uh i compiled this list, this is not for weapon spawn lol.
To find only one weapon do this :
CTRL + F > Put the weapon's name > Serach.
If you want to be a noob C+P, C+P this.
Just a wanderer from the beginnings of this site.
An old Combat Arms' sections active member and hacker (just what I thought when I was a child).
My IM doesn't work. Send me a private message instead.
Name changes:
bruno2204
The Rev.
BioHuman
Element™
uh i compiled this list, this is not for weapon spawn lol.
qwerty01 (01-11-2012)
weapon attributes? what the fuck are you talking about? the shit you posted is just WRONG
Attributes rez file, if you know ANYTHING about the game engine ,(which i doubt you do because your a fail coder noob, modders always understand a game engine more than a coder), Attributes houses the info for recoil, weapon weight, ammo amount...you know what, here's a gun example
Code:[Weapon4] Name="M4A1" Guntype=4 ClientWeaponType=1 MinPerturb=3 MaxPerturb=100 DuckPerturb=2 MoveDuckPerturb=3 PerturbIncSpeed=1.3 PerturbDecSpeed=0.3 MaxCamRecoilWag=15 BaseCamRecoilWagL=1.2 BaseCamRecoilWagR=-1.2 MaxRandomwag=0.01 BaseCamRecoilPitch=1.3 BaseCamRecoilAccelPitch=0.2 MaxCamRecoilPitch=5 MaxRandomPitch=0.02 DynamicPerturbFactor=1 PerturbPathFactor=50 MaxCamRecoilYaw=0.0 BaseCamRecoilYaw=0.0 BaseCamBackJitter=0.0 BackJitterRecover=1.0 RapidFireCount=0 MovePenalty=0.1 fireDelay=0 ZoomedMinPerturb=2 ZoomedMaxPerturb=30 ZoomedPerturbIncSpeed=1.3 ZoomedPerturbDecSpeed=0.3 ZoomedMovePenalty=0.1 ZoomTime=0.15 TripleShotMode=0 TripleShotMinPerturb=2 TripleShotMaxPerturb=30 TripleShotPerturbIncSpeed=1.3 TripleShotPerturbDecSpeed=0.3 TripleShotBaseCamRecoilPitch=1.3 TripleShotMaxCamRecoilPitch=13 TripleShotDelay=190 TripleShotSelectDelay=300 FireSndRadius=2000 ReloadSndRadius=300 SelectSndRadius=300 VectorsPerRound=1 ShotsPerClip=30 HudFireMode=2 Range=3500 Effectrange0="2500" Effectrange1="3000" Effectrange2="3500" weaponkillimage="UI_HUD_Message\KillDeath\weapon\kill_message_m4a1.dtx" Hudactiveimage="UI_HUD_WeaponInfo\Weapon_Image\active\active_m4a1.dtx" Hudnoneactiveimage="UI_HUD_WeaponInfo\Weapon_Image\none_active\none_active_m4a1.dtx" Hudweaponnameimage="UI_HUD_WeaponInfo\Weapon_Name\Name_m4a1.dtx" CameraSwayXSpeed=5.0 CameraSwayYSpeed=3.0 CameraSwayXFreq=15.0 CameraSwayYFreq=12.0 TargetCrossHairFlag=0 BreachOffset=<0.000000,0.000000,0.000000> AniType=0 Pos=<0.300000,-0.600000,1.150000> MuzzlePos=<4.40000,-3.55000,7.75000> Recoil=<0.000000,0.000000,0.000000> PVModelHand_St="GUNS_M_PV_AR\PVMSH_AR_M4a1****b" PVModelHand_Sp="GUNS_M_PV_AR\PVMLA_AR_M4a1****b" PVModelHand_Str="GUNS_M_PV_AR\PVMLA_AR_M4a1****b" PVModelHand_Ac="GUNS_M_PV_AR\PVMSH_AR_M4a1****b" PVModelHand_W="GUNS_M_PV_AR\PVMLA_W_AR_M4a1****b" PVModelHand_Sm="GUNS_M_PV_AR\CM_HND_SP_DF_M4A1_CH****b" PVModelHand_Sw="GUNS_M_PV_AR\CW_HND_SP_DF_M4A1_CH****b" PVSkin0="Hands" PVSkin1="GUNS_T_PV_AR\PV_AR_M4A1.dtx" PVSkin2="TexFX\RenderStyles\clouds.dtx" PVSkin3="GUNS_T_PV_ETC\blank.DTX" PVSkin4="GUNS_T_PV_ETC\blank.DTX" PVSkin5="GUNS_T_PV_ETC\blank.DTX" PVSkin6="GUNS_T_PV_ETC\blank.DTX" PVSkin7="GUNS_T_PV_ETC\blank.DTX" PVSkin8="GUNS_T_PV_ETC\blank.DTX" PVSkin9="textures\128xPV_SpecialSpecR.dtx" PVSkin10="PV_L_ARM" PVSkin11="PV_R_ARM" PVRenderStyle0="RS\default****b" PVRenderStyle1="RS\default****b" PVRenderStyle2="RS\TRANSPARENT****B" PVRenderStyle3="RS\ENV_ALPHA_MASK****b" PVRenderStyle4="RS\TRANSPARENT****B" PVMuzzleFXName="AK47_pv_muzz" HHModel="GUNS_M_HH\HH_M4A1****b" HHSkin0="GUNS_T_HH\HH_M4A1.DTX" HHModelScale=<1.000000,1.000000,1.000000> HHMuzzleFXName="M4_HH_Muzz" HHRenderStyle0="RS\default****b" FireSnd="GUNS_SND_AR\M4A1\fire.wav" DryFireSnd="GUNS_SND_AR\M4A1\dryfire.wav" ReloadSnd1="GUNS_SND_AR\M4A1\reload1.wav" ReloadSnd2="GUNS_SND_AR\M4A1\reload2.wav" ReloadSnd3="GUNS_SND_AR\M4A1\reload3.wav" SelectSnd="GUNS_SND_AR\M4A1\select.wav" DeselectSnd="GUNS_SND_AR\M4A1\deselect.wav" EnvironmentMap=0 InfiniteAmmo=0 ReloadPerBullet=0 AmmoName0="5.56mm M4A1" HideWhenEmpty=0 ModName0="Silencer_A_AR" ModName1="Silencer_B_AR" ModName2="DotSight_A_AR" ModName3="DotSight_B_AR" ModName4="Magazine_A_AR" ModName5="Magazine_B_AR" ModName6="Silencer_C_AR" ModName7="DotSight_ITECH_AR" ModName8="DotSight_HDS-4_AR" ModName9="DotSight_Holosight_AR" ModName10="Magazine_C_AR" ModName11="Magazine_D_AR" SilencedFireSnd1="GUNS_SND_OPTION\AR\SILENCED1.wav" SilencedFireSnd2="GUNS_SND_OPTION\AR\SILENCED2.wav" SilencedFireRadius1=1400 SilencedFireRadius2=1400 MuzzleOPtion=1 SightOption=1 MagazineOption=1 ModModel0=0 ModModel1=0 ModModel2=0 ModModel3=0 ModModel4=0 ModModel5=0 ModModel6=0 ModModel7=0 ModModel8=0 ModModel9=0 ModModel10=0 ModModel11=0 ModKinds0=1 ModKinds1=1 ModKinds2=1 Muzzl****osOff=<-2.30000, -0.01500, -0.01000> MuzzlePVRotOff=<0.00000, 0.00000, 0.00000> Scop****osOff=<-0.13000, 0.09000, 0.11500> ScopePVRotOff=<0.00000, 0.00000, 0.00000> MuzzleHHPosOff=<0.20000, 0.00000, -54.00000> MuzzleHHRotOff=<0.00000, 0.00000, 0.00000> ScopeHHPosOff=<0.00000, 1.00000, 0.00000> ScopeHHRotOff=<0.00000, 0.00000, 0.00000> DamageRFacter=0.05 ShopAniName="I_info"
commando: You're probably the best non-coder coder I know LOL
kkkkkkkkkkkkkkkkkkkkk thats all in weaponmgr. fuck yo rez
What you all want?
Im using this ids for weponspawner and its working :|
Just if you c&p the weponspawner from mat than this wouldnt work. YOU NEED TO USE YOUR BRAINZ!
THESE IDS WILL WORK!
Progress with my game - "Disbanded"
- Fixed FPS lag on spawning entities due to the ent_preload buffer!
- Edit the AI code to get some better pathfinding
- Fixed the view bug within the sniper scope view. The mirror entity is invisible now!
- Added a new silencer for ALL weapons. Also fixed the rotation bugs
- Added a ton of new weapons and the choice to choose a silencer for every weapon
- Created a simple AntiCheat, noobs will cry like hell xD
- The name will be Disbanded, the alpha starts on the 18th august 2014
Some new physics fun (Serversided, works on every client)
My new AI
https://www.youtube.com/watch?v=EMSB1GbBVl8
And for sure my 8 months old gameplay with 2 friends
https://www.youtube.com/watch?v=Na2kUdu4d_k
luccss (01-14-2012)
Hey @luccss I have this hack your only q it drops the room without activating any function or with the life taker as he connects the room without falling!
Last edited by Alessandro10; 01-22-2012 at 06:59 AM.
Its very usefull, some work for CABR.
Just a wanderer from the beginnings of this site.
An old Combat Arms' sections active member and hacker (just what I thought when I was a child).
My IM doesn't work. Send me a private message instead.
Name changes:
bruno2204
The Rev.
BioHuman
Element™
In CABR these ID's are not the same ...
Sharing Is Caring
Code to SPAWN WEPS
credit to : anynomous
Code FOR wepsCode:Msg.Writeuint8(find et yourself ); Msg.Writeuint8(1); Msg.Writeuint8(1); Msg.Writeuint8(1); Msg.Writeuint8(WeaponID); Msg.Writeuint8(1); Msg.Writeuint8(1);
credits to : supercarz1991
Code:[WeaponOrder] Class0 = "Primary" Class1 = "Secondary" Class2 = "Melee" Class3 = "Throw" Class4 = "Special" Class5 = "Mission" Primary0="AK-47" Primary1="M4A1" Primary2="MP5A4" Primary3="MK.48" Primary4="M24" Primary5="MP5_SD" Primary6="M4Devgru" Primary7="M136_AT4" Primary8="RMS12" Primary9="M16A3" Primary10="Knight's_SR25" Primary11="K1A" Primary12="G36E" Primary13="FN_Minimi" Primary14="L96A1" Primary15="LAW" Primary16="MK16_SCAR-L" Primary17="IMI_UZI" Primary18="M60" Primary19="AUG-A1" Primary20="UMP" Primary21="AKS-74U" Primary22="MSG-90" Primary23="K2" Primary24="K3" Primary25="K7" Primary26="SCAR-L_Black" Primary27="M24_CAMO" Primary28="M4A1_CQBR" Primary29="L96A1_Ghillie" Primary30="MP5RAS" Primary31="AK-103" Primary32="AK-47_npc" Primary33="IMI_UZI_npc" Primary34="M24_npc" Primary35="M60_npc" Primary36="LAW_npc" Primary37="Minigun_npc" Primary38="SR25_Sandfire" Primary39="K3_SPW" Primary40="Springfield_M14" Primary41="Ingram_M10" Primary42="M4A1_Desert_Aim" Primary43="FAMAS" Primary44="P90" Primary45="AK-47_Gold" Primary46="MP5_RAS_Centurion" Primary47="M60_Steel" Primary48="Minigun_Bounty" Primary49="Dragunov_SVD" Primary50="Dragunov_Black" Primary51="L96A1_ArcticWolf" Primary52="G36E_Valkyrie" Primary53="SCAR-L_Trispear" Primary54="Snow_Ball" Primary55="SIG550" Primary56="P90TR" Primary57="M416" Primary58="M416_CQB" Primary59="G36KE" Primary60="G36C" Primary61="SCAR_H" Primary62="L96A1_Super_Magnum" Primary63="M590_SE" Primary64="M590_CQB_SE" Primary65="M590_CQB_P" Primary66="SPAS12_Stock_P" Primary67="SAIGA_20K_P" Primary68="Mossberg_590_Military_P" Primary69="Benelli_M4_Super_90_P" Primary70="SPAS-12_P" Primary71="Remington_870_P" Primary72="Double_Barrel_P" Primary73="Double_Barrel_Punisher_P" Primary74="AK-103_GoldPlanted" Primary75="M4A1SOPMOD" Primary76="P90_SE" Primary77="P90TR_SE" Primary78="PSG1" Primary79="PSG1MOD" Primary80="PSG1CAMO" Primary81="PSG1MODCAMO" Primary82="SPAS12_Gold" Primary83="SPAS12-Stock_Gold" Primary84="AK-47_D" Primary85="M4A1_D" Primary86="MP5A4_D" Primary87="Knight's_SR25_D" Primary88="L96A1_Black_Magnum" Primary89="AUGA3" Primary90="aug_a1_Black" Primary91="AUGA3_SE" Primary92="PP19" Primary93="pp19mod" Primary94="PP19_CAMO" Primary95="PP19MOD_CAMO" Primary96="Double_Silver" Primary97="Double_Gold" Primary98="FAMAS_D" Primary99="M24_D" Primary100="UMP_D" Primary101="Mossberg_590_Military_P_D" Primary102="SG556" Primary103="SG550_CAMO" Primary104="SG556_CAMO" Primary105="Dragunov_SVDS" Primary106="Dragunov_SVDS_Ghillie" Primary107="L85A1" Primary108="L85A1MOD" Primary109="L85A1_CAMO" Primary110="L85A1_MOD_CAMO" Primary111="MK48_CAMO" Primary112="MK48_MOD" Primary113="MK48_MOD_CAMO" Primary114="SAIGA20KCQB" Primary115="SAIGA20K_CAMO" Primary116="SAIGA20K_CQB_CAMO" Primary117="AK-47_Gold_LE" Primary118="PSG1MOD_LE" Primary119="P90TR_LE" Primary120="TAR21" Primary121="TAR21_CAMO" Primary122="MTAR21" Primary123="MTAR21_CAMO" Primary124="R870SE" Primary125="R870MCS" Primary126="R870MCS_MOD" Primary127="MP7" Primary128="MP7Steel" Primary129="MP7MOD" Primary130="MP7MOD_Steel" Primary131="SG556_LE" Primary132="G36E_Valkyrie_LE" Primary133="M416CQB_LE" Primary134="PP19_MOD_LE" Primary135="L96A1_ArcticWolf_LE" Primary136="AK74U_GoldPlated" Primary137="AK74M" Primary138="AK74M_GoldPlated" Primary139="M24A3" Primary140="M24A3_Woodland" Primary141="RPK" Primary142="RPK-74" Primary143="RPKs_MOD" Primary144="RPK-74M" Primary145="RPG-7" Primary146="M14SE" Primary147="M14CAMO" Primary148="M14CLASSIC" Primary149="M416_CAMO" Primary150="M416_CQB_CAMO" Primary151="FAMAS_G2" Primary152="Scorpion" Primary153="Scorpion_MOD" Primary154="Scorpion_Black" Primary155="Scorpion_Black_MOD" Primary156="SCAR-L_Trispear_LE" Primary157="Dragunov_Black_LE" Primary158="AUGA3_LE" Primary159="L85A1MOD_LE" Primary160="M417" Primary161="M417_Combat" Primary162="M107CQ" Primary163="M107CQ_SE" Primary164="M107CQ_Airforce" Primary165="M107CQ_SE_Ghillie" Primary166="UMP45" Primary167="M60E4" Primary168="M60E4_Steel" Primary169="MP5_SD_LE" Primary170="MTAR21_LE" Primary171="M4A1_Desert_Aim_LE" Primary172="MP7MOD_LE" Primary173="G36KE_LE" Primary174="aug_a1_Black_LE" Primary175="M4A1_CQBR_LE" Primary176="AK-103_LE" Primary177="SG550_CAMO_LE" Primary178="MP5RAS_LE" Primary179="PP19_CAMO_LE" Primary180="P90_SE_LE" Primary181="PSG1CAMO_LE" Primary182="Dragunov_SVDS_LE" Primary183="MK48_CAMO_LE" Primary184="M6A2" Primary185="M6A2_SRT" Primary186="FAMAS_SE" Primary187="FAMAS_G2_SE" Primary188="L115A2" Primary189="L115A3" Primary190="AK74M_LE" Primary191="FAMAS_G2_LE" Primary192="L96A1_Black_Magnum_FT" Primary193="M32_FT" Primary194="Minigun_Bounty_FT" Primary195="Double_Gold_FT" Primary196="Airstrike_Napalm_FT" Primary197="M3_Super_90" Primary198="REC7" Primary199="M39EMR" Primary200="M39EMR_Desert" Primary201="M417_Combat_LE" Primary202="M107CQ_SE_LE" Primary203="M6A2_SRT_LE" Primary204="G36E_LE" Primary205="UMP45_LE" Primary206="M417_SB" Primary207="M110_SASS" Primary208="AA-12" Primary209="M16A3_Champion" Primary210="M16A3_Elite" Primary211="M16A3_Veteran" Primary212="M16A3_Professional" Primary213="ACR_LE" Primary214="AN-94" Primary215="MG36" Primary216="UMP_LE" Primary217="ACR" Primary218="ACR_Sandfire" Primary219="CX4_Storm" Primary220="M960" Primary221="MeiMP7MOD" Primary222="REC7_Rangers" Primary223="G3" Primary224="M200" Primary225="M200_Ghillie" Primary226="SPR" Primary227="Kriss" Primary228="Kriss_SpecOps" Primary229="TMP" Primary230="M21E" Primary231="DSR-1_Tactical" Primary232="BaronM416CQB" Primary233="DSR-1" Primary234="DSR-1_Subsonic" Primary235="Ultimax100" Primary236="IMI_Negev" Primary237="FS2000" Primary238="F2000" Primary239="F2000_Tactical" Primary240="TPG-1" Primary241="TPG-1_Pro" Primary242="M14EBR" Primary243="MG21E" Primary244="M1866" Primary245="XK-8" Primary246="XK-8_Tactical" Primary247="G36E_Valkyrie_Maple" Primary248="P90TR_Viper" Primary249="LAW_Maple" Primary250="M417_CQB" Primary251="XM8" Primary252="L96A1_christmas" Primary253="PP19_MOD_Scorpion" Secondary0="Beretta_M92F_SE" Secondary1="Glock_23_SE" Secondary2="USP_Tactical" Secondary3="M590_CQB" Secondary4="SPAS12_Stock" Secondary5="P226" Secondary6="Colt_Anaconda_Black" Secondary7="Colt_Anaconda_Silver" Secondary8="M1911_Knights" Secondary9="RMS12_Bounty" Secondary10="Double_Barrel" Secondary11="Double_Barrel_Punisher" Secondary12="P226_Silver" Secondary13="G18" Secondary14="Ice_Ball" Secondary15="SAIGA_20K" Secondary16="Colt_1911A1_MEU" Secondary17="HK_USP" Secondary18="DesertEagle" Secondary19="DesertEagle_SE" Secondary20="Mossberg_590_Military" Secondary21="Benelli_M4_Super_90" Secondary22="Beretta_M92FS" Secondary23="SPAS-12" Secondary24="Remington_870" Secondary25="Anaconda_Silver_8inch" Secondary26="Anaconda_Black_8inch" Secondary27="Glock_23" Secondary28="K5" Secondary29="DESERTEAGLE_BLACK" Secondary30="DesertEagle_gold" Secondary31="M1911_Silver" Secondary32="M1911_KNIGHT_GOLD" Secondary33="Glock_23_D" Secondary34="HK_USP_D" Secondary35="USP_SE" Secondary36="USP_TACTICAL_SE" Secondary37="Colt_Anaconda_Silver_LE" Secondary38="M92FS_Silver" Secondary39="M92FS_Gold" Secondary40="G23_CarbonBlack" Secondary41="G23_Chrome" Secondary42="K5SD" Secondary43="K5_CAMO" Secondary44="K5SD_CAMO" Secondary45="M92FS_Champion" Secondary46="M92FS_Elite" Secondary47="M92FS_Veteran" Secondary48="M92FS_Professional" Secondary49="DesertEagle_independence" Secondary50="Anaconda_Gold" Secondary51="P99_clan" Melee0="Strider_Axe" Melee1="Sickle" Melee2="M136_AT4_Bounty" Melee3="Kukuri" Melee4="Snow_Shovel" Melee5="M9" Melee6="Bowie_Knife" Melee7="M11-Tactical_Knife" Melee8="Ninjato" Melee9="Machete" Melee10="GI_Shovel" Melee11="Quarantine_Host_Hand" Melee12="Quarantine_Virus_Hand" Melee13="HalloweenSickle" Melee14="ThanksGiving_Melee" Melee15="VH_Normal_NPC" Melee16="VH_Explode_NPC" Melee17="VH_Heavy_NPC" Melee18="VH_Light_NPC" Melee19="M9_Champion" Melee20="M9_Elite" Melee21="M9_Veteran" Melee22="M9_Professional" Melee23="Mutation_Quarantine_Virus_Hand" Melee24="Guillotine" Melee25="Tracker_Knife" Melee26="Survival_Machete" Melee27="DomPedroSword" Melee28="Quarantine_Stick_NPC" Melee29="Tiger_Strider" Melee30="Candy_Cane" Throw0="G7A" Throw1="M-23F" Throw2="M16A1_Mine" Throw3="M69HE_NL" Throw4="Heartbeat_sensor" Throw5="Claymore_old" Throw6="LGB_SHELL" Throw7="M69HE" Throw8="HeartBeat_Detector" Throw9="Snow_Grenade" Throw10="M67" Throw11="M18" Throw12="XM84" Throw13="SA-18" Throw14="M67_Frag_Pack" Throw15="M67_npc" Throw16="Dynamite_npc" Throw17="Napalm_Shell" Throw18="Infected_Explode" Throw19="Infected_Gas" Throw20="Napalm_Shell_FT" Throw21="M67_FT" Throw22="Pumpkin_Grenades" Throw23="Dynamite" Throw24="Dynamite_HE" Throw25="Dynamite_Pack" Special0="M32" Special1="Claymore" Special2="Claymore_Controller" Special3="Satellite_Scanner" Special4="Medkit" Special5="Flamethrower" Special6="StaminaKit" Special7="Minigun_Special" Special8="LGB" Special9="M32_IncendiaryBomb" Special10="Airstrike_Napalm" Special11="FirstAidKit" Special12="Hornet" Special13="Auto-Turret" Special14="M32_Stun" Mission0="XK-2" Mission1="Dynamite_PVE" AutoSwitchWeapon0="M9" AutoSwitchWeapon1="Colt_1911A1_MEU" AutoSwitchWeapon2="AK-47" AutoSwitchWeapon3="M67" AutoSwitchWeapon4="XK-2"
Last edited by kaibit82; 03-23-2012 at 11:59 PM. Reason: Credit :)