Originally Posted by
xmen
@
giniyat101
Could I know what is the string name of this:
Code:
DWORD ltplay = *(DWORD*)(cshell+0x3547B0);
And the string names of these offsets:
Code:
*(float*)(weapons+0x263C)=(float)HUGE_VAL;
*(float*)(weapons+0x2640)=(float)HUGE_VAL;
*(float*)(weapons+0x2644)=(float)HUGE_VAL;
*(float*)(weapons+0x2648)=(float)HUGE_VAL;
*(BYTE *)(weapons+0x264C)=(BYTE )HUGE_VAL;
*(BYTE *)(weapons+0x2651)=(BYTE )HUGE_VAL;
*(float*)(weapons+0x2654)=(float)HUGE_VAL;
*(float*)(weapons+0x2658)=(float)HUGE_VAL;
I want to test them in PH
@xmen learn ASM... it will help u a lot to find the addies without help of the strings, anyway here PH version (took me 5 mins only...):
Code:
DWORD ltplay = *(DWORD*)(cshell+0x3599B0);
*(float*)(weapons+0x25E8)=(float)HUGE_VAL;
*(float*)(weapons+0x25EC)=(float)HUGE_VAL;
*(float*)(weapons+0x25F0)=(float)HUGE_VAL;
*(float*)(weapons+0x25F4)=(float)HUGE_VAL;
*(BYTE*)(weapons+0x251C)=(BYTE )HUGE_VAL;
*(BYTE*)(weapons+0x25FD)=(BYTE )HUGE_VAL;
*(float*)(weapons+0x2600)=(float)HUGE_VAL;
*(float*)(weapons+0x2604)=(float)HUGE_VAL;
edit: here i found the strings "BoomType", "BoomDurationDamage", "SideEffectDamage".