It's just visual only i'm guessing.
if (GetAsyncKeyState(VK_F10)&1)
noReload = !noreload;
if ((*(BYTE *)GameStatus == 1) && noreload){
memcpy((void *)NoReload, (void *)(PBYTE)"\x90", 1);//On byte
} else {
memcpy((void *)NoReload, (void *)(PBYTE)"\x5F", 1);//Off byte
Ill soon make a tut of how to get bytes for noobs
Last edited by elcamu9878; 06-03-2012 at 07:56 PM.
It's just visual only i'm guessing.
There's only One
Yeah its one byte i was looking on cshell dump and this is what i found xD i havent tested it yet
only visual !
@MGKING thanks for trying and reporting ill test it on my own
No Reload is visual only both by modding and hacking. The only way to do it is to do it with a rapid fire/unlimited ammo combo
commando: You're probably the best non-coder coder I know LOL
cubanelite (06-04-2012)
Confirm Working Status?
Status: Unknown ?
Well the bytes hadn't changed...
And its visual only. Sort-of pointless.
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cubanelite (06-07-2012)