Originally Posted by
alan95
I'm going back to your numbers for awhile. It's hard for me to determine what is accurate.
Accurate just means the locations of players on the radar hack overlay are matching exactly the positions of the same on the mini-map
---------- Post added at 04:27 AM ---------- Previous post was at 04:25 AM ----------
Originally Posted by
technine
If this hack works for any x64bit win 7 users please msg me :3
Working great on my Win7 64-bits Home Premium Edition
---------- Post added at 04:36 AM ---------- Previous post was at 04:27 AM ----------
Originally Posted by
xqz_
nope i do antything, just i downloaded, started and ever this fu**ing error
i searched help on **** but there had no ones this problem :/
also pls master131, pls hel me
, or anyone pla heeeeeeeeelp
Are you not even opening it in a text editor ?
If yes, is it just the Notepad or another one ?
I can suggest you copy/paste the following into a brand new empty text file, then you save it in the same forlder and name it "config.mw3esp".
You'll then be sure it's not a download issue.
Code:
// ----------------------------------------------------
// Settings file for MW3 .NET External ESP by master131
// ----------------------------------------------------
// How often in milliseconds to render/draw on the overlay.
// Decreasing will make it render faster but will use more
// CPU power. Increasing will do the opposite. Play around
// with this to optimize the performance of the hack.
RENDER_INTERVAL = 20
// Overrides the sensitivity that is read from the game.
// Only change this if for some reason, the aimbot does not
// work. Set the value to the same value as the one seen
// for 'sensitivity' in config_mp.cfg (without the quotes)
SENSITIVITY_OVERRIDE =
// Overrides the name used to create the executable in the temporary
// directory. Leave this empty to let the Launcher randomly generate
// a name but if your Anti-Virus does not like it, give it a name
// and then add the file to exclusions when it detects it as a virus again.
// An example would be "abc123", remember to add the quotes.
EXECUTABLE_NAME =
// --------- Graphical Settings ---------
// All colors are in an 0xAARRGGBB format
// AA = Alpha, RR = Red, GG = Green, BB = Blue
// The quality of all text used in the hack, valid values are:
// TextQuality.Default, TextQuality.Antialiased, TextQuality.ClearType or TextQuality.ClearTypeNatural
// Use TextQuality.ClearType or TextQuality.ClearTypeNatural for better looking text.
TEXT_QUALITY = TextQuality.Antialiased
// -- ESP Colors
COLOR_FRIENDLY = 0x7F0000FF
COLOR_ENEMY = 0x7FFF0000
COLOR_DEAD = 0x7F7F7F7F
// -- ESP Settings
ESP_BOX_WIDTH = 2
// -- Crosshair Settings
CROSSHAIR_SIZE = 10
CROSSHAIR_WIDTH = 2
CROSSHAIR_COLOR = 0xCCFF1111
// -- Text Settings
COLOR_PLAYER_NAME = 0x7FFFFFFF
PLAYER_NAME_FONT = "Arial"
PLAYER_NAME_SIZE = 8
// -- Aimbot Settings
COLOR_BOT_DOT = 0xFFFFFFFF
// -- Status Settings
STATUS_COLOR_ACTIVE = 0xFFFFCC00
STATUS_COLOR_INACTIVE = 0xFF777777
STATUS_COLOR_LINE = 0xAF000000
// -- Distance ESP
// Use 0.03048 for meters, or 0.1 for ft
DISTANCE_ESP_UNIT = 0.03048
// Use either "m" or "ft"
DISTANCE_ESP_UNIT_NAME = "m"
// -- Radar/Mini-map
MAP_COLOR_BACK = 0x44000000
MAP_COLOR_BORDER = 0x7F0000FF
MAP_COLOR_ME = 0xFF00FF00
MAP_COLOR_FRIEND = 0xFF4444FF
MAP_COLOR_ENEMY = 0XFFFF4444
// The size of the radar in pixels.
RADAR_SIZE = 160
// The margin from the top and right of the screen, in pixels.
RADAR_OFFSET = 30
// The scale divider for the radar, the higher the number is, the closer the players are.
RADAR_RANGE = 50
// The offset of the radar's X axis from the center of the screen.
RADAR_CENTER_X = 0
// --------- Aimbot Settings ---------
// The logic method of choosing a player to aim at, valid values are:
// AimbotType.CrosshairDistance or AimbotType.PlayerDistance
// The 1st one will aim at players closest to your crosshair while the other one
// will aim at players closest to you.
BOT_AIM_TYPE = AimbotType.CrosshairDistance
// The maximum distance in pixels that the mouse is allowed to move
// from the center of the screen (for AimbotType.CrosshairDistance) or
// the maximum distance that a player can be far away from you (AimbotType.PlayerDistance).
// Set this to -1 to ignore any distance restrictions.
BOT_MAX_DIST = 200
// The maximum amount of pixels the aimbot is allowed to aim off
// the target.
BOT_MAX_JITTER = 0
// The speeds for the aimbot, the explanation for them are as follows:
// BOT_SPEED_1 refers to the aimbot speed when you've JUST aimed at a player
// (which is initially a little slow) but as a certain amount of frames have passed
// (BOT_SPEED_TICK_1), the next speed is activated (BOT_SPEED_2) and after BOT_SPEED_TICK_2
// frames have passed, the speed stays at BOT_SPEED_3. Feel free to fiddle with this.
BOT_SPEED_1 = 6
BOT_SPEED_TICK_1 = 15
BOT_SPEED_2 = 3
BOT_SPEED_TICK_2 = 30
BOT_SPEED_3 = 1.8
// The height from the player's feet to aim at depending on the pose.
// Set BOT_STAND_Z to 55 for more headshots, just note that this can
// unbalance your stats and make it very obvious that you are hacking.
BOT_STAND_Z = 48
BOT_CROUCHED_Z = 38
BOT_PRONE_Z = 10
// --------- Hotkey Settings ---------
// Keys are written in this format: Keys.<keyname>
// For a list of key names, please refer here:
// https://msdn.microsof*****m/en-us/library/system.windows.forms.keys.aspx
// You can also map multiple keys to an option, just make to to
// seperate them using a semi-colon.
// If you wish to disable a feature completely, use Keys.None.
KEY_STATUS = Keys.F1
KEY_AIMBOT_ACTIVE = Keys.F2
KEY_BOXESP = Keys.F3
KEY_DISTANCE = Keys.F4
KEY_BOX_SNAPLINE = Keys.F5
KEY_CROSSHAIR = Keys.F6
KEY_RADAR = Keys.F7
KEY_BOT = Keys.RButton;Keys.Home