Hey well i know this sounds far fetched and all but i was wondering if you guys think that decrypting the packets between the server and the client would be possible, we did this with MapleStory (I know there not at all the same)

Simply sniffing the packets is useless and i would also like to know how the packets are generated weather there per session or they stay the same for each match. Anyway summoners leave your thoughts below and maybe we can start up a project just for the experience of it