Hello every one..
after all my searches in the websites/forums i found a NoRecoil & NoSpread codes maybe we have it already in Our MPGH that i didnt noticed.
So...
can someone make it like the Old NoRecoil.
Code:
Code:
void tweakWeapon(UCanvas* Canvas, AcItem* pItem)
{
if (!pItem) return;
AcWeapon* pAcWeapon = NULL;
AcProjectileWeapon* pPjWeapon = NULL;
AcRaycastWeapon* pRayWeapon = NULL;
AWeapon* pAWeapon = NULL;
if (pItem->IsA(AcWeapon::StaticClass()))
{
pAcWeapon = (AcWeapon *)pItem;
if(pAcWeapon->IsA(AcRaycastWeapon::StaticClass()))
{
pRayWeapon = (AcRaycastWeapon *)pAcWeapon;
pRayWeapon->m_WeaponRecoilSettings.m_fEndPitchMax = 0.0f;
pRayWeapon->m_WeaponRecoilSettings.m_fEndPitchMin = 0.0f;
pRayWeapon->m_WeaponRecoilSettings.m_fEndYawMax = 0.0f;
pRayWeapon->m_WeaponRecoilSettings.m_fEndYawMin = 0.0f;
pRayWeapon->m_WeaponRecoilSettings.m_eWeaponRecoil = 0;
pRayWeapon->m_TanSpreadAngle = 0.0f;
pRayWeapon->m_TanPelletSpread = 0.0f;
pRayWeapon->m_RangedWeaponTypeSettings.m_fRunModifier = 0.0f;
pRayWeapon->m_RangedWeaponTypeSettings.m_fWalkModifier = 0.0f;
pRayWeapon->m_RangedWeaponTypeSettings.m_fCrouchModifier = 0.0f;
pRayWeapon->m_RangedWeaponTypeSettings.m_fRampDistance = 0.0f;
pRayWeapon->m_RangedWeaponTypeSettings.m_eRecoil = 0;
pRayWeapon->m_RangedWeaponTypeSettings.m_fRaySpreadAtTenMetres = 0.0f;
pRayWeapon->m_RangedWeaponTypeSettings.m_fMaxRange = 0.0f;
}
}
if(pAcWeapon->IsA(AWeapon::StaticClass()))
{
pAWeapon = (AWeapon *)pAWeapon;
for(int k = 0; k < pAWeapon->Spread.Num(); k++) pAWeapon->Spread(k) = 0.0f;
}
return;
}i tried many ways to do things better but i ended up crashing every time...
// if(LocalAPBPawn != NULL)
// {
And this Shouldn't this be inside the first if block ?
Code:
Code:
if(pAcWeapon->IsA(AWeapon::StaticClass()))
{
pAWeapon = (AWeapon *)pAWeapon;
for(int k = 0; k < pAWeapon->Spread.Num(); k++) pAWeapon->Spread(k) = 0.0f;
}
So we waitin for someone who can Lunch it Thanks.