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  1. #16
    derh.acker's Avatar
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    Object.dll isn't bigger than CShell.dll, so the address can't be correct.
    However, I checked every packet which is only being sent when I get a client error and I only found packets from the server. Blocking them results in a client error without a client error message.
    Of course the new client error is bypassable, I think it's too easy to bypass it

    Quote Originally Posted by Jeovante View Post


    hmm makes no sense
    NOP is an opcode for doing nothing.
    Last edited by derh.acker; 06-27-2012 at 07:53 AM.

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    Jeovante (06-27-2012)

  3. #17
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    Quote Originally Posted by derh.acker View Post
    Object.dll isn't bigger than CShell.dll, so the address can't be correct.
    However, I checked every packet which is only being sent when I get a client error and I only found packets from the server. Blocking them results in a client error without a client error message.
    Of course the new client error is bypassable, I think it's too easy to bypass it



    NOP is an opcode for doing nothing.
    ok which module is this stored ????

  4. #18
    derh.acker's Avatar
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    Quote Originally Posted by kmanev073 View Post
    ok which module is this stored ????
    The detection for the new client error (28_3) is located in CShell.dll

  5. #19
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    Quote Originally Posted by derh.acker View Post
    The detection for the new client error (28_3) is located in CShell.dll
    thx for the tip

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