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  1. #1
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    MAT Automaton (1.0.2.0) [Date: 04/01/2011]

    MAT Automaton
    Version: 1.0.2.0
    By dB




    Introduction

    MAT Automaton is a framework that employs the Python 3 interpreter to allow MAT players to script the behaviour of their player. With Pyreal, MAT Automaton provides tight bindings with the Unreal Engine. As a result, it is possible to write code similar to Unreal Script with full access to Unreal Engine internals. MAT Automaton includes an in game command line console and a graphical menu. A sample aimbot/wallhack script is included, but users are encouraged to modify it or write their own.

    Instructions

    1. Start the launcher via the shortcut in the start menu.
    2. If you are running Windows XP or Vista/W7 with UAC disabled, start the game and the injection will be performed automatically. Otherwise, MAT Automaton will ask you for the location of of your MAT executable (MAT.exe) (e.g. \Program Files\MAT\System\MAT.exe)

    • Press END to access the menu.
    • Press INSERT to access the console.

    Notes
    • The scripts are located in the directory "Scripts" accessible from the installation path and in the profile application data path "%AppData%\MAT Automaton\Scripts".
    • For an introduction to Python refer to The Python Tutorial
    • For a reference on the Unreal Engine refer to Unreal Wiki


    I would love to see others contribute scripts, as the goal of this project is to see what types of creative things people come up with.

    Here is a snippet of the included script, just to whet your appetite:
    Code:
    # Get required game objects
    Canvas       = canvas
    PC           = self.Viewport.Actor
    AlphaBlended = self.AlphaBlended
    Texture      = self.Texture
    
    # Reset the canvas
    Canvas.Reset ()
    
    # Draw the background
    self.RenderPanel ( canvas )
    
    # Calculate player location
    PlayerLocation = PC.Pawn.Location
    CenterLocation = Vector ( PlayerLocation[0], PlayerLocation[1], 0 )
    
    # Gather some geometry about panel
    Border      = Vector ( self.Border, self.Border, 0 )
    PanelSize   = self.Size - Border * 2
    PanelCenter = self.Position + Border + PanelSize/2
    
    # Setup the colors
    colors = {-1        : self.Colors [ 'self'      ],
              TEAM_Blue : self.Colors [ 'team_blue' ],
              TEAM_Red  : self.Colors [ 'team_red'  ]}
    
    # Find angle for transformation
    CameraRotation = PC.CalcViewRotation
    RotationRadians = -CameraRotation.Yaw * (math.pi/32768) + math.pi/2
    
    # Render the pawn nodes
    for Pawn in Master.Pawns ():
        # Skip dead pawns
        if ( Pawn.Health <= 0 ): continue
    
        # Get team information
        Team = -1 if Pawn == PC.Pawn else self.GetTeam ( Pawn )
    
        # Calculate normalized marker location for pawn
        PawnLocation = Vector ( Pawn.Location[0], Pawn.Location[1], 0 )
        Marker = (CenterLocation - PawnLocation) / self.Radius
        Marker = self****tate ( Marker, RotationRadians )
        for i in [0, 1]: Marker[i] = max ( min ( Marker[i], 1 ), -1 )
    
        # Calculate marker position on panel
        Marker = PanelCenter + (Marker/2) * PanelSize
    
        # Draw the marker on the panel
        Canvas.DrawColor = self.Colors['shadow']
        Canvas.SetPos ( Marker[0] - 3, Marker[1] - 3 )
        Canvas.DrawTile ( AlphaBlended, 7, 7, 0, 0, Texture.USize, Texture.VSize )
        Canvas.DrawColor = colors[Team]
        Canvas.SetPos ( Marker[0] - 2, Marker[1] - 2 )
        Canvas.DrawTile ( AlphaBlended, 5, 5, 0, 0, Texture.USize, Texture.VSize )
    VirSCAN Results
    <b>Downloadable Files</b> Downloadable Files

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  3. #2
    cannonpas's Avatar
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    i expected more but its ok.

    at 2:00 min seems as if the robot had the same gravity as you, now gravity affects all or just a coincidence?
    Last edited by cannonpas; 01-04-2012 at 05:51 AM.

  4. #3
    Alfie Dussel's Avatar
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    second does it still need to be aproved?

  5. #4
    dBased's Avatar
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    Quote Originally Posted by Alfie Dussel View Post
    second does it still need to be aproved?
    Yes, of course it still needs to be approved!

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  7. #5
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    Thank you ,Dbased. You are good

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    thanks, Dbased

  9. #7
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    i want download><

  10. #8
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    Dbased,y me can not download???

  11. #9
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    DB thank you

  12. #10
    saddam_Hussien's Avatar
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    lol moderator is off line now...so sad tomorrow me work until 10 pm maybe until morning huhuhuhu,,,but thanks dBased for this automaton

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    Invalid Attachment specified. If you followed a valid link, please notify the administrator.

    ^ im getting the above error message everytime i clicked on it......is there any problem with the download link?
    ugh i feel so stupid without ur hacks =.=

  15. #12
    jiannlove's Avatar
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    why can't download........

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    In waiting.

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    lolwait moderator approve la...now he sleeping....hope tomorrow no ppl will use godmode in pvp game..if not easy detected

  18. #15
    dBased's Avatar
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    Quote Originally Posted by cannonpas View Post
    i expected more but its ok.

    at 2:00 min seems as if the robot had the same gravity as you, now gravity affects all or just a coincidence?
    Most of the work went into refactoring the code. As you will see the "Aiming" script has now been split into modular pieces. Also there are behind the scenes updates to the core. Mainly the changes consisted of improvements to Pyreal and changing the processors list to an ordered one by processor level.
    Last edited by dBased; 01-04-2012 at 06:20 AM.

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