define ServerName 0x00A15D2C
    #define ADR_weapongravity 0x0081D2E8
    #define IPTracker 0x00478E98


    float posiX;
    float posiY;
    float posiZ;

    HANDLE WarRock;
    DWORD *ingame= (DWORD*)ADR_PlayerPointer;
    DWORD *outgame= (DWORD*)ADR_ServerPointer;

    void All()
    {
    *(double*)ADR_SuperNoSpread1 = 0;
    *(float*)ADR_FastAmmo = 5000000;
    *(float*)ADR_FastRepair = 5000000;
    *(float*)ADR_FastMedic = 5000000;
    *(float*)ADR_UnlimitedSP = 1000000;
    *(float*)ADR_BoneShot = 1235;


    }
    void Teleport ()
    {
    DWORD dwPlayerPtr = *(DWORD*)ADR_PlayerPointer;
    if(dwPlayerPtr != 0)
    {
    if (GetAsyncKeyState(VK_F10))
    {
    MessageBeep(MB_ICONINFORMATION);
    posiX = *(float*)(dwPlayerPtr + OFS_X);
    posiY = *(float*)(dwPlayerPtr + OFS_Y);
    posiZ = *(float*)(dwPlayerPtr + OFS_Z);
    }
    if (GetAsyncKeyState(VK_F11))
    {
    MessageBeep(MB_ICONINFORMATION);
    *(float*)(dwPlayerPtr + OFS_X) = posiX;
    *(float*)(dwPlayerPtr + OFS_Y) = posiY;
    *(float*)(dwPlayerPtr + OFS_Z) = posiZ;
    }
    }
    }

    void glasswall()
    {
    if(GetAsyncKeyState(VK_NUMPAD8) &1)
    {
    *(int*) Glasswall = 1;
    }
    }
    void glasswalloff()
    {
    if(GetAsyncKeyState(VK_NUMPAD9) &1)
    {
    *(int*) Glasswall = 0;
    }
    }
    void speed1()
    {
    if(GetAsyncKeyState(VK_NUMPAD2) &1)
    {
    *(float*) Speed = 500;
    }
    }
    void speed()
    {
    if(GetAsyncKeyState(VK_NUMPAD1) &1)
    {
    *(float*) Speed = 250;
    }
    }
    void speedoff()
    {
    if(GetAsyncKeyState(VK_NUMPAD0) &1)
    {
    *(float*) Speed = 120;
    }
    }
    void NFD ()
    {
    DWORD dwPlayerPtr = *(DWORD*)ADR_PlayerPointer;
    if(dwPlayerPtr != 0)
    {
    *(float*)(dwPlayerPtr+OFS_NFD) = -10000;
    }
    }

    void Dig()
    {
    if(GetAsyncKeyState(VK_MENU) &1)
    {
    DWORD dwPlayerPtr = *(DWORD*)ADR_PlayerPointer;
    if(dwPlayerPtr != 0)
    {
    *(float*)(dwPlayerPtr+OFS_Z) = -1500;
    }
    }
    }

    void Superjump()
    {
    if(GetAsyncKeyState(VK_CONTROL) &1)
    {
    DWORD dwPlayerPtr = *(DWORD*)ADR_PlayerPointer;
    if(dwPlayerPtr != 0)
    {
    *(float*)(dwPlayerPtr+OFS_Z) = 1000;
    }
    }
    }
    //Disabled 0 = NULL//


    void snip()
    {
    for(;; )
    {
    if(*ingame)
    {
    Dig();
    Superjump();
    NFD();
    Teleport();
    speed();
    speed1();
    speedoff();
    glasswall();
    glasswalloff();
    All();
    }
    if(*outgame)
    {
    speedoff();
    glasswalloff();
    }
    Sleep(200);
    }
    }
    BOOL WINAPI DllMain(HINSTANCE hModule, DWORD dwReason, LPVOID lpReserved)
    {
    if(dwReason == DLL_PROCESS_ATTACH)
    {
    CreateThread(0, 0, (LPTHREAD_START_ROUTINE)snip, 0, 0, 0);
    }
    return TRUE;
    }

  2. #2
    chesterayala's Avatar
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    Maybe It's Working or Not

    Sir... The Hack Doesn't Work I Put it all on Dev CC and Rebuild All and Use Flick Inject to Inject the .dll file and Select WarRock.exe and It Successfully Injected after the Injection it Doesn't Works... I Mean... The Flick Inject Just Automatically Closed...

  3. #3
    lChaosl's Avatar
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    better to study "how to Inject"

  4. #4
    FireWaterEarthAir's Avatar
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    Quote Originally Posted by chesterayala View Post
    Sir... The Hack Doesn't Work I Put it all on Dev CC and Rebuild All and Use Flick Inject to Inject the .dll file and Select WarRock.exe and It Successfully Injected after the Injection it Doesn't Works... I Mean... The Flick Inject Just Automatically Closed...
    Just Follow Everything That Is Written On my Guide. U'll Find It Working.. Look How Chaos Did.. It

  5. #5
    Brent Sanchez's Avatar
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    Man i will copy this in the dev-c++
    -->#include <windows.h>

    #define ADR_PlayerPointer 0x00AFBC90
    #define ADR_ServerPointer 0x009F62B0
    #define ADR_ClassPointer 0x00A32514
    #define ADR_WeaponPointer 0x009F7C14
    #define ADR_BasePointer 0x00A30980
    #define ADR_DevicePointer 0x008411D0
    #define ADR_UserPointer 0x00AFBCDC
    #define ADR_CQCProne 0x008995D8
    #define ADR_SuperNoSpread1 0x0081A660
    #define ADR_SuperNoSpread 0x0081D3A8
    #define ADR_UnlimitedSP 0x0081AF88
    #define Unliammo 0x009B42E8
    #define Speed 0x008299CC
    #define ADR_FastStamina 0x0081AF8C
    #define ADR_VirtualJump 0x0084E404
    #define Glasswall 0x009815A8
    #define ADR_FastAmmo 0x0097EC04
    #define ADR_FastRepair 0x0097EC0C
    #define ADR_FastMedic 0x0097EC0C
    #define ADR_FastFlag 0x0097EC1C
    #define ADR_NoBounds1 0x009A648C
    #define ADR_NoBounds2 0x009A6490
    #define ADR_NoBounds3 0x009A6494
    #define WTW 0x006D8CA7
    #define ASM_NFD 0x004E0061
    #define ASM_OPK 0x00412C99
    #define Index_struct 0x00C490
    #define D3d8_Device_pointer 0x008411D0
    #define OFS_Z 0x00102E8
    #define OFS_X 0x00102E0
    #define OFS_Y 0x00102F0
    #define OFS_NFD 0x00102C8
    #define ADR_OFS_PREMIUM1 0x0000057C
    #define ADR_OFS_PREMIUM2 0x00000580
    #define STW 0x0081A660
    #define FogColor1 0x00981640
    #define FogColor2 0x0098163C
    #define FogColor3 0x00981638
    #define ADR_BoneShot 0x0081F2B4
    #define ADR_QuickPlant 0x009F171C
    #define ADR_PlantAnywhere 0x0097B721
    #define ADR_DefuseAnywhere 0x0097B721
    #define Addr_NoSpawn1 0x009AF4B8
    #define ADR_WeaponEffect 0x008458B00
    #define Full_Bright1 0x00981608
    #define Full_Bright2 0x0098160C
    #define Full_Bright3 0x00981610
    #define ADR_WalkUnderWater 0x009816A8
    #define Username 0x009F6328
    #define Password 0x009F79B8
    #define CodeName 0x009F6568
    #define ServerName 0x00A15D2C
    #define ADR_weapongravity 0x0081D2E8
    #define IPTracker 0x00478E98


    float posiX;
    float posiY;
    float posiZ;

    HANDLE WarRock;
    DWORD *ingame= (DWORD*)ADR_PlayerPointer;
    DWORD *outgame= (DWORD*)ADR_ServerPointer;

    void All()
    {
    *(double*)ADR_SuperNoSpread1 = 0;
    *(float*)ADR_FastAmmo = 5000000;
    *(float*)ADR_FastRepair = 5000000;
    *(float*)ADR_FastMedic = 5000000;
    *(float*)ADR_UnlimitedSP = 1000000;
    *(float*)ADR_BoneShot = 1235;


    }
    void Teleport ()
    {
    DWORD dwPlayerPtr = *(DWORD*)ADR_PlayerPointer;
    if(dwPlayerPtr != 0)
    {
    if (GetAsyncKeyState(VK_F10))
    {
    MessageBeep(MB_ICONINFORMATION);
    posiX = *(float*)(dwPlayerPtr + OFS_X);
    posiY = *(float*)(dwPlayerPtr + OFS_Y);
    posiZ = *(float*)(dwPlayerPtr + OFS_Z);
    }
    if (GetAsyncKeyState(VK_F11))
    {
    MessageBeep(MB_ICONINFORMATION);
    *(float*)(dwPlayerPtr + OFS_X) = posiX;
    *(float*)(dwPlayerPtr + OFS_Y) = posiY;
    *(float*)(dwPlayerPtr + OFS_Z) = posiZ;
    }
    }
    }

    void glasswall()
    {
    if(GetAsyncKeyState(VK_NUMPAD8) &1)
    {
    *(int*) Glasswall = 1;
    }
    }
    void glasswalloff()
    {
    if(GetAsyncKeyState(VK_NUMPAD9) &1)
    {
    *(int*) Glasswall = 0;
    }
    }
    void speed1()
    {
    if(GetAsyncKeyState(VK_NUMPAD2) &1)
    {
    *(float*) Speed = 500;
    }
    }
    void speed()
    {
    if(GetAsyncKeyState(VK_NUMPAD1) &1)
    {
    *(float*) Speed = 250;
    }
    }
    void speedoff()
    {
    if(GetAsyncKeyState(VK_NUMPAD0) &1)
    {
    *(float*) Speed = 120;
    }
    }
    void NFD ()
    {
    DWORD dwPlayerPtr = *(DWORD*)ADR_PlayerPointer;
    if(dwPlayerPtr != 0)
    {
    *(float*)(dwPlayerPtr+OFS_NFD) = -10000;
    }
    }

    void Dig()
    {
    if(GetAsyncKeyState(VK_MENU) &1)
    {
    DWORD dwPlayerPtr = *(DWORD*)ADR_PlayerPointer;
    if(dwPlayerPtr != 0)
    {
    *(float*)(dwPlayerPtr+OFS_Z) = -1500;
    }
    }
    }

    void Superjump()
    {
    if(GetAsyncKeyState(VK_CONTROL) &1)
    {
    DWORD dwPlayerPtr = *(DWORD*)ADR_PlayerPointer;
    if(dwPlayerPtr != 0)
    {
    *(float*)(dwPlayerPtr+OFS_Z) = 1000;
    }
    }
    }
    //Disabled 0 = NULL//


    void snip()
    {
    for(;; )
    {
    if(*ingame)
    {
    Dig();
    Superjump();
    NFD();
    Teleport();
    speed();
    speed1();
    speedoff();
    glasswall();
    glasswalloff();
    All();
    }
    if(*outgame)
    {
    speedoff();
    glasswalloff();
    }
    Sleep(200);
    }
    }
    BOOL WINAPI DllMain(HINSTANCE hModule, DWORD dwReason, LPVOID lpReserved)
    {
    if(dwReason == DLL_PROCESS_ATTACH)
    {
    CreateThread(0, 0, (LPTHREAD_START_ROUTINE)snip, 0, 0, 0);
    }
    return TRUE;
    }

  6. #6
    helenakarl's Avatar
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    sir FireWaterEarthAir nadedetect pag katapos ng 10 second

  7. #7
    SPINTACLE123's Avatar
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    Thumbs down Detected

    Quote Originally Posted by helenakarl View Post
    sir FireWaterEarthAir nadedetect pag katapos ng 10 second
    Its not Working. .Detected u'd better update the Addies. .:0

  8. #8
    rjckins's Avatar
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    check your code..... remove this //

    sometimes you will get error in that part!

  9. #9
    MJCreado's Avatar
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    it will not work cause warrock ph updated... so there's new addies and the gameguard is patch... so dev c++ is patched.

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