Thread: CShell WTF ????

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  1. #16
    kmanev073's Avatar
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    Quote Originally Posted by darlwis View Post
    Try it and u will see it will work,and it its for Wide Char,
    Regards,
    not work nor the Basic player info , nor weapon mgr... PS: only PTC works

  2. #17
    bandi12's Avatar
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    same for me to still not loading whit the "L" same story whit "L" or whitout "L"

  3. #18
    darlwis's Avatar
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    For me is 100% Working,So Sorry dudes.

  4. #19
    Dragon(H)ell's Avatar
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    IDK what do u mean with cshell doesn't load

    but the important is my hack working fine


  5. #20
    DaRk's Avatar
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    Quote Originally Posted by darlwis View Post
    Try this:
    Code:
    DWORD CShell = (DWORD)GetModuleHandle(L"CShell.dll");
    Regards,
    that just get's the handle of CShell when it's loaded..
    @kmanev073 try LoadLibraryA

    EDIT : u can't load a Dll with the GetModuleHandle Function it gets the handle of a specified module. The module has to be loaded by a calling process...so when u do GetModuleHandleA("CShell.dll")..it doesn't load the dll...it gets the handle of the module, when it is called by a process..by handle i mean the memory inside the module..
    Last edited by DaRk; 04-16-2012 at 04:31 PM.

  6. #21
    bandi12's Avatar
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    @DaRk and how to "ust get's the handle of CShell when it's loaded" if Sleep() it's not working if you use while , do while ,recal loop's to check CShell.dll the game just not start


    Edit : whatever he load the "DWORD cshell = (DWORD)(GetModuleHandleA("CShell.dll"));" cshell it's NULL it not loaded ...

    and whit LoadLibraryA it give invalid CShell.dll ..blabla.. error
    Last edited by bandi12; 04-16-2012 at 04:41 PM.

  7. #22
    DaRk's Avatar
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    Quote Originally Posted by bandi12 View Post
    @DaRk and how to "ust get's the handle of CShell when it's loaded" if Sleep() it's not working if you use while , do while ,recal loop's to check CShell.dll the game just not start


    Edit : whatever he load the "DWORD cshell = (DWORD)(GetModuleHandleA("CShell.dll"));" cshell it's NULL it not loaded ...
    u just do this GetModuleHandleA("CShell.dll") u're done
    but cody said Crossfire or Xtrap can kill GetModuleHandle so @kmanev073 i think that's why it doesn't work for u
    i am not sure though..cody<3 said it can kill so..correct me if am wrong @giniyat101 @~FALLEN~
    Last edited by DaRk; 04-16-2012 at 04:45 PM.

  8. #23
    giniyat101's Avatar
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    wtf do you mean?? the game cannot start without this file..
    does it even not loaded without hacking?


     



    [img]https://i43.photobucke*****m/albums/e367/DeteSting/Steam-update.gif[/img]

  9. #24
    darlwis's Avatar
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    Quote Originally Posted by DaRk View Post
    u just do this GetModuleHandleA("CShell.dll") u're done
    but cody said Crossfire or Xtrap can kill GetModuleHandle so @kmanev073 i think that's why it doesn't work for u
    i am not sure though..cody<3 said it can kill so..correct me if am wrong @giniyat101 @~FALLEN~

    1. Loading CShell

    After the includes and defines you have to load CShell. There are 2 ways. (Under it you must put Weaponmgr, WallMgr or GhostMgr).

    First:
    Code:
    DWORD CShell = (DWORD)GetModuleHandleA("CShell.dll");
    DWORD pWallMgr = *(PDWORD)(CShell+WallMgr);
    Second:
    Code:
    DWORD CShell = (DWORD)LoadLibraryA("CShell.dll");
    DWORD pWallMgr = *(PDWORD)(CShell+WallMgr);

  10. #25
    giniyat101's Avatar
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    Quote Originally Posted by DaRk View Post
    u just do this GetModuleHandleA("CShell.dll") u're done
    but cody said Crossfire or Xtrap can kill GetModuleHandle so @kmanev073 i think that's why it doesn't work for u
    i am not sure though..cody<3 said it can kill so..correct me if am wrong @giniyat101 @~FALLEN~
    maybe.. but it wont kill a NtQueryInformationProcess call as everything uses this.. lol
    but this function is not for newbies so no one here can use it


     



    [img]https://i43.photobucke*****m/albums/e367/DeteSting/Steam-update.gif[/img]

  11. The Following User Says Thank You to giniyat101 For This Useful Post:

    -iFaDy..* (04-17-2012)

  12. #26
    bandi12's Avatar
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    @darlwis First way "CShell" and "pWallMgr" it's NULL( GetModuleHandleA("CShell.dll"); "CShell.dll" it's returning NULL CShell.dll it's not loaded atleast in the code) and the Secound one it give's invalid CShell.dll (CF error) so if the secound one it's get error i think that CF load CShell.dll bk it's get error so i thing something block's GetModuleHandleA("CShell.dll") to load the CShell.dll

    i am using Win xp sp3 32bit another usser's have the same problem on win 7 64 bit i don't kow what to do i will try to reinstal CF but i don't think that will help and it's not 2-3 usser are a lot of usser's having this problem
    Last edited by bandi12; 04-17-2012 at 06:46 AM.

  13. #27
    derh.acker's Avatar
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    XTrap detects the call to the function when the CALL hasn't even executed.

  14. #28
    bandi12's Avatar
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    Quote Originally Posted by derh.acker View Post
    XTrap detects the call to the function when the CALL hasn't even executed.
    ok so i think you know what the problem is Xtrap Blocking the function so i think you have a solution for fix it if yes it would be great if you can help me and the other usser's whit this error thx mate

  15. #29
    DaRk's Avatar
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    Quote Originally Posted by darlwis View Post

    1. Loading CShell

    After the includes and defines you have to load CShell. There are 2 ways. (Under it you must put Weaponmgr, WallMgr or GhostMgr).

    First:
    Code:
    DWORD CShell = (DWORD)GetModuleHandleA("CShell.dll");
    DWORD pWallMgr = *(PDWORD)(CShell+WallMgr);
    Second:
    Code:
    DWORD CShell = (DWORD)LoadLibraryA("CShell.dll");
    DWORD pWallMgr = *(PDWORD)(CShell+WallMgr);
    u dont load CShell.dll crossfire.exe loads it..i think the reason @kmanev073 's hack doesn't work for him is because he calls GetModuleHandleA("CShell.dll") before CShell actually loads. The GetModuleHandle function doesn't load CShell..it gets the handle of it when it is loaded..
    @kmanev073 try doing this :
    Code:
    if(GetModuleHandleA("CShell.dll)!=NULL && GetModuleHandleA("ClientFx.fxd") !=NULL)
    { 
    
    ur hacks here();
    }


    ---------- Post added at 04:30 PM ---------- Previous post was at 04:27 PM ----------

    Quote Originally Posted by bandi12 View Post
    ok so i think you know what the problem is Xtrap Blocking the function so i think you have a solution for fix it if yes it would be great if you can help me and the other usser's whit this error thx mate
    the solution would be very easy
    just do this :
    Code:
    if(GetModuleHandleA("CShell.dll)!=NULL && GetModuleHandleA("ClientFx.fxd")!=NULL)
    {
    
    ur hacks();
    }
    that will only start the hacks if CShell.dll and ClientFx.fxd is loaded..
    Last edited by DaRk; 04-17-2012 at 04:28 PM.

  16. #30
    bandi12's Avatar
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    Quote Originally Posted by DaRk View Post
    that will only start the hacks if CShell.dll and ClientFx.fxd is loaded..
    yes CShell.dll it's not loaded the hack don't run i understand this , and yes CShell.dll and ClientFx.fxd is NULL so let's say i try to load it befor CF load it . Now my question/problem is how to delay the loading of CShell.dll in my code bk if i use Sleep() ,while, do while ,recal loop's to check if CShell.dll can be loaded , the game it's not starting ( i think Xtrap detect the loop) , so how can i check whit a loop if CShell.dll is loaded in CF or not if not then check it again and again ...
    Last edited by bandi12; 04-18-2012 at 05:42 AM.

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