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  1. #1
    -DeadCode-'s Avatar
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    Unpack .DAT lithtech files + Oil Reg Map Model

    I already create plugin for it lithtech .DAT files " it shows you maps models only "
    I want to make TUT because i know that most of you want to know .
    i ask a lot before just to get maps models not for hacking , But no one helped me so i decided to make it by my self
    Before i make the TUT just please leave comments and approve from admin or mod
    i unpack oilreg map just as PROVE you can download it in attachments ( .obj file )
    i know how to texture it easier too just please give me the first push to start because i'm too lazy xD





    <b>Downloadable Files</b> Downloadable Files
    Last edited by -DeadCode-; 07-01-2012 at 01:56 AM.

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  3. #2
    Lenart's Avatar
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    Mate plz, make it public <3

    @edIT.



    xD easy ;D
    Last edited by Lenart; 07-03-2012 at 07:45 AM. Reason: lold

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  5. #3
    -DeadCode-'s Avatar
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    i use easier trick ( not blender ) but i know how texture auto..

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    Zyzol (08-26-2012)

  7. #4
    Lenart's Avatar
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    i use Blend for show you obj

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    Zyzol (08-26-2012)

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    your taking the long way around when your extracting as obj and not keeping the textures applied

    there's 2 methods that would save you time from re-texturing.

    1.) Take the source code for the World Packer (which takes the world LTA and converts to DAT) and reverse it to make a DAT - LTA converter. This would hold textures, spawn points, game start points, triggers etc. and it could be used for hacking

    2.) if your doing it for video, rather than making a LTA decompiler, convert the DAT files to the same file format as CS:S

    commando: You're probably the best non-coder coder I know LOL


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  11. #6
    -DeadCode-'s Avatar
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    Quote Originally Posted by supercarz1991 View Post
    your taking the long way around when your extracting as obj and not keeping the textures applied

    there's 2 methods that would save you time from re-texturing.

    1.) Take the source code for the World Packer (which takes the world LTA and converts to DAT) and reverse it to make a DAT - LTA converter. This would hold textures, spawn points, game start points, triggers etc. and it could be used for hacking

    2.) if your doing it for video, rather than making a LTA decompiler, convert the DAT files to the same file format as CS:S
    You Are A genius Bro

    But How To Convert The DAT files To The Same File Format as CS:S

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  13. #7
    yupthatsme's Avatar
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    -DeadCode- can you check your Conversations? :P

  14. #8
    supercarz1991's Avatar
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    Quote Originally Posted by -DeadCode- View Post
    You Are A genius Bro

    But How To Convert The DAT files To The Same File Format as CS:S
    i'm no coder or reverser, so don't ask me lol

    commando: You're probably the best non-coder coder I know LOL


  15. #9
    Drigien's Avatar
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    Quote Originally Posted by -DeadCode- View Post
    You Are A genius Bro
    But How To Convert The DAT files To The Same File Format as CS:S
    Load the DAT file and extract all of the geometry, than convert the geometry to the Source coordinate system as Lithtech uses non-standard ones and then export the converted geometry in the format that Source uses (modified BSP I believe). Simple really.

  16. #10
    -DeadCode-'s Avatar
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    Quote Originally Posted by Drigien View Post
    Load the DAT file and extract all of the geometry, than convert the geometry to the Source coordinate system as Lithtech uses non-standard ones and then export the converted geometry in the format that Source uses (modified BSP I believe). Simple really.
    O.o I'll Be lier if i said that i understand ....
    Can You Please just Tell Me How To Extract DAT not as 3D only ...

  17. #11
    Drigien's Avatar
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    Quote Originally Posted by -DeadCode- View Post
    O.o I'll Be lier if i said that i understand ....
    Can You Please just Tell Me How To Extract DAT not as 3D only ...
    You have to write your own program to access and edit/convert the non-3D parts.

    Code:
    Psuedo Code:
    
    While there is still data to read:
        Read data string.
        Determine what data has been read.
        Process data in relation to what it is.
        
    Process the data as a whole.
    
    While there is data that has not been exported:
        export out converted data string.
    
    End program.

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  19. #12
    -DeadCode-'s Avatar
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    Quote Originally Posted by Drigien View Post
    You have to write your own program to access and edit/convert the non-3D parts.

    Code:
    Psuedo Code:
    
    While there is still data to read:
        Read data string.
        Determine what data has been read.
        Process data in relation to what it is.
        
    Process the data as a whole.
    
    While there is data that has not been exported:
        export out converted data string.
    
    End program.
    I Think I should learn More About Programming .....
    Thx Bro

  20. #13
    pDevice's Avatar
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    Quote Originally Posted by Lenart View Post
    Mate plz, make it public <3

    @edIT.



    xD easy ;D
    what program is this?



  21. #14
    Leystryku's Avatar
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    Quote Originally Posted by pDevice View Post


    what program is this?

    It's called "Blender"

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  23. #15
    kit132's Avatar
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    very nice
    well done

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