When I inject WarRock it says it encountered a problem and needs to close Tried with Liquid injector, PerX, Katy's and it still wont work
Here's my source :
Code:
#include <windows.h>
#pragma message ("****Coded by Scraprecon****")
#define ADR_PLAYERPOINTER 0x00A30A04
#define ADR_SERVERPOINTER 0x00A30994
#define ADR_VIEWANGEL 0x00A30540
#define ADR_WEAPONPOINTER 0x008F2780
#define ADR_USERPOINTER 0x00A30994
#define ADR_DEVICEPOINTER 0x008888CC
#define ADR_BASEPOINTER 0x00A873A8
#define ADR_REMOTEPOINTER 0x00B546E8
#define ADR_STATEPOINTER 0x00A30A2C
#define ADR_ROOMPOINTER 0x00A313F0
#define ADR_HEALTHPOINTER 0x0031FB8
#define ADR_USERBASE 0x00A317D0
#define ADR_MATRIXPOINTER 0x009BE758
#define OFS_LocalSize 0x00A404
#define OFS_GlobalSize 0x001CF8
#define OFS_StartRoomSize 0x00A8
#define OFS_ReadyRoomSize 0x008E0
#define ADR_ImDrunk 0x00A30900
#define ADR_WalkSpeed 0x0088BC18
#define ADR_RollSpeed 0x0088BA40
#define ADR_SprintSpeed 0x0088BA38
#define ADR_NoSpawn2 0x00B71F78
#define ADR_ProneCQC 0x008F2840
#define ADR_Stamina1 0x00859358
#define ADR_Stamina2 0x0085935C
#define ADR_Stamina3 0x00859360
#define ADR_Stamina4 0x00859364
#define ADR_Stamina5 0x00859368
#define ADR_StaminaRefill 0x009B8FC8
#define ADR_NoWater1 0x00A37B90
#define ADR_NoWater2 0x00A37B94
#define ADR_VirtualJump 0x00858F9C
#define ADR_AntiAFK 0x00B63858
#define ADR_BreakLimit 0x0088B800
#define ADR_RadarHideMe 0x00A37BC4
#define ADR_DeathCam 0x00B6B798
#define ADR_ImExplosion 0x0088B9E8
#define ADR_SuperExplosion 0x0088C2A8
#define ADR_HighMode 0x0088BCE0
#define ADR_DeadSpinner 0x008EF064
#define ADR_AmmoMedicDistance 0x0088C878
#define ADR_Crosshair 0x00A353A0
#define ADR_AccuracyAs 0x00A3541C
#define OFS_Slot5 0x00C70BC
#define OFS_Nade 0x0010100
#define OFS_NoRecoil1 0x00C43C
#define OFS_NoRecoil2 0x00C440
#define OFS_NoRecoil3 0x00C444
#define OFS_Level 0x00DF198
#define OFS_Dinar 0x00DF1A8
#define OFS_NFD 0x00102D4
#define OFS_X 0x00102EC
#define OFS_Y 0x00102FC
#define OFS_Z 0x00102F4
#define OFS_Prem 0x0058C
#define OFS_Prem2 0x00590
#define OFS_Weapon1 0x00101D8
#define OFS_Weapon2 0x00101DA
#define OFS_Weapon3 0x00101DC
#define OFS_ViewX 0x00101C0
#define OFS_ViewY 0x00101C4
#define OFS_ViewZ 0x00101C8
#define OFS_Yaw 0x00101B0
#define OFS_Pitch 0x0010194
#define OFS_PlayerState 0x00C4B8
#define OFS_GravityX 0x00C4A4
#define OFS_GravityY 0x00C4A8
#define OFS_GravityZ 0x00C4AC
#define OFS_RoomMaster 0x00E0700
#define OFS_NoSpread 0x00100FC
#define OFS_Speed 0x00100F8
#define OFS_3DView 0x001018C
#define OFS_Invisible 0x00DF1BC
#define OFS_ImMaster 0x00C2060
#define OFS_Map 0x00C1C14
#define OFS_NoSwitch 0x00103F5
#define OFS_NoReload 0x00103F5
#define OFS_ZeroDelay 0x00103F8
#define ADR_NearFog 0x00A37BA4
#define ADR_FarFog 0x00A37BA8
#define ADR_GlassWalls 0x00A30630
#define ADR_FullBright1 0x00A3167C
#define ADR_FullBright2 0x00A31680
#define ADR_FullBright3 0x00A31680
#define ADR_FastAmmo 0x00A3537C
#define ADR_FastHealth 0x00A35384
#define ADR_FastRepair 0x00A35384
#define ADR_FastFlag 0x00A3538C
#define ADR_FastLockOn 0x00A305B0
#define ADR_HideWeapon 0x008EA76C
#define ADR_WeaponShot1 0x00A30A54
#define ADR_WeaponShot2 0x00A30A74
#define ADR_SuperNoSpread 0x0088B8F0
#define ADR_Scope 0x008F284C
#define ADR_ScopeSize 0x008F2854
#define ADR_ColorShot1 0x00A3167C
#define ADR_ColorShot2 0x00A31680
#define ADR_ColorShot3 0x00A31684
#define ADR_NoWeaponGravity 0x0088B858
#define ADR_SniperPX 0x00A3059C
#define ADR_AssaultPX 0x00A3059E
#define ADR_BandagePX 0x00A305A0
#define ADR_ExtraAmmo1 0x00A3059A
#define ADR_ExtraAmmo2 0x00A3059B
#define ADR_BigCarName 0x0088BA58
#define ADR_CrazyCar 0x0088B738
#define ADR_D3DName 0x00A87D6C
#define ADR_D3DIP 0x00A87A80
#define ADR_D3DHP 0x00A86B9C
#define ADR_UserName 0x009C4
#define ADR_Health 0x001B94
#define ADR_Team 0x001CDC
#define ADR_Points 0x001018
#define ADR_Ping 0x006BC
#define OFS_SlotBase 0x00C5F18
#define OFS_ClassBase 0x00A88F48
#define MEM_BoneShot 0x0088C880
#define MEM_WTW 0x00858F68
#define MEM_STW 0x008561A4
#define MEM_WUW 0x00A37B94
#define MEM_WTH 0x00853E7C
#define MEM_Artillery 0x0088B970
#define MEM_AutoMedic 0x0088C878
#define MEM_AutoAmmo 0x0088C878
#define MEM_AutoRepair 0x00A3058A
#define MEM_SilentWalk 0x00B63884
#define MEM_SilentReload 0x00B63884
#define ASM_QuickPlant 0x004F170D
#define ASM_QuickDefuse 0x00436381
#define ASM_Bullets 0x004F29CC
#define ASM_NoReload 0x005A5B01
#define ASM_WTW 0x0073C2F2
#define ASM_STW 0x00600230
#define ASM_CRCPatch 0x00417FCD
#define ASM_BackToLobby 0x004C7FA1
#define ASM_AlwaysCross 0x0054B737
#define ASM_EngineText 0x00401073
#define ASM_MessageBox 0x00418B85
#define ASM_UnlimitedAmmo 0x004F6993
#define ASM_SwitchTime 0x004F8FA9
#define ASM_OPK 0x00407EB9
#define ASM_AutoStart 0x005302D7
#define ASM_SuperCarSound 0x0042219E
void scrap(void){
for(;;)
{
DWORD Server = *(DWORD*)ADR_SERVERPOINTER;
DWORD Player = *(DWORD*)ADR_PLAYERPOINTER;
/* 5th Slot */
{
*(long*)(Server + OFS_Slot5) = 1;
}
/* Speed */
{
*(double*)(ADR_WalkSpeed) = 120;
}
/* Glasswalls */
{
*(int*)(ADR_GlassWalls) = 1;
}
/* SuperJump */
{
if(GetAsyncKeyState(VK_CONTROL))
{
*(float*)(Player + OFS_Z) = 1250;
}
}
/* Im Drunk */
{
*(DWORD*)(ADR_ImDrunk) = 1;
}
Sleep(100);
}
}
BOOL WINAPI DllMain(HINSTANCE hModule,DWORD dwReason,LPVOID lpvReserved){
if(dwReason==DLL_PROCESS_ATTACH){
CreateThread(0,0,(LPTHREAD_START_ROUTINE)scrap,0,0,0);}
return TRUE;}
My functions may be wrong but I will fix those once my hack is working. Any help appreciated!