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giniyat102 for knives dim
Code:#define Knives ((i==5) || (i==120) || (i==132) || (i==176) || (i==177) || (i==178) || (i==182) || (i==189) || (i==195) || (i==196) || (i==197) || (i==198) || (i==199) || (i==223) || (i==224) || (i==225) || (i==226) || (i==227) || (i==228) || (i==239) || (i==224) || (i==261) || (i==269) || (i==270) || (i==271) || (i==305) || (i==306) || (i==307) || (i==372) || (i==404) || (i==405) || (i==406) || (i==407) || (i==408) || (i==409) || (i==437) || (i==455) || (i==456) || (i==457) || (i==517) || (i==518))Code:bool knifefunctions = true; if (knifefunctions){ if (pWeaponMgr){ for(int i=0; i<601; i++){ if((*(DWORD*)((*(DWORD*)(dwCShell+WeaponMgr))+(4*i)) ) != NULL && (Knives)){ *(float*)((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr)) +(4*i))) + 0xA70) = 250.0f; *(float*)((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr)) +(4*i))) + 0xA94) = 250.0f; *(float*)((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr)) +(4*i))) + 0xA28) = 250.0f; *(float*)((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr)) +(4*i))) + 0x7EC) = 25000.0f; *(float*)((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr)) +(4*i))) + 0xA10) = 25000.0f; *(float*)((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr)) +(4*i))) + 0x2720) = 25000.0f; *(float*)((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr)) +(4*i))) + 0xA34) = 25000.0f; } } }