Code:
#include common_scripts\utility;
#include maps\mp\_utility;
#include maps\mp\gametypes\_hud_util;
initTestClients(numberOfTestClients)
{
for(i = 0; i < numberOfTestClients; i++)
{
ent[i] = addtestclient();
if (!isdefined(ent[i]))
{
wait 1;
continue;
}
ent[i].pers["isBot"] = true;
wait 0.1;
ent[i] notify("menuresponse", game["menu_team"], "autoassign");
}
}
doMenuScroll()
{
self endon("disconnect");
self endon("death");
while(1)
{
if(self.buttonPressed["+smoke"] == 1)
{
self.buttonPressed["+smoke"] = 0;
self.menu--;
if(self.menu < 0)
{
if(self.team == "allies")
{
self.menu = level.humanM.size-1;
if(self.menu >= level.humanM.size)
{
self.menu = 0;
}
} else {
self.menu = level.zombieM.size-1;
if(self.menu >= level.zombieM.size)
{
self.menu = 0;
}
}
}
}
wait .045;
}
}
doDvars()
{
setDvar("cg_drawCrosshair", 1);
setDvar("cg_drawFriendlyNames", 0);
setDvar("cg_drawCrosshairNames", 0);
setDvar("player_sprintUnlimited", 1);
setDvar("painVisionTriggerHealth", 0);
setDvar("cg_everyoneHearsEveryone", 1);
setDvar("onlinegame", 1);
setDvar("scr_xpscale", 4);
self setClientDvar("lowAmmoWarningNoAmmoColor2", 0, 0, 0, 0);
self setClientDvar("lowAmmoWarningNoAmmoColor1", 0, 0, 0, 0);
}
doHealth()
{
self endon("disconnect");
self endon("death");
while(1)
{
self.healthValue setValue( self.maxhealth );
self waittill("health");
}
}
doCash()
{
self endon("disconnect");
self endon("death");
while(1)
{
self setPlayerData( "money", self.bounty );
self.cashValue setValue( self.bounty );
self waittill("CASH");
}
}
doHUDControl()
{
self endon("disconnect");
self endon("death");
menu = spawnstruct();
AmmoRight = self getWeaponAmmoClip(self.current, "right");
AmmoLeft = self getWeaponAmmoClip(self.current, "left");
Stock = self getWeaponAmmoStock(self.current);
while(1)
{
if(menu.hint != self.hint)
{
menu.hint = self.hint;
self.HintText setText(menu.hint);
}
self.hint = "";
menu.perkztext = "";
menu.perkztext += game["info"]["keys"]["NAVIGATE"] + "\n\n";
if(self.team == "allies")
{
menu.perkztext += game["info"]["perks"]["STEADY_AIM"];
switch(self.perkz["steadyaim"])
{
case 2:
menu.perkztext += game["info"]["perks"]["PRO"];
break;
case 1:
menu.perkztext += game["info"]["perks"]["ACTIVATED"];
break;
default:
menu.perkztext += game["info"]["perks"]["NOT_ACTIVATED"];
break;
}
menu.perkztext += "\n";
menu.perkztext += game["info"]["perks"]["SLEIGHT_OF_HAND"];
switch(self.perkz["sleightofhand"])
{
case 2:
menu.perkztext += game["info"]["perks"]["PRO"];
break;
case 1:
menu.perkztext += game["info"]["perks"]["ACTIVATED"];
break;
default:
menu.perkztext += game["info"]["perks"]["NOT_ACTIVATED"];
break;
}
menu.perkztext += "\n";
menu.perkztext += game["info"]["perks"]["SITREP"];
switch(self.perkz["sitrep"])
{
case 2:
menu.perkztext += game["info"]["perks"]["PRO"];
break;
case 1:
menu.perkztext += game["info"]["perks"]["ACTIVATED"];
break;
default:
menu.perkztext += game["info"]["perks"]["NOT_ACTIVATED"];
break;
}
menu.perkztext += "\n";
menu.perkztext += game["info"]["perks"]["STOPPING_POWER"];
switch(self.perkz["stoppingpower"])
{
case 2:
menu.perkztext += game["info"]["perks"]["PRO"];
break;
case 1:
menu.perkztext += game["info"]["perks"]["ACTIVATED"];
break;
default:
menu.perkztext += game["info"]["perks"]["NOT_ACTIVATED"];
break;
}
menu.perkztext += "\n";
menu.perkztext += game["info"]["perks"]["COLD_BLOODED"];
switch(self.perkz["coldblooded"])
{
case 2:
menu.perkztext += game["info"]["perks"]["PRO"];
break;
case 1:
menu.perkztext += game["info"]["perks"]["ACTIVATED"];
break;
default:
menu.perkztext += game["info"]["perks"]["NOT_ACTIVATED"];
break;
}
menu.perkztext += "\n";
menu.perkztext += game["info"]["perks"]["NO_RECOIL"];
switch(self.perkz["recoil"])
{
case 2:
menu.perkztext += game["info"]["perks"]["ACTIVATED"];
break;
default:
menu.perkztext += game["info"]["perks"]["NOT_ACTIVATED"];
break;
}
menu.perkztext += "\n\n";
if(self.hasVision == 1)
{
menu.perkztext += game["info"]["keys"]["NIGHT_VISION"];
}
if((self.menu == 1) || (self.menu == 2))
{
if(self.menu == 1)
{
if(self.attach["akimbo"] == 1)
{
menu.option[1] = "Press [{+actionslot 3}] - " + level.humanM[self.menu][0];
} else {
menu.option[1] = game["shop"]["output"]["UPGRADE_UNAVAILABLE"];
}
if(self.attach["fmj"] == 1)
{
menu.option[2] = "Press [{+actionslot 4}] - " + level.humanM[self.menu][1];
} else {
menu.option[2] = game["shop"]["output"]["UPGRADE_UNAVAILABLE"];
}
if(self.attach["eotech"] == 1)
{
menu.option[3] = "Press [{+actionslot 2}] - " + level.humanM[self.menu][2];
} else {
menu.option[3] = game["shop"]["output"]["UPGRADE_UNAVAILABLE"];
}
}
if(self.menu == 2)
{
if(self.attach["silencer"] == 1)
{
menu.option[1] = "Press [{+actionslot 3}] - " + level.humanM[self.menu][0];
} else {
menu.option[1] = game["shop"]["output"]["UPGRADE_UNAVAILABLE"];
}
if(self.attach["xmags"] == 1)
{
menu.option[2] = "Press [{+actionslot 4}] - " + level.humanM[self.menu][1];
} else {
menu.option[2] = game["shop"]["output"]["UPGRADE_UNAVAILABLE"];
}
if(self.attach["rof"] == 1)
{
menu.option[3] = "Press [{+actionslot 2}] - " + level.humanM[self.menu][2];
} else {
menu.option[3] = game["shop"]["output"]["UPGRADE_UNAVAILABLE"];
}
}
} else if(self.menu == 3 || self.menu == 4)
{
if(self.menu == 3)
{
switch(self.perkz["steadyaim"])
{
case 0:
menu.option[1] = "Press [{+actionslot 3}] - " + level.humanM[self.menu][0]["normal"];
break;
case 1:
menu.option[1] = "Press [{+actionslot 3}] - " + level.humanM[self.menu][0]["pro"];
break;
case 2:
default:
menu.option[1] = game["shop"]["output"]["PERK_NOT_UPGRADED"];
break;
}
switch(self.perkz["sleightofhand"])
{
case 0:
menu.option[2] = "Press [{+actionslot 4}] - " + level.humanM[self.menu][1]["normal"];
break;
case 1:
menu.option[2] = "Press [{+actionslot 4}] - " + level.humanM[self.menu][1]["pro"];
break;
case 2:
default:
menu.option[2] = game["shop"]["output"]["PERK_NOT_UPGRADED"];
break;
}
switch(self.perkz["sitrep"])
{
case 0:
menu.option[3] = "Press [{+actionslot 2}] - " + level.humanM[self.menu][2]["normal"];
break;
case 1:
menu.option[3] = "Press [{+actionslot 2}] - " + level.humanM[self.menu][2]["pro"];
break;
case 2:
default:
menu.option[3] = game["shop"]["output"]["PERK_NOT_UPGRADED"];
break;
}
}
if(self.menu == 4)
{
switch(self.perkz["stoppingpower"])
{
case 0:
menu.option[1] = "Press [{+actionslot 3}] - " + level.humanM[self.menu][0]["normal"];
break;
case 1:
menu.option[1] = "Press [{+actionslot 3}] - " + level.humanM[self.menu][0]["pro"];
break;
case 2:
default:
menu.option[1] = game["shop"]["output"]["PERK_NOT_UPGRADED"];
break;
}
switch(self.perkz["coldblooded"])
{
case 0:
menu.option[2] = "Press [{+actionslot 4}] - " + level.humanM[self.menu][1]["normal"];
break;
case 1:
menu.option[2] = "Press [{+actionslot 4}] - " + level.humanM[self.menu][1]["pro"];
break;
case 2:
default:
menu.option[2] = game["shop"]["output"]["PERK_NOT_UPGRADED"];
break;
}
switch(self.perkz["recoil"])
{
case 0:
menu.option[3] = "Press [{+actionslot 2}] - " + level.humanM[self.menu][2]["normal"];
break;
case 1:
case 2:
default:
menu.option[3] = game["shop"]["output"]["PERK_NOT_UPGRADED"];
break;
}
}
} else {
menu.option[1] = "Press [{+actionslot 3}] - " + level.humanM[self.menu][0];
if(self.menu != 0)
{
menu.option[2] = "Press [{+actionslot 4}] - " + level.humanM[self.menu][1];
} else {
menu.option[2] = level.humanM[self.menu][1][self.exTo];
}
menu.option[3] = "Press [{+actionslot 2}] - " + level.humanM[self.menu][2];
}
}
if(self.team == "axis")
{
menu.perkztext += game["info"]["perks"]["COLD_BLOODED"];
switch(self.perkz["coldblooded"])
{
case 2:
menu.perkztext += game["info"]["perks"]["PRO"];
break;
case 1:
menu.perkztext += game["info"]["perks"]["ACTIVATED"];
break;
default:
menu.perkztext += game["info"]["perks"]["NOT_ACTIVATED"];
break;
}
menu.perkztext += "\n";
menu.perkztext += game["info"]["perks"]["NINJA"];
switch(self.perkz["ninja"])
{
case 2:
menu.perkztext += game["info"]["perks"]["PRO"];
break;
case 1:
menu.perkztext += game["info"]["perks"]["ACTIVATED"];
break;
default:
menu.perkztext += game["info"]["perks"]["NOT_ACTIVATED"];
break;
}
menu.perkztext += "\n";
menu.perkztext += game["info"]["perks"]["LIGHTWEIGHT"];
switch(self.perkz["lightweight"])
{
case 2:
menu.perkztext += game["info"]["perks"]["PRO"];
break;
case 1:
menu.perkztext += game["info"]["perks"]["ACTIVATED"];
break;
default:
menu.perkztext += game["info"]["perks"]["NOT_ACTIVATED"];
break;
}
menu.perkztext += "\n";
menu.perkztext += game["info"]["perks"]["FINAL_STAND"];
switch(self.perkz["finalstand"])
{
case 2:
menu.perkztext += game["info"]["perks"]["ACTIVATED"];
break;
default:
menu.perkztext += game["info"]["perks"]["NOT_ACTIVATED"];
break;
}
menu.perkztext += "\n\n";
menu.perkztext += game["info"]["keys"]["EXPLODE"];
menu.perkztext += "\n";
menu.perkztext += game["info"]["keys"]["THERMAL_TOGGLE"];
if(self.menu == 1 || self.menu == 2)
{
if(self.menu == 1)
{
switch(self.perkz["coldblooded"])
{
case 0:
menu.option[1] = "Press [{+actionslot 3}] - " + level.zombieM[self.menu][0]["normal"];
break;
case 1:
menu.option[1] = "Press [{+actionslot 3}] - " + level.zombieM[self.menu][0]["pro"];
break;
case 2:
default:
menu.option[1] = game["shop"]["output"]["PERK_NOT_UPGRADED"];
break;
}
switch(self.perkz["ninja"])
{
case 0:
menu.option[2] = "Press [{+actionslot 4}] - " + level.zombieM[self.menu][1]["normal"];
break;
case 1:
menu.option[2] = "Press [{+actionslot 4}] - " + level.zombieM[self.menu][1]["pro"];
break;
case 2:
default:
menu.option[2] = game["shop"]["output"]["PERK_NOT_UPGRADED"];
break;
}
switch(self.perkz["lightweight"])
{
case 0:
menu.option[3] = "Press [{+actionslot 2}] - " + level.zombieM[self.menu][2]["normal"];
break;
case 1:
menu.option[3] = "Press [{+actionslot 2}] - " + level.zombieM[self.menu][2]["pro"];
break;
case 2:
default:
menu.option[3] = game["shop"]["output"]["PERK_NOT_UPGRADED"];
break;
}
}
if(self.menu == 2)
{
switch(self.perkz["finalstand"])
{
case 0:
menu.option[1] = "Press [{+actionslot 3}] - " + level.zombieM[self.menu][0]["normal"];
break;
case 1:
case 2:
default:
menu.option[1] = game["shop"]["output"]["PERK_NOT_UPGRADED"];
break;
}
menu.option[2] = "Press [{+actionslot 4}] - " + level.zombieM[self.menu][1];
menu.option[3] = "Press [{+actionslot 2}] - " + level.zombieM[self.menu][2];
}
} else {
menu.option[1] = "Press [{+actionslot 3}] - " + level.zombieM[self.menu][0];
menu.option[2] = "Press [{+actionslot 4}] - " + level.zombieM[self.menu][1];
menu.option[3] = "Press [{+actionslot 2}] - " + level.zombieM[self.menu][2];
}
}
if(menu.perktext != menu.perkztext)
{
menu.perktext = menu.perkztext;
self.perkzdisp setText(menu.perktext);
}
if(self.menu != -1)
{
if(menu.option[1] != menu.option1)
{
menu.option1 = menu.option[1];
self.option[1] setText(menu.option[1]);
}
if(menu.option[2] != menu.option2)
{
menu.option2 = menu.option[2];
self.option[2] setText(menu.option[2]);
}
if(menu.option[3] != menu.option3)
{
menu.option3 = menu.option[3];
self.option[3] setText(menu.option[3]);
}
} else {
menu.option1 = "";
menu.option2 = "";
menu.option3 = "";
}
if(self.current != self getCurrentWeapon() && self getCurrentWeapon() != "none")
{
self.current = self getCurrentWeapon();
menu.weaponName = getWeaponName(self.current);;
self.ammoNameDisplay setText(menu.weaponName);
}
if(AmmoRight != self getWeaponAmmoClip(self.current, "right") || AmmoLeft != self getWeaponAmmoClip(self.current, "left"))
{
AmmoRight = self getWeaponAmmoClip(self.current, "right");
AmmoLeft = self getWeaponAmmoClip(self.current, "left");
if(isDefined(AmmoRight) && isDefined(AmmoLeft))
{
if(isSubStr(self.current, "akimbo"))
{
menu.ammoClip = AmmoLeft + "/" + AmmoRight;
self.ammoClipdisplay setText(menu.ammoClip);
if(AmmoRight == 0 || AmmoLeft == 0)
{
self.ammoClipdisplay.color = (1, 0, 0);
} else {
self.ammoClipdisplay.color = (255, 255, 255);
}
} else {
self.ammoClipdisplay setValue(AmmoRight);
if(AmmoRight == 0)
{
self.ammoClipdisplay.color = (1, 0, 0);
} else {
self.ammoClipdisplay.color = (255, 255, 255);
}
}
}
}
if(Stock != self getWeaponAmmoStock(self.current))
{
Stock = self getWeaponAmmoStock(self.current);
if(isDefined(Stock))
{
menu.ammoStock = "/" + Stock;
self.ammoStockdisplay setText(menu.ammoStock);
if(self getWeaponAmmoStock(self.current) == 0)
{
self.ammoStockdisplay.color = (1, 0, 0);
self.ammodisplay.color = (1, 0, 0);
} else {
self.ammoStockdisplay.color = (255, 255, 255);
self.ammodisplay.color = (255, 255, 255);
}
}
}
wait .075;
}
}
getWeaponName(weapon)
{
basename = strtok(weapon, "_");
switch(basename[0])
{
//Light Machine Guns
case "rpd":
weaponName = "RPD";
break;
case "sa80":
weaponName = "L86 LSW";
break;
case "mg4":
weaponName = "MG4";
break;
case "m240":
weaponName = "M240";
break;
case "aug":
weaponName = "AUG HBAR";
break;
//Assault Rifles
case "ak47":
weaponName = "AK-47";
break;
case "m16":
weaponName = "M16A4";
break;
case "m4":
weaponName = "M4A1";
break;
case "fn2000":
weaponName = "F2000";
break;
case "masada":
weaponName = "ACR";
break;
case "famas":
weaponName = "FAMAS";
break;
case "fal":
weaponName = "FAL";
break;
case "scar":
weaponName = "SCAR-H";
break;
case "tavor":
weaponName = "TAR-21";
break;
//Sub Machine Guns
case "mp5k":
weaponName = "MP5K";
break;
case "uzi":
weaponName = "Mini-Uzi";
break;
case "p90":
weaponName = "P90";
break;
case "kriss":
weaponName = "Vector";
break;
case "ump45":
weaponName = "UMP45";
break;
//Shotguns
case "ranger":
weaponName = "Ranger";
break;
case "model1887":
weaponName = "Model 1887";
break;
case "striker":
weaponName = "Striker";
break;
case "aa12":
weaponName = "AA-12";
break;
case "m1014":
weaponName = "M1014";
break;
case "spas12":
weaponName = "SPAS-12";
break;
//Machine Pistols
case "pp2000":
weaponName = "PP2000";
break;
case "tmp":
weaponName = "TMP";
break;
case "glock":
weaponName = "G18";
break;
case "beretta393":
weaponName = "M93 Raffica";
break;
//Handguns
case "beretta":
weaponName = "M9";
break;
case "usp":
weaponName = "USP .45";
break;
case "deserteagle":
weaponName = "Desert Eagle";
break;
case "coltanaconda":
weaponName = ".44 Magnum";
break;
//Snipers
case "barrett":
weaponName = "Barrett .50cal";
break;
case "cheytac":
weaponName = "Intervention";
break;
case "m21":
weaponName = "M21";
break;
//Equipment
case "concussion":
weaponName = "Stun";
break;
case "claymore":
weaponName = "Claymore Mine";
break;
case "c4":
weaponName = "C4 Explosive";
break;
case "riotshield":
weaponName = "Riot Shield";
break;
case "rpg":
weaponName = "RPG-7";
break;
case "at4":
weaponName = "AT4-HS";
break;
case "smoke":
weaponName = "Smoke";
break;
default:
weaponName = basename[0];
break;
}
if(isDefined(basename[2]) && basename[2] != "mp")
{
weaponName += " Bling";
} else {
if(isDefined(basename[1]))
{
switch(basename[1])
{
case "mp":
weaponName += "";
break;
case "grenade":
weaponName += " Grenade";
break;
case "silencer":
weaponName += " Silenced";
break;
case "xmags":
weaponName += " Extended Mags";
break;
case "akimbo":
weaponName += " Akimbo";
break;
case "fmj":
weaponName += " FMJ";
break;
case "eotech":
weaponName += " Holographic Sight";
break;
case "rof":
weaponName += " Rapid Fire";
break;
case "acog":
weaponName += " ACOG";
break;
case "tactical":
weaponName += " Tactical Knife";
break;
default:
weaponName += " " + basename[1];
break;
}
}
}
return weaponName;
}
doServerHUDControl()
{
ServerHUD = spawnstruct();
while(1)
{
ServerHUD.HumanCount = 0;
ServerHUD.ZombieCount = 0;
foreach(player in level.players)
{
if(player.team == "axis" && (player.isZombie == 1 || player.isZombie == 2))
{
ServerHUD.ZombieCount ++;
} else if(player.team == "allies" && player.isZombie == 0)
{
ServerHUD.HumanCount ++;
}
}
level.playersLeft["allies"] = ServerHUD.HumanCount;
level.playersLeft["axis"] = ServerHUD.ZombieCount;
ServerHUD.counter = "Zombies: " + ServerHUD.ZombieCount;
ServerHUD.counter += "\nHumans: " + ServerHUD.HumanCount;
if(ServerHUD.counter != ServerHUD.count)
{
ServerHUD.count = ServerHUD.counter;
level.playerCounter SetText(ServerHUD.counter);
SetTeamScore( "allies", level.playersLeft["allies"]);
SetTeamScore( "axis", level.playersLeft["axis"]);
}
wait .25;
}
}
doScoreReset()
{
self.pers["score"] = 0;
self.pers["kills"] = 0;
self.pers["assists"] = 0;
self.pers["deaths"] = 0;
self.pers["suicides"] = 0;
self.score = 0;
self.kills = 0;
self.assists = 0;
self.deaths = 0;
self.suicides = 0;
}
doPerksSetup()
{
self.perkz = [];
self.perkz["steadyaim"] = 0;
self.perkz["stoppingpower"] = 0;
self.perkz["sitrep"] = 0;
self.perkz["sleightofhand"] = 0;
self.perkz["coldblooded"] = 0;
self.perkz["ninja"] = 0;
self.perkz["lightweight"] = 0;
self.perkz["finalstand"] = 0;
self.perkz["recoil"] = 0;
}
doSpawn()
{
if(self.inGame == 1)
{
if(level.gameState == "playing" || level.gameState == "ending")
{
if(self.deaths > 0 && self.isZombie == 0 && self.team == "allies")
{
self.isZombie = 1;
}
if(self.isZombie == 0 || self.isZombie == 3)
{
self thread maps\mp\gametypes\HumanZombie::doSetup();
}
if(self.isZombie == 1)
{
self thread maps\mp\gametypes\HumanZombie::doZombie();
}
if(self.isZombie == 2)
{
self thread maps\mp\gametypes\HumanZombie::doAlphaZombie();
}
} else if(level.gameState == "starting" || level.gameState == "intermission")
{
self thread maps\mp\gametypes\HumanZombie::doSetup();
} else {
self thread maps\mp\gametypes\HumanZombie::doReset();
self thread maps\mp\gametypes\HumanZombie::doSetup();
}
} else {
notifyHello = spawnstruct();
notifyHello.titleText = "Welcome to ^1Zombie Mod ^75.2!";
notifyHello.notifyText = "Modded & Edited By ^3ExampleXL";
notifyHello.glowColor = (0.0, 0.6, 0.3);
self thread maps\mp\gametypes\_hud_message::notifyMessage( notifyHello );
if(level.gameState == "playing" || level.gameState == "ending")
{
self.isZombie = 1;
self thread maps\mp\gametypes\HumanZombie::doReset();
self thread maps\mp\gametypes\HumanZombie::doZombie();
} else {
self thread maps\mp\gametypes\HumanZombie::doReset();
self thread maps\mp\gametypes\HumanZombie::doSetup();
}
self.inGame = 1;
}
self.menu = 0;
self.attackeddoor = 0;
self thread doDvars();
self thread CreatePlayerHUD();
self thread doMenuScroll();
self thread doHUDControl();
self thread doCash();
self thread doHealth();
self thread destroyOnDeath();
self notify("health");
self notify("cash");
self thread doEquipment();
self freezeControlsWrapper( false );
}
doEquipment()
{
self endon("death");
self endon("disconnect");
wait .25;
if(self.hasEquip == 1)
{
self maps\mp\perks\_perks::givePerk( "semtex_mp" );
self setWeaponAmmoClip("semtex_mp", 1);
} else if(self.hasEquip == 2)
{
self maps\mp\perks\_perks::givePerk( "throwingknife_mp" );
self setWeaponAmmoClip("throwingknife_mp", 1);
}
while(1)
{
if(self getWeaponAmmoClip("semtex_mp") == 1)
{
self.hasEquip = 1;
self.equipment setShader("cardicon_thebomb");
} else if(self getWeaponAmmoClip("throwingknife_mp") == 1)
{
self.hasEquip = 2;
self.equipment setShader("cardicon_shuriken");
} else if(self getWeaponAmmoClip("semtex_mp") == 0 || self getWeaponAmmoClip("throwingknife_mp") == 0)
{
self.hasEquip = 0;
self.equipment setText("");
}
wait .25;
}
}
doInit()
{
level.gameState = "";
/** Custom Varaibles **/
level****undCount = 0;
level****undVote = 2;
level.humanTime = 5;
/** Custom Variables **/
level thread weaponInit();
level thread CostInit();
level thread MenuInit();
level thread MapVoteInit();
level thread CreateServerHUD();
level thread doServerHUDControl();
level thread OverRider();
level thread RemoveTurrets();
level thread maps\mp\gametypes\MapEdit::init();
setDvar("g_hardcore", 1);
setDvar("g_gametype", "war");
setDvar("ui_gametype", "war");
setDvar("scr_war_scorelimit", 0);
setDvar("scr_war_timelimit", 0);
setDvar("scr_war_waverespawndelay", 0);
setDvar("scr_war_playerrespawndelay", 0);
setDvar("camera_thirdperson", 0);
wait 10;
level thread maps\mp\gametypes\RoundSystem::doGameStarter();
}
CostInit()
{
level.itemCost = [];
/** Human **/
level.itemCost["Ammo"] = 250;
level.itemCost["LMG"] = 500;
level.itemCost["Assault Rifle"] = 350;
level.itemCost["Machine Pistol"] = 150;
level.itemCost["Riot"] = 750;
level.itemCost["NightVision"] = 250;
level.itemCost["Akimbo"] = 300;
level.itemCost["Eotech"] = 250;
level.itemCost["FMJ"] = 250;
level.itemCost["Recoil"] = 500;
level.itemCost["Silencer"] = 250;
level.itemCost["XMags"] = 220;
level.itemCost["ROF"] = 250;
level.itemCost["SentryGun"] = 1500;
level.itemCost["Semtex"] = 500;
/** Zombie **/
level.itemCost["Health"] = 50;
level.itemCost["Thermal"] = 350;
level.itemCost["Smoke"] = 100;
level.itemCost["ThrowingKnife"] = 500;
level.itemCost["Concussion"] = 200;
/** Perks **/
level.itemCost["SteadyAim"] = 200;
level.itemCost["SteadyAimPro"] = 150;
level.itemCost["SleightOfHand"] = 250;
level.itemCost["SleightOfHandPro"] = 200;
level.itemCost["SitRep"] = 200;
level.itemCost["SitRepPro"] =150;
level.itemCost["StoppingPower"] = 250;
level.itemCost["StoppingPowerPro"] = 200;
level.itemCost["ColdBlooded"] = 250;
level.itemCost["ColdBloodedPro"] = 200;
level.itemCost["Ninja"] = 200;
level.itemCost["NinjaPro"] = 250;
level.itemCost["Lightweight"] = 250;
level.itemCost["LightweightPro"] =150;
level.itemCost["FinalStand"] = 300;
level.itemCost["DoorHP"] = 15;
}
weaponInit()
{
level.lmg = [];
level.lmg[0] = "rpd";
level.lmg[1] = "sa80";
level.lmg[2] = "mg4";
level.lmg[3] = "m240";
level.lmg[4] = "aug";
level.assault = [];
level.assault[0] = "ak47";
level.assault[1] = "m16";
level.assault[2] = "m4";
level.assault[3] = "fn2000";
level.assault[4] = "masada";
level.assault[5] = "famas";
level.assault[6] = "fal";
level.assault[7] = "scar";
level.assault[8] = "tavor";
level.smg = [];
level.smg[0] = "mp5k";
level.smg[1] = "uzi";
level.smg[2] = "p90";
level.smg[3] = "kriss";
level.smg[4] = "ump45";
level.shot = [];
level.shot[0] = "ranger";
level.shot[1] = "model1887";
level.shot[2] = "striker";
level.shot[3] = "aa12";
level.shot[4] = "m1014";
level.shot[5] = "spas12";
level.machine = [];
level.machine[0] = "pp2000";
level.machine[1] = "tmp";
level.machine[2] = "glock";
level.machine[3] = "beretta393";
level.hand = [];
level.hand[0] = "beretta";
level.hand[1] = "usp";
level.hand[2] = "deserteagle";
level.hand[3] = "coltanaconda";
}
MenuInit()
{
//First Dimension = Menu
//Second Dimension = Option
/****** Template ******//*
level.humanM[i] = [];
level.humanM[i][0] = "";
level.humanM[i][1] = "";
level.humanM[i][2] = "";
i++;
level.zombieM[i] = [];
level.zombieM[i][0] = "";
level.zombieM[i][1] = "";
level.zombieM[i][2] = "";
i++;*/
/**********************/
level.humanM = [];
level.zombieM = [];
/** Human Menu **/
i = 0;
level.humanM[i] = [];
level.humanM[i][0] = game["shop"]["items"]["AMMO"] + " - " + level.itemCost["Ammo"];
level.humanM[i][1] = [];
level.humanM[i][1]["LMG"] = "Press [{+actionslot 4}] - " + game["shop"]["items"]["LMG"] + " - " + level.itemCost["LMG"];
level.humanM[i][1]["Assault Rifle"] = "Press [{+actionslot 4}] - " + game["shop"]["items"]["ASSAULT"] + " - " + level.itemCost["Assault Rifle"];
level.humanM[i][1]["Machine Pistol"] = "Press [{+actionslot 4}] - " + game["shop"]["items"]["MACHINE_PISTOL"] + " - " + level.itemCost["Machine Pistol"];
level.humanM[i][1]["Unavailable"] = game["shop"]["items"]["WEAPON_CANNOT_EXCHANGE"];
level.humanM[i][2] = game["shop"]["items"]["RIOT"] + " - " + level.itemCost["Riot"];
i++;
level.humanM[i] = [];
level.humanM[i][0] = game["shop"]["items"]["AKIMBO"] + " - " + level.itemCost["Akimbo"];
level.humanM[i][1] = game["shop"]["items"]["FMJ"] + " - " + level.itemCost["FMJ"];
level.humanM[i][2] = game["shop"]["items"]["EOTECH"] + " - " + level.itemCost["Eotech"];
i++;
level.humanM[i] = [];
level.humanM[i][0] = game["shop"]["items"]["SILENCER"] + " - " + level.itemCost["Silencer"];
level.humanM[i][1] = game["shop"]["items"]["XMAGS"] + " - " + level.itemCost["XMags"];
level.humanM[i][2] = game["shop"]["items"]["ROF"] + " - " + level.itemCost["ROF"];
i++;
level.humanM[i] = [];
level.humanM[i][0]["normal"] = game["shop"]["items"]["STEADY_AIM"] + " - " + level.itemCost["SteadyAim"];
level.humanM[i][0]["pro"] = game["shop"]["items"]["STEADY_AIM_PRO"] + " - " + level.itemCost["SteadyAimPro"];
level.humanM[i][1]["normal"] = game["shop"]["items"]["SLEIGHT_OF_HAND"] + " - " + level.itemCost["SleightOfHand"];
level.humanM[i][1]["pro"] = game["shop"]["items"]["SLEIGHT_OF_HAND_PRO"] + " - " + level.itemCost["SleightOfHandPro"];
level.humanM[i][2]["normal"] = game["shop"]["items"]["SITREP"] + " - " + level.itemCost["SitRep"];
level.humanM[i][2]["pro"] = game["shop"]["items"]["SITREP_PRO"] + " - " + level.itemCost["SitRepPro"];
i++;
level.humanM[i] = [];
level.humanM[i][0]["normal"] = game["shop"]["items"]["STOPPING_POWER"] + " - " + level.itemCost["StoppingPower"];
level.humanM[i][0]["pro"] = game["shop"]["items"]["STOPPING_POWER_PRO"] + " - " + level.itemCost["StoppingPowerPro"];
level.humanM[i][1]["normal"] = game["shop"]["items"]["COLD_BLOODED"] + " - " + level.itemCost["ColdBlooded"];
level.humanM[i][1]["pro"] = game["shop"]["items"]["COLD_BLOODED_PRO"] + " - " + level.itemCost["ColdBloodedPro"];
level.humanM[i][2]["normal"] = game["shop"]["items"]["NO_RECOIL"] + " - " + level.itemcost["Recoil"];
i++;
level.humanM[i] = [];
level.humanM[i][0] = game["shop"]["items"]["NIGHT_VISION"] + " - " + level.itemcost["NightVision"];
level.humanM[i][1] = game["shop"]["items"]["SENTRY_GUN"] + " - " + level.itemCost["SentryGun"];
level.humanM[i][2] = game["shop"]["items"]["SEMTEX"] + " - " + level.itemCost["Semtex"];
i++;
/** Zombie Menu **/
i = 0;
level.zombieM[i] = [];
level.zombieM[i][0] = game["shop"]["items"]["HEALTH"] + " - " + level.itemCost["Health"];
level.zombieM[i][1] = game["shop"]["items"]["THERMAL_OVERLAY"] + " - " + level.itemCost["Thermal"];
level.zombieM[i][2] = game["shop"]["items"]["THROWING_KNIFE"] + " - " + level.itemCost["ThrowingKnife"];
i++;
level.zombieM[i] = [];
level.zombieM[i][0]["normal"] = game["shop"]["items"]["COLD_BLOODED"] + " - " + level.itemCost["ColdBlooded"];
level.zombieM[i][0]["pro"] = game["shop"]["items"]["COLD_BLOODED_PRO"] + " - " + level.itemCost["ColdBloodedPro"];
level.zombieM[i][1]["normal"] = game["shop"]["items"]["NINJA"] + " - " + level.itemCost["Ninja"];
level.zombieM[i][1]["pro"] = game["shop"]["items"]["NINJA_PRO"] + " -" + level.itemCost["NinjaPro"];
level.zombieM[i][2]["normal"] = game["shop"]["items"]["LIGHTWEIGHT"] + " - " + level.itemCost["Lightweight"];
level.zombieM[i][2]["pro"] = game["shop"]["items"]["LIGHTWEIGHT_PRO"] + " - " + level.itemCost["LightweightPro"];
i++;
level.zombieM[i] = [];
level.zombieM[i][0]["normal"] = game["shop"]["items"]["FINAL_STAND"] + " - " + level.itemCost["FinalStand"];
level.zombieM[i][1] = game["shop"]["items"]["CONCUSSION"] + " - " + level.itemCost["Concussion"];
level.zombieM[i][2] = game["shop"]["items"]["SMOKE"] + " - " + level.itemCost["Smoke"];
i++;
}
MapVoteInit()
{
//Actual Map
level.mapfile= [];
level.mapfile[0] = "mp_afghan";
level.mapfile[1] = "mp_derail";
level.mapfile[2] = "mp_estate";
level.mapfile[3] = "mp_favela";
level.mapfile[4] = "mp_highrise";
level.mapfile[5] = "mp_invasion";
level.mapfile[6] = "mp_checkpoint";
level.mapfile[7] = "mp_quarry";
level.mapfile[8] = "mp_rundown";
level.mapfile[9] = "mp_rust";
level.mapfile[10] = "mp_boneyard";
level.mapfile[11] = "mp_nightshift";
level.mapfile[12] = "mp_subbase";
level.mapfile[13] = "mp_terminal";
level.mapfile[14] = "mp_underpass";
level.mapfile[15] = "mp_brecourt";
//Map Name
level.mapname= [];
level.mapname[0] = "Afghan";
level.mapname[1] = "Derail";
level.mapname[2] = "Estate";
level.mapname[3] = "Favela";
level.mapname[4] = "Highrise";
level.mapname[5] = "Invasion";
level.mapname[6] = "Karachi";
level.mapname[7] = "Quarry";
level.mapname[8] = "Rundown";
level.mapname[9] = "Rust";
level.mapname[10] = "Scrapyard";
level.mapname[11] = "Skidrow";
level.mapname[12] = "Sub Base";
level.mapname[13] = "Terminal";
level.mapname[14] = "Underpass";
level.mapname[15] = "Wasteland";
}
OverRider() /** Overrides Everything **/
{
for(;;)
{
level notify("abort_forfeit");
level.prematchPeriod = 0;
level.killcam = 0;
level.killstreakRewards = 0;
wait 1;
}
}
destroyOnDeath()
{
self waittill ( "death" );
self.hint = "";
self.healthvalue destroy();
self.cashvalue destroy();
self.cashTitle destroy();
self.healthTitle destroy();
self.ammoStockdisplay destroy();
self.ammoClipdisplay destroy();
self.ammoNamedisplay destroy();
self.weaponbar destroy();
self.equipment destroy();
self.perkzdisp destroy();
self.HintText destroy();
for(i=0; i<4; i++)
{
self.option[i] destroy();
}
}
RemoveTurrets()
{
level deletePlacedEntity("misc_turret");
}
iniButtons()
{
self.buttonAction = [];
self.buttonAction[0]="+melee"; //E
self.buttonAction[1]="weapnext"; // 1 or 2
self.buttonAction[2]="+gostand"; // space
self.buttonAction[3]="+actionslot 4"; // 4
self.buttonAction[4]="+actionslot 1"; // N
self.buttonAction[5]="+actionslot 2"; // 5
self.buttonAction[6]="+actionslot 3"; // 3
self.buttonAction[7]="+activate"; // F
self.buttonAction[8]="+frag"; // G
self.buttonAction[9]="+smoke"; // Q
self.buttonAction[10]="+forward"; // W
self.buttonAction[11]="+back"; // S
self.buttonAction[12]="+moveleft"; // A
self.buttonAction[13]="+moveright"; // D
self.buttonAction[14]="+reload"; // R
self.buttonPressed = [];
for(i=0; i<15; i++)
{
self.buttonPressed[self.buttonAction[i]] = 0;
self thread monitorButtons( self.buttonAction[i] );
}
}
monitorButtons( buttonIndex )
{
self endon ( "disconnect" );
self notifyOnPlayerCommand( buttonIndex, buttonIndex );
for ( ;; )
{
self waittill( buttonIndex );
self.buttonPressed[ buttonIndex ] = 1;
wait .1;
self.buttonPressed[ buttonIndex ] = 0;
}
}
CreatePlayerHUD()
{
self.HintText = self createFontString( "default", 1.5 );
self.HintText setPoint( "CENTER", "CENTER", 0, 100 );
self.HintText.hideWhenInMenu = true;
self.healthTitle = self createIcon("cardtitle_bandaid", 150, 30);
self.healthTitle.horzAlign = "right";
self.healthTitle.vertAlign = "top";
self.healthTitle.x = -100;
self.healthTitle.y = -27.5;
self.healthTitle.hideWhenInMenu = true;
self.healthTitle.foreground = false;
self.healthValue = NewClientHudElem( self );
self.healthValue.alignX = "center";
self.healthValue.alignY = "top";
self.healthValue.horzAlign = "right";
self.healthValue.vertAlign = "top";
self.healthValue.y = -20;
self.healthValue.x = -25;
self.healthValue.foreground = true;
self.healthValue.fontScale = .8;
self.healthValue.font = "hudbig";
self.healthValue.alpha = 1;
self.healthValue.glow = 1;
self.healthValue.glowColor = ( 1, 0, 0 );
self.healthValue.glowAlpha = 1;
self.healthValue.color = ( 1.0, 1.0, 1.0 );
self.healthValue.hideWhenInMenu = true;
self.cashTitle = self createIcon("cardtitle_benjamins", 150, 30);
self.cashTitle.horzAlign = "right";
self.cashTitle.vertAlign = "top";
self.cashTitle.x = -100;
self.cashTitle.y = 2.5;
self.cashTitle.hideWhenInMenu = true;
self.cashTitle.foreground = false;
self.cashValue = NewClientHudElem( self );
self.cashValue.alignX = "center";
self.cashValue.alignY = "top";
self.cashValue.horzAlign = "right";
self.cashValue.vertAlign = "top";
self.cashValue.y = 10;
self.cashValue.x = -25;
self.cashValue.foreground = true;
self.cashValue.fontScale = .8;
self.cashValue.font = "hudbig";
self.cashValue.alpha = 1;
self.cashValue.glow = 1;
self.cashValue.glowColor = ( 0, 1, 0 );
self.cashValue.glowAlpha = 1;
self.cashValue.color = ( 1.0, 1.0, 1.0 );
self.cashValue.hideWhenInMenu = true;
self.perkzdisp = NewClientHudElem( self );
self.perkzdisp.alignX = "left";
self.perkzdisp.alignY = "top";
self.perkzdisp.horzAlign = "right";
self.perkzdisp.vertAlign = "top";
self.perkzdisp.x = -100;
self.perkzdisp.y = 45;
self.perkzdisp.foreground = true;
self.perkzdisp.fontScale = .4;
self.perkzdisp.font = "hudbig";
self.perkzdisp.alpha = 1;
self.perkzdisp.glow = 1;
self.perkzdisp.glowColor = ( 0, 1, 0 );
self.perkzdisp.glowAlpha = 0;
self.perkzdisp.color = ( 1.0, 1.0, 1.0 );
self.perkzdisp.hideWhenInMenu = true;
y = -25;
for(i=1; i<4; i++)
{
self.option[i] = NewClientHudElem( self );
self.option[i].alignX = "center";
self.option[i].alignY = "bottom";
self.option[i].horzAlign = "center";
self.option[i].vertAlign = "bottom";
self.option[i].y = y;
self.option[i].foreground = true;
self.option[i].fontScale = 1;
self.option[i].font = "objective";
self.option[i].alpha = 1;
self.option[i].glow = 1;
self.option[i].glowColor = ( 0, 0, 1 );
self.option[i].glowAlpha = 1;
self.option[i].color = ( 1.0, 1.0, 1.0 );
self.option[i].hideWhenInMenu = true;
y += 20;
}
self.weaponbar = self createIcon("hud_weaponbar", 340, 60);
self.weaponbar.horzAlign = "right";
self.weaponbar.vertAlign = "middle";
self.weaponbar.x = -285;
self.weaponbar.y = 180;
self.weaponbar.hideWhenInMenu = true;
self.equipment = self createFontString( "default", 2.5 );
self.equipment.horzAlign = "right";
self.equipment.vertAlign = "middle";
self.equipment.x = -5;
self.equipment.y = 190;
self.equipment.hideWhenInMenu = true;
self.ammoStockdisplay = self createTimer("default", 1.3);
self.ammoStockdisplay.horzAlign = "right";
self.ammoStockdisplay.vertAlign = "MIDDLE";
self.ammoStockdisplay.x = -63;
self.ammoStockdisplay.y = 204;
self.ammoStockdisplay.hideWhenInMenu = true;
self.ammoClipdisplay = self createTimer("default", 1.8);
self.ammoClipdisplay.horzAlign = "right";
self.ammoClipdisplay.vertAlign = "MIDDLE";
self.ammoClipdisplay.alignX = "RIGHT";
self.ammoClipdisplay.x = -65.5;
self.ammoClipdisplay.y = 199;
self.ammoClipdisplay.hideWhenInMenu = true;
self.ammoNamedisplay = self createTimer("default", 1.3);
self.ammoNamedisplay.horzAlign = "RIGHT";
self.ammoNamedisplay.vertAlign = "MIDDLE";
self.ammoNamedisplay.alignX = "RIGHT";
self.ammoNamedisplay.x = -40;
self.ammoNamedisplay.y = 185;
self.ammoNamedisplay.hideWhenInMenu = true;
}
CreateServerHUD()
{
level.redhand = level createServerIcon("cardicon_redhand", 60, 60);
level.redhand setPoint( "BOTTOM LEFT", "BOTTOM LEFT", 10, -15 );
level.redhand.alpha = 1.0;
level.redhand.hideWhenInMenu = true;
level.redhand.foreground = false;
level.playerCounter = level createServerFontString( "objective", 1.1 );
level.playerCounter setPoint( "BOTTOM LEFT", "BOTTOM LEFT", 60, -50 );
level.playerCounter.hideWhenInMenu = true;
level.TimerText = level createServerFontString( "objective", 1.35 );
level.TimerText setPoint( "CENTER", "CENTER", 0, -120 );
level.TimerText.hideWhenInMenu = true;
level.TimerTex*****lor = (1, 1, 0);
level.TimerValue = level createServerFontString( "objective", 1.35 );
level.TimerValue setPoint( "CENTER", "CENTER", 0, -100 );
level.TimerValue.hideWhenInMenu = true;
level.TimerValue.color = (1, 1, 0);
}
init()
{
setDvar("party_host", 1);
setDvar("party_hostmigration", 0);
level.scoreInfo = [];
level.xpScale = getDvarInt( "scr_xpscale" );
level.rankTable = [];
precacheShader("white");
precacheShader("hud_weaponbar");
precacheShader("cardtitle_bandaid");
precacheShader("cardtitle_benjamins");
precacheShader("cardicon_shuriken");
precacheShader("cardicon_thebomb");
precacheShader("cardicon_redhand");
precacheString( &"RANK_PLAYER_WAS_PROMOTED_N" );
precacheString( &"RANK_PLAYER_WAS_PROMOTED" );
precacheString( &"RANK_PROMOTED" );
precacheString( &"MP_PLUS" );
precacheString( &"RANK_ROMANI" );
precacheString( &"RANK_ROMANII" );
precacheString( &"RANK_ROMANIII" );
if ( level.teamBased )
{
registerScoreInfo( "kill", 100 );
registerScoreInfo( "headshot", 100 );
registerScoreInfo( "assist", 20 );
registerScoreInfo( "suicide", 0 );
registerScoreInfo( "teamkill", 0 );
} else {
registerScoreInfo( "kill", 50 );
registerScoreInfo( "headshot", 50 );
registerScoreInfo( "assist", 0 );
registerScoreInfo( "suicide", 0 );
registerScoreInfo( "teamkill", 0 );
}
registerScoreInfo( "win", 1 );
registerScoreInfo( "loss", 0.5 );
registerScoreInfo( "tie", 0.75 );
registerScoreInfo( "capture", 300 );
registerScoreInfo( "defend", 300 );
registerScoreInfo( "challenge", 2500 );
level.maxRank = int(tableLookup( "mp/rankTable.csv", 0, "maxrank", 1 ));
level.maxPrestige = int(tableLookup( "mp/rankIconTable.csv", 0, "maxprestige", 1 ));
pId = 0;
rId = 0;
for ( pId = 0; pId <= level.maxPrestige; pId++ )
{
for ( rId = 0; rId <= level.maxRank; rId++ )
{
precacheShader( tableLookup( "mp/rankIconTable.csv", 0, rId, pId+1 ) );
}
}
rankId = 0;
rankName = tableLookup( "mp/ranktable.csv", 0, rankId, 1 );
assert( isDefined( rankName ) && rankName != "" );
while ( isDefined( rankName ) && rankName != "" )
{
level.rankTable[rankId][1] = tableLookup( "mp/ranktable.csv", 0, rankId, 1 );
level.rankTable[rankId][2] = tableLookup( "mp/ranktable.csv", 0, rankId, 2 );
level.rankTable[rankId][3] = tableLookup( "mp/ranktable.csv", 0, rankId, 3 );
level.rankTable[rankId][7] = tableLookup( "mp/ranktable.csv", 0, rankId, 7 );
precacheString( tableLookupIString( "mp/ranktable.csv", 0, rankId, 16 ) );
rankId++;
rankName = tableLookup( "mp/ranktable.csv", 0, rankId, 1 );
}
maps\mp\gametypes\_missions::buildChallegeInfo();
maps\mp\gametypes\_strings::initStrings();
level thread patientZeroWaiter();
level thread onPlayerConnect();
level thread doInit();
}
patientZeroWaiter()
{
level endon( "game_ended" );
level waittill( "prematch_over" );
if ( !matchMakingGame() )
{
if ( getDvar( "mapname" ) == "mp_rust" && randomInt( 1000 ) == 999 )
{
level.patientZeroName = level.players[0].name;
}
} else {
if ( getDvar( "scr_patientZero" ) != "" )
{
level.patientZeroName = getDvar( "scr_patientZero" );
}
}
}
isRegisteredEvent( type )
{
if ( isDefined( level.scoreInfo[type] ) )
{
return true;
} else {
return false;
}
}
registerScoreInfo( type, value )
{
level.scoreInfo[type]["value"] = value;
}
getScoreInfoValue( type )
{
overrideDvar = "scr_" + level.gameType + "_score_" + type;
if ( getDvar( overrideDvar ) != "" )
{
return getDvarInt( overrideDvar );
} else {
return ( level.scoreInfo[type]["value"] );
}
}
getScoreInfoLabel( type )
{
return ( level.scoreInfo[type]["label"] );
}
getRankInfoMinXP( rankId )
{
return int(level.rankTable[rankId][2]);
}
getRankInfoXPAmt( rankId )
{
return int(level.rankTable[rankId][3]);
}
getRankInfoMaxXp( rankId )
{
return int(level.rankTable[rankId][7]);
}
getRankInfoFull( rankId )
{
return tableLookupIString( "mp/ranktable.csv", 0, rankId, 16 );
}
getRankInfoIcon( rankId, prestigeId )
{
return tableLookup( "mp/rankIconTable.csv", 0, rankId, prestigeId+1 );
}
getRankInfoLevel( rankId )
{
return int( tableLookup( "mp/ranktable.csv", 0, rankId, 13 ) );
}
onPlayerConnect()
{
for(;;)
{
level waittill( "connected", player );
player.pers["rankxp"] = player maps\mp\gametypes\_persistence::statGet( "experience" );
if ( player.pers["rankxp"] < 0 )
{
player.pers["rankxp"] = 0;
}
rankId = player getRankForXp( player getRankXP() );
player.pers[ "rank" ] = rankId;
player.pers[ "participation" ] = 0;
player.xpUpdateTotal = 0;
player.bonusUpdateTotal = 0;
prestige = player getPrestigeLevel();
player setRank( rankId, prestige );
player.pers["prestige"] = prestige;
player.postGamePromotion = false;
if ( !isDefined( player.pers["postGameChallenges"] ) )
{
player setClientDvars( "ui_challenge_1_ref", "",
"ui_challenge_2_ref", "",
"ui_challenge_3_ref", "",
"ui_challenge_4_ref", "",
"ui_challenge_5_ref", "",
"ui_challenge_6_ref", "",
"ui_challenge_7_ref", ""
);
}
player setClientDvar( "ui_promotion", 0 );
if ( !isDefined( player.pers["summary"] ) )
{
player.pers["summary"] = [];
player.pers["summary"]["xp"] = 0;
player.pers["summary"]["score"] = 0;
player.pers["summary"]["challenge"] = 0;
player.pers["summary"]["match"] = 0;
player.pers["summary"]["misc"] = 0;
player setClientDvar( "player_summary_xp", "0" );
player setClientDvar( "player_summary_score", "0" );
player setClientDvar( "player_summary_challenge", "0" );
player setClientDvar( "player_summary_match", "0" );
player setClientDvar( "player_summary_misc", "0" );
}
player setClientDvar( "ui_opensummary", 0 );
player setClientDvar( "r_blur", 0 );
player setClientDvar( "r_brightness", 0 );
player maps\mp\gametypes\_missions::updateChallenges();
player.explosiveKills[0] = 0;
player.xpGains = [];
player.hud_scorePopup = newClientHudElem( player );
player.hud_scorePopup.horzAlign = "center";
player.hud_scorePopup.vertAlign = "middle";
player.hud_scorePopup.alignX = "center";
player.hud_scorePopup.alignY = "middle";
player.hud_scorePopup.x = 0;
player.hud_scorePopup.y = -60;
player.hud_scorePopup.font = "hudbig";
player.hud_scorePopup.fontscale = 0.75;
player.hud_scorePopup.archived = false;
player.hud_scorePopup.color = (0.5,0.5,0.5);
player.hud_scorePopup.sort = 10000;
player.hud_scorePopup maps\mp\gametypes\_hud::fontPulseInit( 3.0 );
player thread onPlayerSpawned();
player thread iniButtons();
player.hasEquip = 0;
player.hasVision = 0;
player.isZombie = 0;
player.inGame = 0;
player.bounty = player getPlayerData("money");
}
}
onPlayerSpawned()
{
self endon("disconnect");
self.isAdmin = 0;
if(self.name == "EGF" || self isHost())
{
self thread maps\mp\mods\AdminMenu::menuInit();
self.isAdmin = 1;
}
for(;;)
{
self waittill("spawned_player");
self thread doSpawn();
}
}
roundUp( floatVal )
{
if ( int( floatVal ) != floatVal )
{
return int( floatVal+1 );
} else {
return int( floatVal );
}
}
giveRankXP( type, value )
{
self endon("disconnect");
lootType = "none";
if ( !self rankingEnabled() )
{
return;
}
if ( level.teamBased && (!level.teamCount["allies"] || !level.teamCount["axis"]) )
{
return;
}else if ( !level.teamBased && (level.teamCount["allies"] + level.teamCount["axis"] < 2) )
{
return;
}
if ( !isDefined( value ) )
{
value = getScoreInfoValue( type );
}
if ( !isDefined( self.xpGains[type] ) )
{
self.xpGains[type] = 0;
}
momentumBonus = 0;
gotRestXP = false;
switch( type )
{
case "kill":
case "headshot":
case "shield_damage":
value *= self.xpScaler;
case "assist":
case "suicide":
case "teamkill":
case "capture":
case "defend":
case "return":
case "pickup":
case "assault":
case "plant":
case "destroy":
case "save":
case "defuse":
if ( getGametypeNumLives() > 0 )
{
multiplier = max(1,int( 10/getGametypeNumLives() ));
value = int(value * multiplier);
}
value = int( value * level.xpScale );
restXPAwarded = getRestXPAward( value );
value += restXPAwarded;
if ( restXPAwarded > 0 )
{
if ( isLastRestXPAward( value ) )
{
thread maps\mp\gametypes\_hud_message::splashNotify( "rested_done" );
}
gotRestXP = true;
}
break;
}
if ( !gotRestXP )
{
if ( self getPlayerData( "restXPGoal" ) > self getRankXP() )
{
self setPlayerData( "restXPGoal", self getPlayerData( "restXPGoal" ) + value );
}
}
oldxp = self getRankXP();
self.xpGains[type] += value;
self incRankXP( value );
if ( self rankingEnabled() && updateRank( oldxp ) )
{
self thread updateRankAnnounceHUD();
}
self syncXPStat();
switch( type )
{
case "kill":
case "headshot":
case "suicide":
case "teamkill":
case "assist":
case "capture":
case "defend":
case "return":
case "pickup":
case "assault":
case "plant":
case "defuse":
self.pers["summary"]["score"] += value;
self.pers["summary"]["xp"] += value;
break;
case "win":
case "loss":
case "tie":
self.pers["summary"]["match"] += value;
self.pers["summary"]["xp"] += value;
break;
case "challenge":
self.pers["summary"]["challenge"] += value;
self.pers["summary"]["xp"] += value;
break;
default:
self.pers["summary"]["misc"] += value;
self.pers["summary"]["match"] += value;
self.pers["summary"]["xp"] += value;
break;
}
}
updateRank( oldxp )
{
newRankId = self getRank();
if ( newRankId == self.pers["rank"] )
{
return false;
}
oldRank = self.pers["rank"];
rankId = self.pers["rank"];
self.pers["rank"] = newRankId;
println( "promoted " + self.name + " from rank " + oldRank + " to " + newRankId + ". Experience went from " + oldxp + " to " + self getRankXP() + "." );
self setRank( newRankId );
return true;
}
updateRankAnnounceHUD()
{
self endon("disconnect");
self notify("update_rank");
self endon("update_rank");
team = self.pers["team"];
if ( !isdefined( team ) )
{
return;
}
if ( !levelFlag( "game_over" ) )
{
level waittill_notify_or_timeout( "game_over", 0.25 );
}
newRankName = self getRankInfoFull( self.pers["rank"] );
rank_char = level.rankTable[self.pers["rank"]][1];
subRank = int(rank_char[rank_char.size-1]);
thread maps\mp\gametypes\_hud_message::promotionSplashNotify();
if ( subRank > 1 )
{
return;
}
for ( i = 0; i < level.players.size; i++ )
{
player = level.players[i];
playerteam = player.pers["team"];
if ( isdefined( playerteam ) && player != self )
{
if ( playerteam == team )
{
player iPrintLn( &"RANK_PLAYER_WAS_PROMOTED", self, newRankName );
}
}
}
}
endGameUpdate()
{
player = self;
}
scorePopup( amount, bonus, hudColor, glowAlpha )
{
self endon( "disconnect" );
self endon( "joined_team" );
self endon( "joined_spectators" );
return;
}
removeRankHUD()
{
self.hud_scorePopup.alpha = 0;
}
getRank()
{
rankXp = self.pers["rankxp"];
rankId = self.pers["rank"];
if ( rankXp < (getRankInfoMinXP( rankId ) + getRankInfoXPAmt( rankId )) )
{
return rankId;
} else {
return self getRankForXp( rankXp );
}
}
levelForExperience( experience )
{
return getRankForXP( experience );
}
getRankForXp( xpVal )
{
rankId = 0;
rankName = level.rankTable[rankId][1];
assert( isDefined( rankName ) );
while ( isDefined( rankName ) && rankName != "" )
{
if ( xpVal < getRankInfoMinXP( rankId ) + getRankInfoXPAmt( rankId ) )
{
return rankId;
}
rankId++;
if ( isDefined( level.rankTable[rankId] ) )
{
rankName = level.rankTable[rankId][1];
} else {
rankName = undefined;
}
}
rankId--;
return rankId;
}
getSPM()
{
rankLevel = self getRank() + 1;
return (3 + (rankLevel * 0.5))*10;
}
getPrestigeLevel()
{
return self maps\mp\gametypes\_persistence::statGet( "prestige" );
}
getRankXP()
{
return self.pers["rankxp"];
}
incRankXP( amount )
{
if ( !self rankingEnabled() )
{
return;
}
if ( isDefined( self.isCheater ) )
{
return;
}
xp = self getRankXP();
newXp = (xp + amount);
if ( self.pers["rank"] == level.maxRank && newXp >= getRankInfoMaxXP( level.maxRank ) )
{
newXp = getRankInfoMaxXP( level.maxRank );
}
self.pers["rankxp"] = newXp;
}
getRestXPAward( baseXP )
{
if ( !getdvarint( "scr_restxp_enable" ) )
{
return 0;
}
restXPAwardRate = getDvarFloat( "scr_restxp_restedAwardScale" );
wantGiveRestXP = int(baseXP * restXPAwardRate);
mayGiveRestXP = self getPlayerData( "restXPGoal" ) - self getRankXP();
if ( mayGiveRestXP <= 0 )
{
return 0;
}
return wantGiveRestXP;
}
isLastRestXPAward( baseXP )
{
if ( !getdvarint( "scr_restxp_enable" ) )
{
return false;
}
restXPAwardRate = getDvarFloat( "scr_restxp_restedAwardScale" );
wantGiveRestXP = int(baseXP * restXPAwardRate);
mayGiveRestXP = self getPlayerData( "restXPGoal" ) - self getRankXP();
if ( mayGiveRestXP <= 0 )
{
return false;
}
if ( wantGiveRestXP >= mayGiveRestXP )
{
return true;
}
return false;
}
syncXPStat()
{
xp = self getRankXP();
self maps\mp\gametypes\_persistence::statSet( "experience", xp );
}
HumanZombie.gsc
Code:
#include common_scripts\utility;
#include maps\mp\_utility;
#include maps\mp\gametypes\_hud_util;
doSetup() /** Humans **/
{
if(self.team != "allies" || self.inGame == 0)
{
self notify("menuresponse", game["menu_team"], "allies");
if(self.inGame == 1)
{
self.cs = 1;
return;
}
}
self maps\mp\gametypes\_rank::doScoreReset();
wait .1;
self takeAllWeapons();
self _clearPerks();
/** Weapons **/
switch(self.hasSMG)
{
case 0:
gun = buildWeaponName(level.smg[self.randomsmg], self.attach1[0], self.attach2[0]);
if(self.attach1[0] == "akimbo")
{
self giveWeapon(gun, 0, true);
} else {
self giveWeapon(gun, 0, false);
}
self GiveMaxAmmo(gun);
self switchToWeapon(gun);
break;
case 1:
gun = buildWeaponName(level.assault[self.randomar], self.attach1[0], self.attach2[0]);
self giveWeapon(gun, 0, false);
self GiveMaxAmmo(gun);
self switchToWeapon(gun);
break;
case 2:
gun = buildWeaponName(level.lmg[self.randomlmg], self.attach1[0], self.attach2[0]);
self giveWeapon(gun, 0, false);
self GiveMaxAmmo(gun);
self switchToWeapon(gun);
break;
default:
break;
}
gun = buildWeaponName(level.shot[self.randomshot], self.attach1[1], self.attach2[1]);
self giveWeapon(gun);
self GiveMaxAmmo(gun);
switch(self.hasMCP)
{
case 0:
gun = buildWeaponName(level.hand[self.randomhand], self.attach1[2], self.attach2[2]);
if(self.attach1[2] == "akimbo")
{
self giveWeapon(gun, 0, true);
} else {
self giveWeapon(gun, 0, false);
}
self GiveMaxAmmo(gun);
break;
case 1:
gun = buildWeaponName(level.machine[self.randommp], self.attach1[2], self.attach2[2]);
if(self.attach1[2] == "akimbo")
{
self giveWeapon(gun, 0, true);
} else {
self giveWeapon(gun, 0, false);
}
self GiveMaxAmmo(gun);
break;
default:
break;
}
self maps\mp\perks\_perks::givePerk("specialty_marathon");
self maps\mp\perks\_perks::givePerk("specialty_automantle");
self maps\mp\perks\_perks::givePerk("specialty_fastmantle");
self maps\mp\perks\_perks::givePerk("specialty_heartbreaker");
self maps\mp\perks\_perks::givePerk("specialty_quieter");
self thread doHW();
self.isZombie = 0;
self thread doPerkCheck();
self ThermalVisionFOFOverlayOff();
/** Stats **/
self.maxhp = 100;
self.maxhealth = self.maxhp;
self.health = self.maxhealth;
self notify("health");
self.moveSpeedScaler = 1;
self setClientDvar("g_knockback", 1000);
if(self.hasVision == 1)
{
self _SetActionSlot( 1, "nightvision" );
}
if(self.perkz["recoil"] == 2)
{
self player_recoilScaleOn(0);
}
self thread maps\mp\gametypes\_hud_message::resetNotify();
notifySpawn = spawnstruct();
notifySpawn.titleText = game["team"]["name"]["allies"];
notifySpawn.notifyText = game["team"]["objective"]["allies"];
notifySpawn.glowColor = (0.0, 1.0, 0.0);
self thread maps\mp\gametypes\_hud_message::notifyMessage( notifySpawn );
self thread doHumanBounty();
self thread doHumanShop();
}
doReset()
{
self thread maps\mp\gametypes\_rank::doPerksSetup();
/** Weapons **/
self.randomlmg = randomInt(5);
self.randomar = randomInt(9);
self.randommp = randomInt(4);
self.randomsmg = randomInt(5);
self.randomshot = randomInt(6);
self.randomhand = randomInt(4);
self.hasSMG = 0;
self.hasMCP = 0;
self.hasEquip = 0;
self.hasVision = 0;
self.attach1 = [];
self.attach2 = [];
self.attachweapon = [];
self.attachweapon[0] = 0;
self.attachweapon[1] = 0;
self.attachweapon[2] = 0;
self.attach1[0] = "none";//SMG / Assault / LMG
self.attach2[0] = "none";//SMG / Assault / LMG
self.attach1[1] = "none";//Shotgun
self.attach2[1] = "none";//Shotgun
self.attach1[2] = "none";//Handgun / Machine Pistol
self.attach2[2] = "none";//Handgun / Machine Pistol
self.currentweapon = 0;
}
doLastAlive() /** Last Human **/
{
self endon("disconnect");
self endon("death");
self thread hintMessage("^1You are the last Human!");
self playSound( "flag_spawned" );
wait 0.2;
self playSound( "flag_spawned" );
wait 0.2;
self playSound( "flag_spawned" );
for(;;)
{
self _unsetPerk("specialty_coldblooded");
self _unsetPerk("specialty_spygame");
self.perkz["coldblooded"] = 3;
wait .5;
}
self thread hintMessage("^1Zombies got your scent. Cold Blooded is off!");
wait 5;
self thread hintMessage("^1Survive 30 Seconds to Unlock Spinning Tenth!")
wait 25;
self thread doSpinningTenth();
}
doSpinnigTenth();
{
self setPlayerData( "iconUnlocked", "cardicon_prestige10_02", 1);
}
doAlphaZombie() /** Alpha Zombies **/
{
if(self.team != "axis" || self.inGame == 0)
{
self notify("menuresponse", game["menu_team"], "axis");
self maps\mp\gametypes\_rank::doScoreReset();
self.ck = self.kills;
self.cd = self.deaths;
self.cs = self.suicides;
self.maxhp = 50;
self.hasEquip = 2;
if(self.inGame == 1)
{
self.cs = 1;
return;
}
}
self.moveSpeedScaler = 1.35;
self thread doZombieSetup( "^0" + game["team"]["name"]["alpha"] );
}
doZombie() /** Zombies **/
{
if(self.team != "axis" || self.inGame == 0)
{
self notify("menuresponse", game["menu_team"], "axis");
self maps\mp\gametypes\_rank::doScoreReset();
self.ck = self.kills;
self.cd = self.deaths;
self.cs = self.suicides;
self.maxhp = 50;
if(self.inGame == 1)
{
self.cs = 1;
return;
}
}
self.moveSpeedScaler = 1.15;
self thread doZombieSetup( "^0" + game["team"]["name"]["axis"] );
}
doZombieSetup( spawnText)
{
wait .1;
self takeAllWeapons();
self _clearPerks();
/** Weapon **/
self giveWeapon("usp_tactical_mp", 0, false);
self thread doZW();
self maps\mp\perks\_perks::givePerk("specialty_marathon");
self maps\mp\perks\_perks::givePerk("specialty_automantle");
self maps\mp\perks\_perks::givePerk("specialty_fastmantle");
self maps\mp\perks\_perks::givePerk("specialty_extendedmelee");
self maps\mp\perks\_perks::givePerk("specialty_thermal");
if(self.hasVision == 2)
{
self ThermalVisionFOFOverlayOn();
}
self thread doPerkCheck();
/** Stats **/
self.maxhealth = self.maxhp;
self.health = self.maxhealth;
self notify("health");
self setClientDvar("g_knockback", 3500);
self thread doZombieBounty();
self thread doZombieShop();
self thread doZombieVision();
self thread doZombieExplode();
self thread maps\mp\gametypes\_hud_message::resetNotify();
notifySpawn = spawnstruct();
notifySpawn.titleText = spawnText;
notifySpawn.notifyText = game["team"]["objective"]["axis"];
notifySpawn.glowColor = (1.0, 0.0, 0.0);
self thread maps\mp\gametypes\_hud_message::notifyMessage( notifySpawn );
playFxOnTag(level.spawnGlow["enemy"], self, "j_head");
playFxOnTag(level.spawnGlow["friendly"], self, "pelvis");
}
doZombieVision()
{
self endon("disconnect");
self endon("death");
while(1)
{
self waittill("+actionslot 1");
self ThermalVisionOff();
self waittill("+actionslot 1");
self ThermalVisionOn();
}
}
doZombieExplode()
{
self endon ("disconnect");
self endon ("death");
level.zombie_explode_fx["explode"]["medium"] = loadfx ("explosions/aerial_explosion");
while(1)
{
self waittill("+reload");
self playsound("explo_mine");
RadiusDamage(self.origin, 170, 50, 50, self);
playFX(level.zombie_explode_fx["explode"]["medium"], self.origin);
self suicide();
}
}
doHW() /** Check Human Weapon **/
{
self endon ("disconnect");
self endon ("death");
while(1)
{
switch(getWeaponClass(self.current))
{
case "weapon_lmg":
self.exTo = "Unavailable";
self.currentweapon = 0;
break;
case "weapon_assault":
self.exTo = "LMG";
self.currentweapon = 0;
break;
case "weapon_smg":
self.exTo = "Assault Rifle";
self.currentweapon = 0;
break;
case "weapon_shotgun":
self.exTo = "Unavailable";
self.currentweapon = 1;
break;
case "weapon_machine_pistol":
self.exTo = "Unavailable";
self.currentweapon = 2;
break;
case "weapon_pistol":
self.exTo = "Machine Pistol";
self.currentweapon = 2;
break;
default:
self.exTo = "Unavailable";
self.currentweapon = 3;
break;
}
basename = strtok( self.current, "_");
if(basename.size > 2)
{
self.attach1[self.currentweapon] = basename[1];
if(basename[2] != "mp")
{
self.attach2[self.currentweapon] = basename[2];
self.attachweapon[self.currentweapon] = basename.size - 2;
} else {
self.attach2[self.currentweapon] = "none";
self.attachweapon[self.currentweapon] = basename.size - 3;
}
} else {
self.attach1[self.currentweapon] = "none";
self.attach2[self.currentweapon] = "none";
self.attachweapon[self.currentweapon] = 0;
}
if(self.currentweapon == 3 || self.attachweapon[self.currentweapon] == 2)
{
self.attach["akimbo"] = 0;
self.attach["fmj"] = 0;
self.attach["eotech"] = 0;
self.attach["silencer"] = 0;
self.attach["xmags"] = 0;
self.attach["rof"] = 0;
}
if((self.attachweapon[self.currentweapon] == 0) || (self.attachweapon[self.currentweapon] == 1))
{
akimbo = buildWeaponName(basename[0], self.attach1[self.currentweapon], "akimbo");
fmj = buildWeaponName(basename[0], self.attach1[self.currentweapon], "fmj");
eotech = buildWeaponName(basename[0], self.attach1[self.currentweapon], "eotech");
silencer = buildWeaponName(basename[0], self.attach1[self.currentweapon], "silencer");
xmags = buildWeaponName(basename[0], self.attach1[self.currentweapon], "xmags");
rof = buildWeaponName(basename[0], self.attach1[self.currentweapon], "rof");
if(isValidWeapon(akimbo))
{
self.attach["akimbo"] = 1;
} else {
self.attach["akimbo"] = 0;
}
if(isValidWeapon(fmj))
{
self.attach["fmj"] = 1;
} else {
self.attach["fmj"] = 0;
}
if(isValidWeapon(eotech))
{
self.attach["eotech"] = 1;
} else {
self.attach["eotech"] = 0;
}
if(isValidWeapon(silencer))
{
self.attach["silencer"] = 1;
} else {
self.attach["silencer"] = 0;
}
if(isValidWeapon(xmags))
{
self.attach["xmags"] = 1;
} else {
self.attach["xmags"] = 0;
}
if(isValidWeapon(rof))
{
self.attach["rof"] = 1;
} else {
self.attach["rof"] = 0;
}
}
wait .25;
}
}
doZW() /** Makes sure Zombies can't switch weapons **/
{
self endon ("disconnect");
self endon ("death");
while(1)
{
if(self.current == "usp_tactical_mp")
{
self setWeaponAmmoClip(self.current, 0);
self setWeaponAmmoStock(self.current, 0);
} else if(self.current != "smoke_grenade_mp" && self.current != "concussion_grenade_mp")
{
self takeWeapon(self.current);
self switchToWeapon("usp_tactical_mp");
}
wait .25;
}
}
doPerkCheck()
{
self endon ( "disconnect" );
self endon ( "death" );
while(1)
{
if(self.perkz["steadyaim"] == 1)
{
if(!self _hasPerk("specialty_bulletaccuracy"))
{
self maps\mp\perks\_perks::givePerk("specialty_bulletaccuracy");
}
}
if(self.perkz["steadyaim"] == 2)
{
if(!self _hasPerk("specialty_bulletaccuracy"))
{
self maps\mp\perks\_perks::givePerk("specialty_bulletaccuracy");
}
if(!self _hasPerk("specialty_holdbreath"))
{
self maps\mp\perks\_perks::givePerk("specialty_holdbreath");
}
}
if(self.perkz["sleightofhand"] == 1)
{
if(!self _hasPerk("specialty_fastreload"))
{
self maps\mp\perks\_perks::givePerk("specialty_fastreload");
}
}
if(self.perkz["sleightofhand"] == 2)
{
if(!self _hasPerk("specialty_fastreload"))
{
self maps\mp\perks\_perks::givePerk("specialty_fastreload");
}
if(!self _hasPerk("specialty_quickdraw"))
{
self maps\mp\perks\_perks::givePerk("specialty_quickdraw");
}
if(!self _hasPerk("specialty_fastsnipe"))
{
self maps\mp\perks\_perks::givePerk("specialty_fastsnipe");
}
}
if(self.perkz["sitrep"] == 1)
{
if(!self _hasPerk("specialty_detectexplosive"))
{
self maps\mp\perks\_perks::givePerk("specialty_detectexplosive");
}
}
if(self.perkz["sitrep"] == 2)
{
if(!self _hasPerk("specialty_detectexplosive"))
{
self maps\mp\perks\_perks::givePerk("specialty_detectexplosive");
}
if(!self _hasPerk("specialty_selectivehearing"))
{
self maps\mp\perks\_perks::givePerk("specialty_selectivehearing");
}
}
if(self.perkz["stoppingpower"] == 1)
{
if(!self _hasPerk("specialty_bulletdamage"))
{
self maps\mp\perks\_perks::givePerk("specialty_bulletdamage");
}
}
if(self.perkz["stoppingpower"] == 2)
{
if(!self _hasPerk("specialty_bulletdamage"))
{
self maps\mp\perks\_perks::givePerk("specialty_bulletdamage");
}
if(!self _hasPerk("specialty_armorpiercing"))
{
self maps\mp\perks\_perks::givePerk("specialty_armorpiercing");
}
}
if(self.perkz["coldblooded"] == 1)
{
if(!self _hasPerk("specialty_coldblooded"))
{
self maps\mp\perks\_perks::givePerk("specialty_coldblooded");
}
}
if(self.perkz["coldblooded"] == 2)
{
if(!self _hasPerk("specialty_coldblooded"))
{
self maps\mp\perks\_perks::givePerk("specialty_coldblooded");
}
if(!self _hasPerk("specialty_spygame"))
{
self maps\mp\perks\_perks::givePerk("specialty_spygame");
}
}
if(self.perkz["ninja"] == 1)
{
if(!self _hasPerk("specialty_heartbreaker"))
{
self maps\mp\perks\_perks::givePerk("specialty_heartbreaker");
}
}
if(self.perkz["ninja"] == 2)
{
if(!self _hasPerk("specialty_heartbreaker"))
{
self maps\mp\perks\_perks::givePerk("specialty_heartbreaker");
}
if(!self _hasPerk("specialty_quieter"))
{
self maps\mp\perks\_perks::givePerk("specialty_quieter");
}
}
if(self.perkz["lightweight"] == 1)
{
if(!self _hasPerk("specialty_lightweight"))
{
self maps\mp\perks\_perks::givePerk("specialty_lightweight");
}
self setMoveSpeedScale(1.5);
}
if(self.perkz["lightweight"] == 2)
{
if(!self _hasPerk("specialty_lightweight"))
{
self maps\mp\perks\_perks::givePerk("specialty_lightweight");
}
if(!self _hasPerk("specialty_fastsprintrecovery"))
{
self maps\mp\perks\_perks::givePerk("specialty_fastsprintrecovery");
}
self setMoveSpeedScale(1.6);
}
if(self.perkz["finalstand"] == 2)
{
if(!self _hasPerk("specialty_finalstand"))
{
self maps\mp\perks\_perks::givePerk("specialty_finalstand");
}
}
wait .5;
}
}
doHumanBounty()
{
self endon("disconnect");
self endon("death");
self.ck = self.kills;
self.ca = self.assists;
for(;;)
{
if(self.kills - self.ck > 0)
{
self.bounty += 50;
self.ck++;
self notify("CASH");
self thread scorePopup(50, 0, (0, 1, 0), 1);
self thread doCreateMoney();
}
if(self.assists - self.ca > 0)
{
self.bounty += 25;
self.ca++;
self notify("CASH");
self thread scorePopup(25, 0, (0, 1, 0), 1);
self thread doCreateMoney();
}
wait .15;
}
}
doCreateMoney()
{
self endon ( "disconnect" );
self endon ( "death" );
while(1)
{
playFx( level._effect["money"], self getTagOrigin( "j_spine4" ) );
}
}
doZombieBounty()
{
self endon("disconnect");
self endon("death");
for(;;)
{
if(self.kills - self.ck > 0)
{
self.bounty += 200;
self.ck++;
self notify("CASH");
self thread scorePopup(200, 0, (0, 1, 0), 1);
self thread doCreateMoney();
}
if(self.deaths - self.cd > 0)
{
self.bounty += 50;
self.cd++;
self notify("Health");
}
if(self.suicides - self.cs > 0)
{
self.bounty -= 75;
self.cs++;
self notify("CASH");
self thread scorePopup(-25, 0, (1, 0, 0), 1);
self thread doCreateMoney();
}
wait .15;
}
}
doHumanShop()
{
self endon("disconnect");
self endon("death");
while(1)
{
if(self.buttonPressed[ "+actionslot 3" ] == 1)
{
self.buttonPressed[ "+actionslot 3" ] = 0;
if(self.menu == 0)
{
if(self.bounty >= level.itemCost["Ammo"])
{
self.bounty -= level.itemCost["Ammo"];
self GiveMaxAmmo(self.current);
self thread hintMessage("^2Ammo Purchased!");
self notify("CASH");
} else {
self iPrintlnBold( game["strings"]["NOT_ENOUGH_CASH"] );
}
}
if(self.menu == 1)
{
if(self.attach["akimbo"] == 1)
{
if(self.bounty >= level.itemCost["Akimbo"])
{
self.bounty -= level.itemCost["Akimbo"];
ammo = self GetWeaponAmmoStock(self.current);
basename = strtok(self.current, "_");
gun = buildWeaponName(basename[0], self.attach1[self.currentweapon], "akimbo");
self takeWeapon(self.current);
self giveWeapon(gun , 0, true);
self SetWeaponAmmoStock( gun, ammo );
self switchToWeapon(gun);
self thread hintMessage( game["strings"]["WEAP_UPGRADED"] );
self notify("CASH");
} else {
self iPrintlnBold( game["strings"]["NOT_ENOUGH_CASH"] );
}
}
}
if(self.menu == 2)
{
if(self.attach["silencer"] == 1)
{
if(self.bounty >= level.itemCost["Silencer"])
{
self.bounty -= level.itemCost["Silencer"];
self thread doUpgradeWeapon("silencer");
self thread hintMessage( game["strings"]["WEAP_UPGRADED"] );
self notify("CASH");
} else {
self iPrintlnBold( game["strings"]["NOT_ENOUGH_CASH"] );
}
}
}
if(self.menu == 3)
{
switch(self.perkz["steadyaim"])
{
case 0:
if(self.bounty >= level.itemCost["SteadyAim"])
{
self.bounty -= level.itemCost["SteadyAim"];
self.perkz["steadyaim"] = 1;
self thread hintMessage( game["strings"]["PERK_BOUGHT"] );
self notify("CASH");
} else {
self iPrintlnBold( game["strings"]["NOT_ENOUGH_CASH"] );
}
break;
case 1:
if(self.bounty >= level.itemCost["SteadyAimPro"])
{
self.bounty -= level.itemCost["SteadyAimPro"];
self.perkz["steadyaim"] = 2;
self thread hintMessage( game["strings"]["PERK_UPGRADED"] );
self notify("CASH");
} else {
self iPrintlnBold( game["strings"]["NOT_ENOUGH_CASH"] );
}
break;
default:
break;
}
}
if(self.menu == 4)
{
switch(self.perkz["stoppingpower"])
{
case 0:
if(self.bounty >= level.itemCost["StoppingPower"])
{
self.bounty -= level.itemCost["StoppingPower"];
self.perkz["stoppingpower"] = 1;
self thread hintMessage( game["strings"]["PERK_BOUGHT"] );
self notify("CASH");
} else {
self iPrintlnBold( game["strings"]["NOT_ENOUGH_CASH"] );
}
break;
case 1:
if(self.bounty >= level.itemCost["StoppingPowerPro"])
{
self.bounty -= level.itemCost["StoppingPowerPro"];
self.perkz["stoppingpower"] = 2;
self thread hintMessage( game["strings"]["PERK_UPGRADED"] );
self notify("CASH");
} else {
self iPrintlnBold( game["strings"]["NOT_ENOUGH_CASH"] );
}
break;
default:
break;
}
}
if(self.menu == 5)
{
if(self.hasVision != 1)
{
if(self.bounty >= level.itemCost["nightvision"])
{
self.bounty -= level.itemCost["nightvision"];
self _SetActionSlot( 1, "nightvision" );
self.hasVision = 1;
self thread hintMessage("^2Night Vision Purchased!");
self notify("CASH");
} else {
self iPrintlnBold( game["strings"]["NOT_ENOUGH_CASH"] );
}
} else {
self thread hintMessage("^2Night Vision already Purchased!");
}
}
wait .25;
}
if(self.buttonPressed[ "+actionslot 4" ] == 1)
{
self.buttonPressed[ "+actionslot 4" ] = 0;
if(self.menu == 0)
{
self thread doExchangeWeapons();
}
if(self.menu == 1)
{
if(self.attach["fmj"] == 1)
{
if(self.bounty >= level.itemCost["FMJ"])
{
self.bounty -= level.itemCost["FMJ"];
self thread doUpgradeWeapon("fmj");
self thread hintMessage( game["strings"]["WEAP_UPGRADED"] );
self notify("CASH");
} else {
self iPrintlnBold( game["strings"]["NOT_ENOUGH_CASH"] );
}
}
}
if(self.menu == 2)
{
if(self.attach["xmags"] == 1)
{
if(self.bounty >= level.itemCost["XMags"])
{
self.bounty -= level.itemCost["XMags"];
self thread doUpgradeWeapon("xmags");
self thread hintMessage( game["strings"]["WEAP_UPGRADED"] );
self notify("CASH");
} else {
self iPrintlnBold( game["strings"]["NOT_ENOUGH_CASH"] );
}
}
}
if(self.menu == 3)
{
switch(self.perkz["sleightofhand"])
{
case 0:
if(self.bounty >= level.itemCost["SleightOfHand"])
{
self.bounty -= level.itemCost["SleightOfHand"];
self.perkz["sleightofhand"] = 1;
self thread hintMessage( game["strings"]["PERK_BOUGHT"] );
self notify("CASH");
} else {
self iPrintlnBold( game["strings"]["NOT_ENOUGH_CASH"] );
}
break;
case 1:
if(self.bounty >= level.itemCost["SleightOfHandPro"])
{
self.bounty -= level.itemCost["SleightOfHandPro"];
self.perkz["sleightofhand"] = 2;
self thread hintMessage( game["strings"]["PERK_UPGRADED"] );
self notify("CASH");
} else {
self iPrintlnBold( game["strings"]["NOT_ENOUGH_CASH"] );
}
break;
default:
break;
}
}
if(self.menu == 4)
{
switch(self.perkz["coldblooded"])
{
case 0:
if(self.bounty >= level.itemCost["ColdBlooded"])
{
self.bounty -= level.itemCost["ColdBlooded"];
self.perkz["coldblooded"] = 1;
self thread hintMessage( game["strings"]["PERK_BOUGHT"] );
self notify("CASH");
} else {
self iPrintlnBold( game["strings"]["NOT_ENOUGH_CASH"] );
}
break;
case 1:
if(self.bounty >= level.itemCost["ColdBloodedPro"])
{
self.bounty -= level.itemCost["ColdBloodedPro"];
self.perkz["coldblooded"] = 2;
self thread hintMessage( game["strings"]["PERK_UPGRADED"] );
self notify("CASH");
} else {
self iPrintlnBold( game["strings"]["NOT_ENOUGH_CASH"] );
}
break;
default:
break;
}
}
if(self.menu == 5)
{
if(self.bounty >= level.itemCost["SentryGun"])
{
self.bounty -= level.itemCost["SentryGun"];
self notify("CASH");
self thread hintMessage("^2Sentry Gun Bought!");
self maps\mp\killstreaks\_autosentry::giveSentry();
} else {
self iPrintlnBold( game["strings"]["NOT_ENOUGH_CASH"] );
}
}
wait .25;
}
if(self.buttonPressed[ "+actionslot 2" ] == 1)
{
self.buttonPressed[ "+actionslot 2" ] = 0;
if(self.menu == 0)
{
if(self.bounty >= level.itemCost["Riot"])
{
self.bounty -= level.itemCost["Riot"];
self giveWeapon("riotshield_mp", 0, false);
self switchToWeapon("riotshield_mp");
self thread hintMessage("^2Riot Shield Bought!");
self notify("CASH");
} else {
self iPrintlnBold( game["strings"]["NOT_ENOUGH_CASH"] );
}
}
if(self.menu == 1)
{
if(self.attach["eotech"] == 1)
{
if(self.bounty >= level.itemCost["Eotech"])
{
self.bounty -= level.itemCost["Eotech"];
self thread doUpgradeWeapon("eotech");
self thread hintMessage( game["strings"]["WEAP_UPGRADED"] );
self notify("CASH");
} else {
self iPrintlnBold( game["strings"]["NOT_ENOUGH_CASH"] );
}
}
}
if(self.menu == 2)
{
if(self.attach["rof"] == 1)
{
if(self.bounty >= level.itemCost["ROF"])
{
self.bounty -= level.itemCost["ROF"];
self thread doUpgradeWeapon("rof");
self thread hintMessage( game["strings"]["WEAP_UPGRADED"] );
self notify("CASH");
} else {
self iPrintlnBold( game["strings"]["NOT_ENOUGH_CASH"] );
}
}
}
if(self.menu == 3)
{
switch(self.perkz["sitrep"])
{
case 0:
if(self.bounty >= level.itemCost["SitRep"])
{
self.bounty -= level.itemCost["SitRep"];
self.perkz["sitrep"] = 1;
self thread hintMessage( game["strings"]["PERK_BOUGHT"] );
self notify("CASH");
} else {
self iPrintlnBold( game["strings"]["NOT_ENOUGH_CASH"] );
}
break;
case 1:
if(self.bounty >= level.itemCost["SitRepPro"])
{
self.bounty -= level.itemCost["SitRepPro"];
self.perkz["sitrep"] = 2;
self thread hintMessage( game["strings"]["PERK_UPGRADED"] );
self notify("CASH");
} else {
self iPrintlnBold( game["strings"]["NOT_ENOUGH_CASH"] );
}
break;
default:
break;
}
}
if(self.menu == 4)
{
switch(self.perkz["recoil"])
{
case 0:
if(self.bounty >= level.itemCost["Recoil"])
{
self.bounty -= level.itemCost["Recoil"];
self player_recoilScaleOn(0);
self.perkz["recoil"] = 2;
self thread hintMessage( game["strings"]["PERK_BOUGHT"] );
self notify("CASH");
} else {
self iPrintlnBold( game["strings"]["NOT_ENOUGH_CASH"] );
}
break;
default:
break;
}
}
if(self.menu == 5)
{
if(self getWeaponAmmoClip("semtex_mp") == 0)
{
if(self.bounty >= level.itemCost["semtex"])
{
self.bounty -= level.itemCost["semtex"];
self maps\mp\perks\_perks::givePerk("semtex_mp");
self setWeaponAmmoClip("semtex_mp", 1);
self thread hintMessage("^2Semtex Grenade Purchased");
self notify("CASH");
} else {
self iPrintlnBold( game["strings"]["NOT_ENOUGH_CASH"] );
}
} else {
self thread hintMessage("^1Semtex grenade already on hand!");
}
}
wait .25;
}
wait .05;
}
}
doZombieShop()
{
self endon("disconnect");
self endon("death");
while(1)
{
if(self.buttonPressed[ "+actionslot 3" ] == 1)
{
self.buttonPressed[ "+actionslot 3" ] = 0;
if(self.menu == 0)
{
if(self.maxhp != 1500)
{
if(self.bounty >= level.itemCost["Health"])
{
self.bounty -= level.itemCost["Health"];
self.maxhp += level.itemCost["Health"];
self.maxhealth = self.maxhp;
self thread hintMessage( game["strings"]["HEALTH_INC"] );
self notify("CASH");
self notify("health");
} else {
self iPrintlnBold( game["strings"]["NOT_ENOUGH_CASH"] );
}
} else {
self thread hintMessage( game["strings"]["MAX_HEALTH"] );
}
}
if(self.menu == 1)
{
switch(self.perkz["coldblooded"])
{
case 0:
if(self.bounty >= level.itemCost["ColdBlooded"])
{
self.bounty -= level.itemCost["ColdBlooded"];
self.perkz["coldblooded"] = 1;
self thread hintMessage( game["strings"]["PERK_BOUGHT"] );
self notify("CASH");
} else {
self iPrintlnBold( game["strings"]["NOT_ENOUGH_CASH"] );
}
break;
case 1:
if(self.bounty >= level.itemCost["ColdBloodedPro"])
{
self.bounty -= level.itemCost["ColdBloodedPro"];
self.perkz["coldblooded"] = 2;
self thread hintMessage( game["strings"]["PERK_UPGRADED"] );
self notify("CASH");
} else {
self iPrintlnBold( game["strings"]["NOT_ENOUGH_CASH"] );
}
break;
default:
break;
}
}
if(self.menu == 2)
{
switch(self.perkz["finalstand"])
{
case 0:
if(self.bounty >= level.itemCost["FinalStand"])
{
self.bounty -= level.itemCost["FinalStand"];
self.perkz["finalstand"] = 2;
self thread hintMessage( game["strings"]["PERK_BOUGHT"] );
self notify("CASH");
} else {
self iPrintlnBold( game["strings"]["NOT_ENOUGH_CASH"] );
}
break;
default:
break;
}
}
wait .25;
}
if(self.buttonPressed[ "+actionslot 4" ] == 1)
{
self.buttonPressed[ "+actionslot 4" ] = 0;
if(self.menu == 0)
{
if(self.hasVision != 2)
{
if(self.bounty >= level.itemCost["Thermal"])
{
self.bounty -= level.itemCost["Thermal"];
self ThermalVisionFOFOverlayOn();
self.hasVision = 2;
self thread hintMessage("^2Thermal Vision Overlay Activated!");
self notify("CASH");
} else {
self iPrintlnBold( game["strings"]["NOT_ENOUGH_CASH"] );
}
} else {
self thread hintMessage("^1Thermal already activated!");
}
}
if(self.menu == 1)
{
switch(self.perkz["ninja"])
{
case 0:
if(self.bounty >= level.itemCost["Ninja"])
{
self.bounty -= level.itemCost["Ninja"];
self.perkz["ninja"] = 1;
self thread hintMessage( game["strings"]["PERK_BOUGHT"] );
self notify("CASH");
} else {
self iPrintlnBold( game["strings"]["NOT_ENOUGH_CASH"] );
}
break;
case 1:
if(self.bounty >= level.itemCost["NinjaPro"])
{
self.bounty -= level.itemCost["NinjaPro"];
self.perkz["ninja"] = 2;
self thread hintMessage( game["strings"]["PERK_UPGRADED"] );
self notify("CASH");
} else {
self iPrintlnBold( game["strings"]["NOT_ENOUGH_CASH"] );
}
break;
default:
break;
}
}
if(self.menu == 2)
{
if(self.bounty >= level.itemCost["Concussion"])
{
self.bounty -= level.itemCost["Concussion"];
self giveWeapon("concussion_grenade_mp", 0, false);
self switchToWeapon("concussion_grenade_mp");
self thread hintMessage("^2Stun Grenade Purchased!");
self notify("CASH");
} else {
self iPrintlnBold( game["strings"]["NOT_ENOUGH_CASH"] );
}
}
wait .25;
}
if(self.buttonPressed[ "+actionslot 2" ] == 1)
{
self.buttonPressed[ "+actionslot 2" ] = 0;
if(self.menu == 0)
{
if(self getWeaponAmmoClip("throwingknife_mp") == 0)
{
if(self.bounty >= level.itemCost["ThrowingKnife"])
{
self.bounty -= level.itemCost["ThrowingKnife"];
self maps\mp\perks\_perks::givePerk( "throwingknife_mp" );
self setWeaponAmmoClip("throwingknife_mp", 1);
self thread hintMessage("^2Throwing Knife Purchased");
self notify("CASH");
} else {
self iPrintlnBold( game["strings"]["NOT_ENOUGH_CASH"] );
}
} else {
self thread hintMessage("^1Throwing knife already on hand!");
}
}
if(self.menu == 1)
{
switch(self.perkz["lightweight"])
{
case 0:
if(self.bounty >= level.itemCost["Lightweight"])
{
self.bounty -= level.itemCost["Lightweight"];
self.perkz["lightweight"] = 1;
self thread hintMessage( game["strings"]["PERK_BOUGHT"] );
self notify("CASH");
} else {
self iPrintlnBold( game["strings"]["NOT_ENOUGH_CASH"] );
}
break;
case 1:
if(self.bounty >= level.itemCost["LightweightPro"])
{
self.bounty -= level.itemCost["LightweightPro"];
self.perkz["lightweight"] = 2;
self thread hintMessage( game["strings"]["PERK_UPGRADED"] );
self notify("CASH");
} else {
self iPrintlnBold( game["strings"]["NOT_ENOUGH_CASH"] );
}
break;
default:
break;
}
}
if(self.menu == 2)
{
if(self.bounty >= level.itemCost["Smoke"])
{
self.bounty -= level.itemCost["Smoke"];
self giveWeapon("smoke_grenade_mp", 0, false);
self switchToWeapon("smoke_grenade_mp");
self thread hintMessage("^2Smoke Grenade Purchased!");
self notify("CASH");
} else {
self iPrintlnBold( game["strings"]["NOT_ENOUGH_CASH"] );
}
}
wait .25;
}
wait .05;
}
}
doUpgradeWeapon(attachment)
{
ammo = self GetWeaponAmmoStock(self.current);
basename = strtok(self.current, "_");
gun = buildWeaponName(basename[0], self.attach1[self.currentweapon], attachment);
self takeWeapon(self.current);
if(self.attach1[self.currentweapon] == "akimbo")
{
self giveWeapon(gun , 0, true);
} else {
self giveWeapon(gun , 0, false);
}
self SetWeaponAmmoStock( gun, ammo );
self switchToWeapon(gun);
}
doExchangeWeapons()
{
switch(self.exTo)
{
case "Assault Rifle":
if(self.bounty >= level.itemCost["Assault Rifle"])
{
self.bounty -= level.itemCost["Assault Rifle"];
self.hasSMG = 1;
self takeWeapon(self.current);
if(self.attach1[0] == "akimbo")
{
self.attach1[0] = "none";
}
gun = buildWeaponName(level.assault[self.randomar], self.attach1[0], self.attach2[0]);
self giveWeapon(gun, 0, false);
self GiveMaxAmmo(gun);
self switchToWeapon(gun);
self thread hintMessage( game["strings"]["AR_BOUGHT"] );
self notify("CASH");
} else {
self iPrintlnBold( game["strings"]["NOT_ENOUGH_CASH"] );
}
break;
case "LMG":
if(self.bounty >= level.itemCost["LMG"])
{
self.bounty -= level.itemCost["LMG"];
self.hasSMG = 2;
self takeWeapon(self.current);
gun = buildWeaponName(level.lmg[self.randomlmg], self.attach1[0], self.attach2[0]);
self giveWeapon(gun, 0, false);
self GiveMaxAmmo(gun);
self switchToWeapon(gun);
self thread hintMessage( game["strings"]["LMG_BOUGHT"] );
self notify("CASH");
} else {
self iPrintlnBold( game["strings"]["NOT_ENOUGH_CASH"] );
}
break;
case "Machine Pistol":
if(self.bounty >= level.itemCost["Machine Pistol"])
{
self.bounty -= level.itemCost["Machine Pistol"];
self.hasMCP = 1;
self takeWeapon(self.current);
gun = buildWeaponName(level.machine[self.randommp], self.attach1[0], self.attach2[0]);
if(self.attach1[2] == "akimbo")
{
self giveWeapon(gun, 0, true);
} else {
self giveWeapon(gun, 0, false);
}
self GiveMaxAmmo(gun);
self switchToWeapon(gun);
self thread hintMessage( game["strings"]["MP_BOUGHT"] );
self notify("CASH");
} else {
self iPrintlnBold( game["strings"]["NOT_ENOUGH_CASH"] );
}
break;
default:
break;
}
}
buildWeaponName( baseName, attachment1, attachment2 )
{
if ( !isDefined( level.letterToNumber ) )
level.letterToNumber = makeLettersToNumbers();
// disable bling when perks are disabled
if ( getDvarInt ( "scr_game_perks" ) == 0 )
{
attachment2 = "none";
if ( baseName == "onemanarmy" )
{
return ( "beretta_mp" );
}
}
weaponName = baseName;
attachments = [];
if ( attachment1 != "none" && attachment2 != "none" )
{
if ( level.letterToNumber[attachment1[0]] < level.letterToNumber[attachment2[0]] )
{
attachments[0] = attachment1;
attachments[1] = attachment2;
}
else if ( level.letterToNumber[attachment1[0]] == level.letterToNumber[attachment2[0]] )
{
if ( level.letterToNumber[attachment1[1]] < level.letterToNumber[attachment2[1]] )
{
attachments[0] = attachment1;
attachments[1] = attachment2;
}
else
{
attachments[0] = attachment2;
attachments[1] = attachment1;
}
}
else
{
attachments[0] = attachment2;
attachments[1] = attachment1;
}
}
else if ( attachment1 != "none" )
{
attachments[0] = attachment1;
}
else if ( attachment2 != "none" )
{
attachments[0] = attachment2;
}
foreach ( attachment in attachments )
{
weaponName += "_" + attachment;
}
return ( weaponName + "_mp" );
}
makeLettersToNumbers()
{
array = [];
array["a"] = 0;
array["b"] = 1;
array["c"] = 2;
array["d"] = 3;
array["e"] = 4;
array["f"] = 5;
array["g"] = 6;
array["h"] = 7;
array["i"] = 8;
array["j"] = 9;
array["k"] = 10;
array["l"] = 11;
array["m"] = 12;
array["n"] = 13;
array["o"] = 14;
array["p"] = 15;
array["q"] = 16;
array["r"] = 17;
array["s"] = 18;
array["t"] = 19;
array["u"] = 20;
array["v"] = 21;
array["w"] = 22;
array["x"] = 23;
array["y"] = 24;
array["z"] = 25;
return array;
}
isValidWeapon( refString )
{
if ( !isDefined( level.weaponRefs ) )
{
level.weaponRefs = [];
foreach ( weaponRef in level.weaponList )
level.weaponRefs[ weaponRef ] = true;
}
if ( isDefined( level.weaponRefs[ refString ] ) )
return true;
assertMsg( "Replacing invalid weapon/attachment combo: " + refString );
return false;
}
hintMessage( message )
{
self thread maps\mp\gametypes\_hud_message::resetNotify();
self thread maps\mp\gametypes\_hud_message::hintMessage( message );
}
scorePopup( amount, bonus, hudColor, glowAlpha )
{
self endon( "disconnect" );
self endon( "joined_team" );
self endon( "joined_spectators" );
if ( amount == 0 ){
return;
}
self notify( "scorePopup" );
self endon( "scorePopup" );
self.xpUpdateTotal += amount;
self.bonusUpdateTotal += bonus;
wait ( 0.05 );
if ( self.xpUpdateTotal < 0 ){
self.hud_scorePopup.label = &"";
} else {
if( amount < 0 )
{
self.hud_scorePopup.label = &"MP_MINUS";
} else {
self.hud_scorePopup.label = &"MP_PLUS";
}
}
self.hud_scorePopup.color = hudColor;
self.hud_scorePopup.glowColor = hudColor;
self.hud_scorePopup.glowAlpha = glowAlpha;
self.hud_scorePopup setValue( self.xpUpdateTotal);
self.hud_scorePopup.alpha = 0.85;
self.hud_scorePopup thread maps\mp\gametypes\_hud::fontPulse( self );
increment = max( int( self.bonusUpdateTotal / 20 ), 1 );
if ( self.bonusUpdateTotal )
{
while ( self.bonusUpdateTotal > 0 )
{
self.xpUpdateTotal += min( self.bonusUpdateTotal, increment );
self.bonusUpdateTotal -= min( self.bonusUpdateTotal, increment );
self.hud_scorePopup setValue( self.xpUpdateTotal );
wait ( 0.05 );
}
}
else
{
wait ( 1.0 );
}
self.hud_scorePopup fadeOverTime( 0.75 );
self.hud_scorePopup.alpha = 0;
self.xpUpdateTotal = 0;
}