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  1. #1
    _corn_'s Avatar
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    need values/text strings

    what is the text string to search for for NoWepWeight, no fall damage, no nade damage, crouch speed?

    what are the values for NoWepWeight, Crouch Speed, no falldamage, no nade damage?

    plz help asap. thanks in advance.

  2. #2
    goold1's Avatar
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    0xC
    value is 1.5

    For CrouchSpeed

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  4. #3
    Dragon(H)ell's Avatar
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    NoWepWeight String name Is "MoveSpeedPenalty" Value is -0.15
    no fall damage String name Is "DistFallDamageStartFrom" and the Value is 0
    no nade damage String name Is "AmmoDamage" Then define all grenades and the Value is 0
    crouch speed goold1 is right
    Last edited by Dragon(H)ell; 01-05-2012 at 12:41 AM.

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  6. #4
    Swag's Avatar
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    NoWeaponWeight: MoveSpeedPenalty value: -0.15
    NoFallDamage: DamagePerMeter value: 0
    NoNade: AmmoDamage value: 0 (you have to define grenades here)
    CrouchSpeed: MovementDuckWalkRate value: 1.5

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    _corn_ (01-05-2012)

  8. #5
    Dragon(H)ell's Avatar
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    I said them before u :P

    My teacher

  9. #6
    _corn_'s Avatar
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    so is No Fall Damage string DamagePerMeter, or DistFallDamageStartFrom?

    ---------- Post added at 09:10 PM ---------- Previous post was at 09:09 PM ----------

    @michielr
    @Dragon(H)ell
    Whats the string/values for fast defuse/plant, speed knife, shoot through wall, no recoil

    and how do you make enemys names show up when you place crosshair over them?


    ---------- Post added at 09:18 PM ---------- Previous post was at 09:10 PM ----------

    is no fall damage offset 0x2C and 0x30?
    What is the name of the class that fall damage is in?
    and is no wep weight 0x2454?


    ---------- Post added at 09:26 PM ---------- Previous post was at 09:18 PM ----------

    are these all the nades?
    Code:
    #define grenades ((i==6) || (i==100) || (i==135) || (i==200) || (i==209) || (i==210) || (i==240) || (i==262) || (i==263) || (i==272) || (i==288) || (i==313) || (i==338) || (i==382) || (i==416) || (i==424) || (i==425) || (i==519))

  10. #7
    Dragon(H)ell's Avatar
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    Quote Originally Posted by _corn_ View Post
    so is No Fall Damage string DamagePerMeter, or DistFallDamageStartFrom?
    both are same


    Quote Originally Posted by _corn_ View Post
    Whats the string/values for fast defuse/plant, speed knife, shoot through wall, no recoil

    and how do you make enemys names show up when you place crosshair over them?
    For fast defuse/plant:

    https://www.mpgh.net/forum/242-crossf...se-planet.html

    Fast Knife:
    KnifeNormalAnimRatio and KnifeBigshotAnimRatio Value 5 for both

    shoot through wall:
    U need to make another loop here
    Code:
    for(int i = 0;i<64;i++)
    And StringNames:
    EdgeShotEnabled
    WallShotEnabled
    PerfectWallShotEnabled

    Value : 1 For all of them

    No recoil :
    BulletPosOffset And LowerAnimRate Value : 0

    ---------- Post added at 02:34 AM ---------- Previous post was at 02:28 AM ----------


    Quote Originally Posted by _corn_ View Post
    is no fall damage offset 0x2C and 0x30?
    What is the name of the class that fall damage is in?
    and is no wep weight 0x2454?
    No Fall damage offset x04 and addy 0xA69104


    And Yea No Weapon weight offset is right


    ---------- Post added at 09:26 PM ---------- Previous post was at 09:18 PM ----------

    Quote Originally Posted by _corn_ View Post

    are these all the nades?
    Code:
    #define grenades ((i==6) || (i==100) || (i==135) || (i==200) || (i==209) || (i==210) || (i==240) || (i==262) || (i==263) || (i==272) || (i==288) || (i==313) || (i==338) || (i==382) || (i==416) || (i==424) || (i==425) || (i==519))
    Just Check ids from logger
    Last edited by Dragon(H)ell; 01-05-2012 at 01:40 AM.

  11. #8
    supercarz1991's Avatar
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    this is a lot different from ca o_O might need a jump start with some help lol

    commando: You're probably the best non-coder coder I know LOL


  12. #9
    _corn_'s Avatar
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    Quote Originally Posted by Dragon(H)ell View Post
    both are same




    For fast defuse/plant:

    https://www.mpgh.net/forum/242-crossf...se-planet.html

    Fast Knife:
    KnifeNormalAnimRatio and KnifeBigshotAnimRatio Value 5 for both

    shoot through wall:
    U need to make another loop here
    Code:
    for(int i = 0;i<64;i++)
    And StringNames:
    EdgeShotEnabled
    WallShotEnabled
    PerfectWallShotEnabled

    Value : 1 For all of them

    No recoil :
    BulletPosOffset And LowerAnimRate Value : 0

    ---------- Post added at 02:34 AM ---------- Previous post was at 02:28 AM ----------




    No Fall damage offset x04 and addy 0xA69104


    And Yea No Weapon weight offset is right


    ---------- Post added at 09:26 PM ---------- Previous post was at 09:18 PM ----------



    Just Check ids from logger
    thanks.

    I have got No Weapon Weight, no fall damage working, but no nade damage doesnt work. is the offset 0x7F8 ??

    How do you find the offset, is it always on a line with FSTP ???
    Last edited by _corn_; 01-05-2012 at 02:00 AM.

  13. #10
    Dragon(H)ell's Avatar
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    Quote Originally Posted by _corn_ View Post


    thanks.

    I have got No Weapon Weight, no fall damage working, but no nade damage doesnt work. is the offset 0x4?
    Nope No Nade damge like one hit 0x7F8 but define grenades only and make value 0

  14. #11
    _corn_'s Avatar
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    @Dragon(H)ell yep no nade damage works thanks!!!

    you know the no weapon weight value... are you sure its -0.15?? im sure it goes faster than when u are holding a knife... shouldn't it be 0??

    i got an error before... probably because i was going too fast.


    ---------- Post added at 10:11 PM ---------- Previous post was at 10:10 PM ----------

    Quote Originally Posted by supercarz1991 View Post
    this is a lot different from ca o_O might need a jump start with some help lol
    are you getting into cf hacks??? welcome. PM me if you need help.


    ---------- Post added at 10:13 PM ---------- Previous post was at 10:11 PM ----------

    hey @Dragon(H)ell , does no nade damage make your nades do 0 as well? Like if i nade someone else, will it hurt them? And do 1hit hacks still work?

  15. #12
    Dragon(H)ell's Avatar
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    Quote Originally Posted by _corn_ View Post
    @Dragon(H)ell yep no nade damage works thanks!!!

    you know the no weapon weight value... are you sure its -0.15?? im sure it goes faster than when u are holding a knife... shouldn't it be 0??

    i got an error before... probably because i was going too fast.
    You can change the value as u like u can make 0 , -0.1 etc..... it's thing back to u


    Quote Originally Posted by _corn_ View Post
    hey @Dragon(H)ell , does no nade damage make your nades do 0 as well? Like if i nade someone else, will it hurt them? And do 1hit hacks still work?
    Yes your nades will make damage in others but their nades no

  16. #13
    _corn_'s Avatar
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    hey @Dragon(H)ell what is offset for crouch speed? is it 0x24? i tried using that, but then i could only move by jumping backwards... fail.

  17. #14
    Dragon(H)ell's Avatar
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    Quote Originally Posted by _corn_ View Post
    hey @Dragon(H)ell what is offset for crouch speed? is it 0x24? i tried using that, but then i could only move by jumping backwards... fail.
    Crouch speed offset not 0x24 but 0xC


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  19. #15
    _corn_'s Avatar
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    trying it now... whats text string for speed knife (don't tell me offset I want to try and find it myself :P) and whats value?

    is the offset always on FSTP line?

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