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  1. #1
    Dragon(H)ell's Avatar
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    How to get X Y Z Cordinates

    Hey guys

    Can someone help me please with how can I get X,Y,Z offsets ?

    I am trying to make Teleporter mark

    thx
    Last edited by Dragon(H)ell; 05-22-2012 at 04:24 PM.

  2. #2
    speedforyou's Avatar
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    i have no idea sorry

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  3. #3
    matypatty's Avatar
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    *(float*)(PlayerPointer + 0xC8) = posiX;
    *(float*)(PlayerPointer + 0xCC) = posiY;
    *(float*)(PlayerPointer + 0xD0) = posiZ;

    found in 1 minute of searching.

  4. #4
    Dragon(H)ell's Avatar
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    Quote Originally Posted by matypatty View Post
    *(float*)(PlayerPointer + 0xC8) = posiX;
    *(float*)(PlayerPointer + 0xCC) = posiY;
    *(float*)(PlayerPointer + 0xD0) = posiZ;

    found in 1 minute of searching.
    I have already saw them in another post,but i won't C&P , I need to know where did they found them

  5. #5
    matypatty's Avatar
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    Quote Originally Posted by Dragon(H)ell View Post
    I have already saw them in another post,but i won't C&P , I need to know where did they found them
    Variables. Data Types. - C++ Documentation
    Since a float is 4bytes, each of the x,y,z are 4 a part. eg: 0xC8 + 0x04 = 0xCC and so on.
    We start at 0xC8 because that is just the offset for the position information within the class.

  6. The Following User Says Thank You to matypatty For This Useful Post:

    speedforyou (05-25-2012)

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