It appears the table was written using XML (wtf?). Didn't even know that was possible...
Oh well, here's the XML code (if you care at all, or understand Lua vs. XML)
Code:
<?xml version="1.0"?>
<CheatTable CheatEngineTableVersion="12">
<CheatEntries>
<CheatEntry>
<ID>1</ID>
<Description>"pointerscan result"</Description>
<Color>80000008</Color>
<VariableType>4 Bytes</VariableType>
<Address>"ava.exe"+01C0F6F4</Address>
<Offsets>
<Offset>3DC</Offset>
<Offset>14</Offset>
</Offsets>
<Hotkeys>
<Hotkey>
<Action>Set Value</Action>
<Keys>
<Key>35</Key>
</Keys>
<Value>25</Value>
<ID>0</ID>
</Hotkey>
<Hotkey>
<Action>Set Value</Action>
<Keys>
<Key>75</Key>
</Keys>
<Value>99</Value>
<ID>1</ID>
</Hotkey>
<Hotkey>
<Action>Set Value</Action>
<Keys>
<Key>46</Key>
</Keys>
<Value>999</Value>
<ID>2</ID>
</Hotkey>
</Hotkeys>
</CheatEntry>
<CheatEntry>
<ID>4</ID>
<Description>"pointerscan result"</Description>
<Color>80000008</Color>
<VariableType>4 Bytes</VariableType>
<Address>"ava.exe"+01C652DC</Address>
<Offsets>
<Offset>2B8</Offset>
<Offset>2D0</Offset>
<Offset>43C</Offset>
<Offset>AC</Offset>
</Offsets>
<Hotkeys>
<Hotkey>
<Action>Set Value</Action>
<Keys>
<Key>34</Key>
</Keys>
<Value>33702176</Value>
<ID>0</ID>
</Hotkey>
</Hotkeys>
</CheatEntry>
</CheatEntries>
<UserdefinedSymbols/>
</CheatTable>