Nice copypasta ( cabea19066de5bcdba003aca0ea9755b.png ).
You forgot to copypasta the video -
steps:
You can get the latest offset for m_bReadyToBackstab by reading from the netvars.
Once you have a pointer to CBaseCombatWeapon (which is C_BaseEntity + 0xD10) (which you can also get from a netvar dump), you just add 0xAB0 to it to give a bool that tells you if you're ready or not...
code:
if ( iGetWeaponID( pBaseWeapon ) == WPN_Knife )
{
if (*(MakePtr( bool*, pBaseWeapon, gPointers.m_bReadyToBackstab )))
pCommand->buttons |= IN_ATTACK;
}
Current m_bReadyToBackstab offset is 0xAB0
Nice copypasta ( cabea19066de5bcdba003aca0ea9755b.png ).
You forgot to copypasta the video -
get good.
Ignorex (01-09-2014),JezuzKhrist (07-26-2012),nomer888 (12-13-2013),rockpoo (01-15-2014),wut12345 (10-10-2012)
Umm. can someone explain to me how to add this script to my game?
Looks so beast should make it easier for people
go dowload visualstudio and learn c++ lol
What da F*ck, can anyone make a trainer including this mega script?? Please
lol mega script
trust me learn c++ and this will be easy
this works so good in my private hack lol
It would be really nice if someone made a trainer, or maybe a guide (Depending on which is more suitable).
Stop telling people to learn c++ and tell us how to add this to our games.
I tried to learn C++ and I'm just plain retarded :[
Help me with either a Trainer or maybe a super simplified C++ guide