First off, I was wondering if there was a way to turn off hacks after you exit a game. I found
Code:
bool cSettings::InGame()
{
return(*(BYTE*)GameStatus == 1);
}
So, my attempt was to do something like
Code:
if (Settings.InGame())
//Do regular hack stuff here
else
// Set menu value to off
// Set hack off
The problem is that for some reason, it is always turning the menu value and hack off. Even while in game. Any help here? The problem is that when I try to enter a game with hacks already on, the game will crash. Is there a way around this?
Secondly, why is this nametags function crashing me after being in game for approx. 5 minutes?
Code:
Tools.Memoria(( void* )( ADDR_TAGS1 ), "\x75\x05", 2 );
Tools.Memoria(( void* )( ADDR_TAGS2 ), "\x90\x25\x23\x37", 4 );
}else{
Tools.Memoria(( void* )( ADDR_TAGS1 ), "\x90\x90", 2 );
Tools.Memoria(( void* )( ADDR_TAGS2 ), "\x90\x90\x90\x90", 4 );
And lastly, does
Code:
"ModelDebug_DrawBoxes 1"
no longer work for box esp? Or am I doing something wrong?
Sorry for these noob questions, I've never done any actual hack coding before, just coding for college. Thanks in advance!