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  1. #1
    scraprecon's Avatar
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    NoMenu Wont Work

    When I inject WarRock it says it encountered a problem and needs to close Tried with Liquid injector, PerX, Katy's and it still wont work

    Here's my source :
    Code:
    #include <windows.h>
    #pragma message ("****Coded by Scraprecon****")
                            
    #define ADR_PLAYERPOINTER         0x00A30A04
    #define ADR_SERVERPOINTER         0x00A30994
    #define ADR_VIEWANGEL             0x00A30540
    #define ADR_WEAPONPOINTER         0x008F2780
    #define ADR_USERPOINTER           0x00A30994
    #define ADR_DEVICEPOINTER         0x008888CC
    #define ADR_BASEPOINTER           0x00A873A8
    #define ADR_REMOTEPOINTER         0x00B546E8
    #define ADR_STATEPOINTER          0x00A30A2C
    #define ADR_ROOMPOINTER           0x00A313F0
    #define ADR_HEALTHPOINTER         0x0031FB8
    #define ADR_USERBASE              0x00A317D0
    #define ADR_MATRIXPOINTER         0x009BE758
    #define OFS_LocalSize             0x00A404
    #define OFS_GlobalSize            0x001CF8
    #define OFS_StartRoomSize         0x00A8
    #define OFS_ReadyRoomSize         0x008E0
    #define ADR_ImDrunk               0x00A30900
    #define ADR_WalkSpeed             0x0088BC18
    #define ADR_RollSpeed             0x0088BA40
    #define ADR_SprintSpeed           0x0088BA38
    #define ADR_NoSpawn2	          0x00B71F78
    #define ADR_ProneCQC              0x008F2840
    #define ADR_Stamina1              0x00859358
    #define ADR_Stamina2              0x0085935C
    #define ADR_Stamina3              0x00859360
    #define ADR_Stamina4              0x00859364
    #define ADR_Stamina5              0x00859368
    #define ADR_StaminaRefill         0x009B8FC8
    #define ADR_NoWater1              0x00A37B90
    #define ADR_NoWater2              0x00A37B94
    #define ADR_VirtualJump           0x00858F9C
    #define ADR_AntiAFK               0x00B63858
    #define ADR_BreakLimit            0x0088B800
    #define ADR_RadarHideMe           0x00A37BC4
    #define ADR_DeathCam              0x00B6B798
    #define ADR_ImExplosion           0x0088B9E8
    #define ADR_SuperExplosion        0x0088C2A8
    #define ADR_HighMode              0x0088BCE0
    #define ADR_DeadSpinner           0x008EF064
    #define ADR_AmmoMedicDistance     0x0088C878
    #define ADR_Crosshair             0x00A353A0
    #define ADR_AccuracyAs            0x00A3541C
    #define OFS_Slot5		  0x00C70BC
    #define OFS_Nade                  0x0010100
    #define OFS_NoRecoil1             0x00C43C
    #define OFS_NoRecoil2             0x00C440
    #define OFS_NoRecoil3             0x00C444
    #define OFS_Level                 0x00DF198
    #define OFS_Dinar                 0x00DF1A8
    #define OFS_NFD                   0x00102D4
    #define OFS_X                     0x00102EC
    #define OFS_Y                     0x00102FC
    #define OFS_Z                     0x00102F4
    #define OFS_Prem                  0x0058C
    #define OFS_Prem2                 0x00590
    #define OFS_Weapon1               0x00101D8
    #define OFS_Weapon2               0x00101DA
    #define OFS_Weapon3               0x00101DC
    #define OFS_ViewX                 0x00101C0
    #define OFS_ViewY                 0x00101C4
    #define OFS_ViewZ                 0x00101C8
    #define OFS_Yaw                   0x00101B0
    #define OFS_Pitch                 0x0010194
    #define OFS_PlayerState           0x00C4B8
    #define OFS_GravityX              0x00C4A4
    #define OFS_GravityY              0x00C4A8
    #define OFS_GravityZ              0x00C4AC
    #define OFS_RoomMaster            0x00E0700
    #define OFS_NoSpread              0x00100FC
    #define OFS_Speed                 0x00100F8
    #define OFS_3DView                0x001018C
    #define OFS_Invisible             0x00DF1BC
    #define OFS_ImMaster              0x00C2060
    #define OFS_Map                   0x00C1C14
    #define OFS_NoSwitch              0x00103F5
    #define OFS_NoReload              0x00103F5
    #define OFS_ZeroDelay             0x00103F8
    #define ADR_NearFog               0x00A37BA4
    #define ADR_FarFog                0x00A37BA8
    #define ADR_GlassWalls            0x00A30630
    #define ADR_FullBright1           0x00A3167C
    #define ADR_FullBright2           0x00A31680
    #define ADR_FullBright3           0x00A31680
    #define ADR_FastAmmo              0x00A3537C
    #define ADR_FastHealth            0x00A35384
    #define ADR_FastRepair            0x00A35384
    #define ADR_FastFlag              0x00A3538C
    #define ADR_FastLockOn            0x00A305B0
    #define ADR_HideWeapon            0x008EA76C
    #define ADR_WeaponShot1           0x00A30A54
    #define ADR_WeaponShot2           0x00A30A74
    #define ADR_SuperNoSpread         0x0088B8F0
    #define ADR_Scope                 0x008F284C
    #define ADR_ScopeSize             0x008F2854
    #define ADR_ColorShot1            0x00A3167C
    #define ADR_ColorShot2            0x00A31680
    #define ADR_ColorShot3            0x00A31684
    #define ADR_NoWeaponGravity       0x0088B858
    #define ADR_SniperPX              0x00A3059C
    #define ADR_AssaultPX             0x00A3059E
    #define ADR_BandagePX             0x00A305A0
    #define ADR_ExtraAmmo1            0x00A3059A
    #define ADR_ExtraAmmo2            0x00A3059B
    #define ADR_BigCarName            0x0088BA58
    #define ADR_CrazyCar              0x0088B738
    #define ADR_D3DName               0x00A87D6C
    #define ADR_D3DIP                 0x00A87A80
    #define ADR_D3DHP                 0x00A86B9C
    #define ADR_UserName              0x009C4
    #define ADR_Health                0x001B94
    #define ADR_Team                  0x001CDC
    #define ADR_Points                0x001018
    #define ADR_Ping                  0x006BC
    #define OFS_SlotBase              0x00C5F18
    #define OFS_ClassBase             0x00A88F48
    #define MEM_BoneShot              0x0088C880
    #define MEM_WTW                   0x00858F68
    #define MEM_STW                   0x008561A4
    #define MEM_WUW                   0x00A37B94
    #define MEM_WTH                   0x00853E7C
    #define MEM_Artillery             0x0088B970
    #define MEM_AutoMedic             0x0088C878
    #define MEM_AutoAmmo              0x0088C878
    #define MEM_AutoRepair            0x00A3058A
    #define MEM_SilentWalk            0x00B63884
    #define MEM_SilentReload          0x00B63884
    #define ASM_QuickPlant            0x004F170D
    #define ASM_QuickDefuse           0x00436381
    #define ASM_Bullets               0x004F29CC
    #define ASM_NoReload              0x005A5B01
    #define ASM_WTW                   0x0073C2F2
    #define ASM_STW                   0x00600230
    #define ASM_CRCPatch              0x00417FCD
    #define ASM_BackToLobby           0x004C7FA1
    #define ASM_AlwaysCross           0x0054B737
    #define ASM_EngineText            0x00401073
    #define ASM_MessageBox            0x00418B85
    #define ASM_UnlimitedAmmo         0x004F6993
    #define ASM_SwitchTime            0x004F8FA9
    #define ASM_OPK                   0x00407EB9
    #define ASM_AutoStart             0x005302D7
    #define ASM_SuperCarSound         0x0042219E
                                                                                                           
    void scrap(void){
    for(;;)
    {
    
    DWORD Server = *(DWORD*)ADR_SERVERPOINTER;
    DWORD Player = *(DWORD*)ADR_PLAYERPOINTER;
    
    /* 5th Slot */
    {
    *(long*)(Server + OFS_Slot5) = 1;
    }
    
    /* Speed */
    {
    *(double*)(ADR_WalkSpeed) = 120;
    }
    
    /* Glasswalls */
    {
    *(int*)(ADR_GlassWalls) = 1;
    }
    
    /* SuperJump */
    {
    if(GetAsyncKeyState(VK_CONTROL))
    {
    	*(float*)(Player + OFS_Z) = 1250;
    }
    }
    
    /* Im Drunk */
    {
    *(DWORD*)(ADR_ImDrunk) = 1;
    }
    
    Sleep(100);
    }
    }
    
    BOOL WINAPI DllMain(HINSTANCE hModule,DWORD dwReason,LPVOID lpvReserved){
    if(dwReason==DLL_PROCESS_ATTACH){
    CreateThread(0,0,(LPTHREAD_START_ROUTINE)scrap,0,0,0);}
    return TRUE;}

    My functions may be wrong but I will fix those once my hack is working. Any help appreciated!
    Last edited by scraprecon; 07-18-2012 at 08:34 PM.

  2. #2
    HAxCodER™'s Avatar
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    what is the error in c++ ?

    MUKANG PERA!

  3. #3
    scraprecon's Avatar
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    No syntax error. It debugs without any issues. I'll say it again, When I inject WarRock it says it encountered a problem and needs to close Tried with Liquid injector, PerX, Katy's and it still wont work

  4. #4
    F l a p J a c K ™'s Avatar
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    Quote Originally Posted by scraprecon View Post
    When I inject WarRock it says it encountered a problem and needs to close Tried with Liquid injector, PerX, Katy's and it still wont work

    Here's my source :
    Code:
    #include <windows.h>
    #pragma message ("****Coded by Scraprecon****")
                            
    #define ADR_PLAYERPOINTER         0x00A30A04
    #define ADR_SERVERPOINTER         0x00A30994
    #define ADR_VIEWANGEL             0x00A30540
    #define ADR_WEAPONPOINTER         0x008F2780
    #define ADR_USERPOINTER           0x00A30994
    #define ADR_DEVICEPOINTER         0x008888CC
    #define ADR_BASEPOINTER           0x00A873A8
    #define ADR_REMOTEPOINTER         0x00B546E8
    #define ADR_STATEPOINTER          0x00A30A2C
    #define ADR_ROOMPOINTER           0x00A313F0
    #define ADR_HEALTHPOINTER         0x0031FB8
    #define ADR_USERBASE              0x00A317D0
    #define ADR_MATRIXPOINTER         0x009BE758
    #define OFS_LocalSize             0x00A404
    #define OFS_GlobalSize            0x001CF8
    #define OFS_StartRoomSize         0x00A8
    #define OFS_ReadyRoomSize         0x008E0
    #define ADR_ImDrunk               0x00A30900
    #define ADR_WalkSpeed             0x0088BC18
    #define ADR_RollSpeed             0x0088BA40
    #define ADR_SprintSpeed           0x0088BA38
    #define ADR_NoSpawn2	          0x00B71F78
    #define ADR_ProneCQC              0x008F2840
    #define ADR_Stamina1              0x00859358
    #define ADR_Stamina2              0x0085935C
    #define ADR_Stamina3              0x00859360
    #define ADR_Stamina4              0x00859364
    #define ADR_Stamina5              0x00859368
    #define ADR_StaminaRefill         0x009B8FC8
    #define ADR_NoWater1              0x00A37B90
    #define ADR_NoWater2              0x00A37B94
    #define ADR_VirtualJump           0x00858F9C
    #define ADR_AntiAFK               0x00B63858
    #define ADR_BreakLimit            0x0088B800
    #define ADR_RadarHideMe           0x00A37BC4
    #define ADR_DeathCam              0x00B6B798
    #define ADR_ImExplosion           0x0088B9E8
    #define ADR_SuperExplosion        0x0088C2A8
    #define ADR_HighMode              0x0088BCE0
    #define ADR_DeadSpinner           0x008EF064
    #define ADR_AmmoMedicDistance     0x0088C878
    #define ADR_Crosshair             0x00A353A0
    #define ADR_AccuracyAs            0x00A3541C
    #define OFS_Slot5		  0x00C70BC
    #define OFS_Nade                  0x0010100
    #define OFS_NoRecoil1             0x00C43C
    #define OFS_NoRecoil2             0x00C440
    #define OFS_NoRecoil3             0x00C444
    #define OFS_Level                 0x00DF198
    #define OFS_Dinar                 0x00DF1A8
    #define OFS_NFD                   0x00102D4
    #define OFS_X                     0x00102EC
    #define OFS_Y                     0x00102FC
    #define OFS_Z                     0x00102F4
    #define OFS_Prem                  0x0058C
    #define OFS_Prem2                 0x00590
    #define OFS_Weapon1               0x00101D8
    #define OFS_Weapon2               0x00101DA
    #define OFS_Weapon3               0x00101DC
    #define OFS_ViewX                 0x00101C0
    #define OFS_ViewY                 0x00101C4
    #define OFS_ViewZ                 0x00101C8
    #define OFS_Yaw                   0x00101B0
    #define OFS_Pitch                 0x0010194
    #define OFS_PlayerState           0x00C4B8
    #define OFS_GravityX              0x00C4A4
    #define OFS_GravityY              0x00C4A8
    #define OFS_GravityZ              0x00C4AC
    #define OFS_RoomMaster            0x00E0700
    #define OFS_NoSpread              0x00100FC
    #define OFS_Speed                 0x00100F8
    #define OFS_3DView                0x001018C
    #define OFS_Invisible             0x00DF1BC
    #define OFS_ImMaster              0x00C2060
    #define OFS_Map                   0x00C1C14
    #define OFS_NoSwitch              0x00103F5
    #define OFS_NoReload              0x00103F5
    #define OFS_ZeroDelay             0x00103F8
    #define ADR_NearFog               0x00A37BA4
    #define ADR_FarFog                0x00A37BA8
    #define ADR_GlassWalls            0x00A30630
    #define ADR_FullBright1           0x00A3167C
    #define ADR_FullBright2           0x00A31680
    #define ADR_FullBright3           0x00A31680
    #define ADR_FastAmmo              0x00A3537C
    #define ADR_FastHealth            0x00A35384
    #define ADR_FastRepair            0x00A35384
    #define ADR_FastFlag              0x00A3538C
    #define ADR_FastLockOn            0x00A305B0
    #define ADR_HideWeapon            0x008EA76C
    #define ADR_WeaponShot1           0x00A30A54
    #define ADR_WeaponShot2           0x00A30A74
    #define ADR_SuperNoSpread         0x0088B8F0
    #define ADR_Scope                 0x008F284C
    #define ADR_ScopeSize             0x008F2854
    #define ADR_ColorShot1            0x00A3167C
    #define ADR_ColorShot2            0x00A31680
    #define ADR_ColorShot3            0x00A31684
    #define ADR_NoWeaponGravity       0x0088B858
    #define ADR_SniperPX              0x00A3059C
    #define ADR_AssaultPX             0x00A3059E
    #define ADR_BandagePX             0x00A305A0
    #define ADR_ExtraAmmo1            0x00A3059A
    #define ADR_ExtraAmmo2            0x00A3059B
    #define ADR_BigCarName            0x0088BA58
    #define ADR_CrazyCar              0x0088B738
    #define ADR_D3DName               0x00A87D6C
    #define ADR_D3DIP                 0x00A87A80
    #define ADR_D3DHP                 0x00A86B9C
    #define ADR_UserName              0x009C4
    #define ADR_Health                0x001B94
    #define ADR_Team                  0x001CDC
    #define ADR_Points                0x001018
    #define ADR_Ping                  0x006BC
    #define OFS_SlotBase              0x00C5F18
    #define OFS_ClassBase             0x00A88F48
    #define MEM_BoneShot              0x0088C880
    #define MEM_WTW                   0x00858F68
    #define MEM_STW                   0x008561A4
    #define MEM_WUW                   0x00A37B94
    #define MEM_WTH                   0x00853E7C
    #define MEM_Artillery             0x0088B970
    #define MEM_AutoMedic             0x0088C878
    #define MEM_AutoAmmo              0x0088C878
    #define MEM_AutoRepair            0x00A3058A
    #define MEM_SilentWalk            0x00B63884
    #define MEM_SilentReload          0x00B63884
    #define ASM_QuickPlant            0x004F170D
    #define ASM_QuickDefuse           0x00436381
    #define ASM_Bullets               0x004F29CC
    #define ASM_NoReload              0x005A5B01
    #define ASM_WTW                   0x0073C2F2
    #define ASM_STW                   0x00600230
    #define ASM_CRCPatch              0x00417FCD
    #define ASM_BackToLobby           0x004C7FA1
    #define ASM_AlwaysCross           0x0054B737
    #define ASM_EngineText            0x00401073
    #define ASM_MessageBox            0x00418B85
    #define ASM_UnlimitedAmmo         0x004F6993
    #define ASM_SwitchTime            0x004F8FA9
    #define ASM_OPK                   0x00407EB9
    #define ASM_AutoStart             0x005302D7
    #define ASM_SuperCarSound         0x0042219E
                                                                                                           
    void scrap(void){
    for(;;)
    {
    
    DWORD Server = *(DWORD*)ADR_SERVERPOINTER;
    DWORD Player = *(DWORD*)ADR_PLAYERPOINTER;
    
    /* 5th Slot */
    {
    *(long*)(Server + OFS_Slot5) = 1;
    }
    
    /* Speed */
    {
    *(double*)(ADR_WalkSpeed) = 120;
    }
    
    /* Glasswalls */
    {
    *(int*)(ADR_GlassWalls) = 1;
    }
    
    /* SuperJump */
    {
    if(GetAsyncKeyState(VK_CONTROL))
    {
    	*(float*)(Player + OFS_Z) = 1250;
    }
    }
    
    /* Im Drunk */
    {
    *(DWORD*)(ADR_ImDrunk) = 1;
    }
    
    Sleep(100);
    }
    }
    
    BOOL WINAPI DllMain(HINSTANCE hModule,DWORD dwReason,LPVOID lpvReserved){
    if(dwReason==DLL_PROCESS_ATTACH){
    CreateThread(0,0,(LPTHREAD_START_ROUTINE)scrap,0,0,0);}
    return TRUE;}

    My functions may be wrong but I will fix those once my hack is working. Any help appreciated!
    are this addys updated as of 07-18-12 ??

    ---------- Post added at 04:26 PM ---------- Previous post was at 04:24 PM ----------

    @scraprecon what warrock is this?

    ---------- Post added at 04:26 PM ---------- Previous post was at 04:26 PM ----------

    @scraprecon what warrock is this?

    A good coder is someone who always looks both ways before crossing a one-way street.
    ~Doug Linder

    Ramzking Injector: Press Here
    MPGH member since: 07-18-2012











  5. #5
    scraprecon's Avatar
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    I believe they are up to date, can you tell?

  6. #6
    HAxCodER™'s Avatar
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    i think one of your address is outdated hmmmm

    ---------- Post added at 03:31 AM ---------- Previous post was at 03:30 AM ----------

    give me the dump and i will help you to find address what you want

    ---------- Post added at 03:32 AM ---------- Previous post was at 03:31 AM ----------

    give me the dump and i will help you to find address what you want

    MUKANG PERA!

  7. #7
    F l a p J a c K ™'s Avatar
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    Quote Originally Posted by HaXcODer View Post
    i think one of your address is outdated hmmmm

    ---------- Post added at 03:31 AM ---------- Previous post was at 03:30 AM ----------

    give me the dump and i will help you to find address what you want

    ---------- Post added at 03:32 AM ---------- Previous post was at 03:31 AM ----------

    give me the dump and i will help you to find address what you want
    can u help me also find the address i want?

    ---------- Post added at 04:35 PM ---------- Previous post was at 04:34 PM ----------

    Quote Originally Posted by HaXcODer View Post
    i think one of your address is outdated hmmmm

    ---------- Post added at 03:31 AM ---------- Previous post was at 03:30 AM ----------

    give me the dump and i will help you to find address what you want

    ---------- Post added at 03:32 AM ---------- Previous post was at 03:31 AM ----------

    give me the dump and i will help you to find address what you want
    can u help me also find the address i want?

    A good coder is someone who always looks both ways before crossing a one-way street.
    ~Doug Linder

    Ramzking Injector: Press Here
    MPGH member since: 07-18-2012











  8. #8
    HAxCodER™'s Avatar
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    for wr int only

    MUKANG PERA!

  9. #9
    trialsg's Avatar
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    Quote Originally Posted by scraprecon View Post
    When I inject WarRock it says it encountered a problem and needs to close Tried with Liquid injector, PerX, Katy's and it still wont work

    Here's my source :
    Code:
    #include <windows.h>
    #pragma message ("****Coded by Scraprecon****")
                            
    #define ADR_PLAYERPOINTER         0x00A30A04
    #define ADR_SERVERPOINTER         0x00A30994
    #define ADR_VIEWANGEL             0x00A30540
    #define ADR_WEAPONPOINTER         0x008F2780
    #define ADR_USERPOINTER           0x00A30994
    #define ADR_DEVICEPOINTER         0x008888CC
    #define ADR_BASEPOINTER           0x00A873A8
    #define ADR_REMOTEPOINTER         0x00B546E8
    #define ADR_STATEPOINTER          0x00A30A2C
    #define ADR_ROOMPOINTER           0x00A313F0
    #define ADR_HEALTHPOINTER         0x0031FB8
    #define ADR_USERBASE              0x00A317D0
    #define ADR_MATRIXPOINTER         0x009BE758
    #define OFS_LocalSize             0x00A404
    #define OFS_GlobalSize            0x001CF8
    #define OFS_StartRoomSize         0x00A8
    #define OFS_ReadyRoomSize         0x008E0
    #define ADR_ImDrunk               0x00A30900
    #define ADR_WalkSpeed             0x0088BC18
    #define ADR_RollSpeed             0x0088BA40
    #define ADR_SprintSpeed           0x0088BA38
    #define ADR_NoSpawn2	          0x00B71F78
    #define ADR_ProneCQC              0x008F2840
    #define ADR_Stamina1              0x00859358
    #define ADR_Stamina2              0x0085935C
    #define ADR_Stamina3              0x00859360
    #define ADR_Stamina4              0x00859364
    #define ADR_Stamina5              0x00859368
    #define ADR_StaminaRefill         0x009B8FC8
    #define ADR_NoWater1              0x00A37B90
    #define ADR_NoWater2              0x00A37B94
    #define ADR_VirtualJump           0x00858F9C
    #define ADR_AntiAFK               0x00B63858
    #define ADR_BreakLimit            0x0088B800
    #define ADR_RadarHideMe           0x00A37BC4
    #define ADR_DeathCam              0x00B6B798
    #define ADR_ImExplosion           0x0088B9E8
    #define ADR_SuperExplosion        0x0088C2A8
    #define ADR_HighMode              0x0088BCE0
    #define ADR_DeadSpinner           0x008EF064
    #define ADR_AmmoMedicDistance     0x0088C878
    #define ADR_Crosshair             0x00A353A0
    #define ADR_AccuracyAs            0x00A3541C
    #define OFS_Slot5		  0x00C70BC
    #define OFS_Nade                  0x0010100
    #define OFS_NoRecoil1             0x00C43C
    #define OFS_NoRecoil2             0x00C440
    #define OFS_NoRecoil3             0x00C444
    #define OFS_Level                 0x00DF198
    #define OFS_Dinar                 0x00DF1A8
    #define OFS_NFD                   0x00102D4
    #define OFS_X                     0x00102EC
    #define OFS_Y                     0x00102FC
    #define OFS_Z                     0x00102F4
    #define OFS_Prem                  0x0058C
    #define OFS_Prem2                 0x00590
    #define OFS_Weapon1               0x00101D8
    #define OFS_Weapon2               0x00101DA
    #define OFS_Weapon3               0x00101DC
    #define OFS_ViewX                 0x00101C0
    #define OFS_ViewY                 0x00101C4
    #define OFS_ViewZ                 0x00101C8
    #define OFS_Yaw                   0x00101B0
    #define OFS_Pitch                 0x0010194
    #define OFS_PlayerState           0x00C4B8
    #define OFS_GravityX              0x00C4A4
    #define OFS_GravityY              0x00C4A8
    #define OFS_GravityZ              0x00C4AC
    #define OFS_RoomMaster            0x00E0700
    #define OFS_NoSpread              0x00100FC
    #define OFS_Speed                 0x00100F8
    #define OFS_3DView                0x001018C
    #define OFS_Invisible             0x00DF1BC
    #define OFS_ImMaster              0x00C2060
    #define OFS_Map                   0x00C1C14
    #define OFS_NoSwitch              0x00103F5
    #define OFS_NoReload              0x00103F5
    #define OFS_ZeroDelay             0x00103F8
    #define ADR_NearFog               0x00A37BA4
    #define ADR_FarFog                0x00A37BA8
    #define ADR_GlassWalls            0x00A30630
    #define ADR_FullBright1           0x00A3167C
    #define ADR_FullBright2           0x00A31680
    #define ADR_FullBright3           0x00A31680
    #define ADR_FastAmmo              0x00A3537C
    #define ADR_FastHealth            0x00A35384
    #define ADR_FastRepair            0x00A35384
    #define ADR_FastFlag              0x00A3538C
    #define ADR_FastLockOn            0x00A305B0
    #define ADR_HideWeapon            0x008EA76C
    #define ADR_WeaponShot1           0x00A30A54
    #define ADR_WeaponShot2           0x00A30A74
    #define ADR_SuperNoSpread         0x0088B8F0
    #define ADR_Scope                 0x008F284C
    #define ADR_ScopeSize             0x008F2854
    #define ADR_ColorShot1            0x00A3167C
    #define ADR_ColorShot2            0x00A31680
    #define ADR_ColorShot3            0x00A31684
    #define ADR_NoWeaponGravity       0x0088B858
    #define ADR_SniperPX              0x00A3059C
    #define ADR_AssaultPX             0x00A3059E
    #define ADR_BandagePX             0x00A305A0
    #define ADR_ExtraAmmo1            0x00A3059A
    #define ADR_ExtraAmmo2            0x00A3059B
    #define ADR_BigCarName            0x0088BA58
    #define ADR_CrazyCar              0x0088B738
    #define ADR_D3DName               0x00A87D6C
    #define ADR_D3DIP                 0x00A87A80
    #define ADR_D3DHP                 0x00A86B9C
    #define ADR_UserName              0x009C4
    #define ADR_Health                0x001B94
    #define ADR_Team                  0x001CDC
    #define ADR_Points                0x001018
    #define ADR_Ping                  0x006BC
    #define OFS_SlotBase              0x00C5F18
    #define OFS_ClassBase             0x00A88F48
    #define MEM_BoneShot              0x0088C880
    #define MEM_WTW                   0x00858F68
    #define MEM_STW                   0x008561A4
    #define MEM_WUW                   0x00A37B94
    #define MEM_WTH                   0x00853E7C
    #define MEM_Artillery             0x0088B970
    #define MEM_AutoMedic             0x0088C878
    #define MEM_AutoAmmo              0x0088C878
    #define MEM_AutoRepair            0x00A3058A
    #define MEM_SilentWalk            0x00B63884
    #define MEM_SilentReload          0x00B63884
    #define ASM_QuickPlant            0x004F170D
    #define ASM_QuickDefuse           0x00436381
    #define ASM_Bullets               0x004F29CC
    #define ASM_NoReload              0x005A5B01
    #define ASM_WTW                   0x0073C2F2
    #define ASM_STW                   0x00600230
    #define ASM_CRCPatch              0x00417FCD
    #define ASM_BackToLobby           0x004C7FA1
    #define ASM_AlwaysCross           0x0054B737
    #define ASM_EngineText            0x00401073
    #define ASM_MessageBox            0x00418B85
    #define ASM_UnlimitedAmmo         0x004F6993
    #define ASM_SwitchTime            0x004F8FA9
    #define ASM_OPK                   0x00407EB9
    #define ASM_AutoStart             0x005302D7
    #define ASM_SuperCarSound         0x0042219E
                                                                                                           
    void scrap(void){
    for(;;)
    {
    
    DWORD Server = *(DWORD*)ADR_SERVERPOINTER;
    DWORD Player = *(DWORD*)ADR_PLAYERPOINTER;
    
    /* 5th Slot */
    {
    *(long*)(Server + OFS_Slot5) = 1;
    }
    
    /* Speed */
    {
    *(double*)(ADR_WalkSpeed) = 120;
    }
    
    /* Glasswalls */
    {
    *(int*)(ADR_GlassWalls) = 1;
    }
    
    /* SuperJump */
    {
    if(GetAsyncKeyState(VK_CONTROL))
    {
    	*(float*)(Player + OFS_Z) = 1250;
    }
    }
    
    /* Im Drunk */
    {
    *(DWORD*)(ADR_ImDrunk) = 1;
    }
    
    Sleep(100);
    }
    }
    
    BOOL WINAPI DllMain(HINSTANCE hModule,DWORD dwReason,LPVOID lpvReserved){
    if(dwReason==DLL_PROCESS_ATTACH){
    CreateThread(0,0,(LPTHREAD_START_ROUTINE)scrap,0,0,0);}
    return TRUE;}

    My functions may be wrong but I will fix those once my hack is working. Any help appreciated!
    Maybe, one of you addies are incorect. like glasswalls, ofs_5slot, drunk or walkspeed.
    try to test them one by one. thanks

  10. #10
    Phortal's Avatar
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    Your Addies are outdated. I have seen that all addies already. Maybe, you've just copied.

  11. #11
    scraprecon's Avatar
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    Thx. Had wrong Addie's

  12. #12
    Mike Shinoda's Avatar
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    yea your addies were all wrong if you need anyhelp just pm your msn or skype
    It always starts with one thing...

  13. #13
    futbolcuadem's Avatar
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    Die Im_Drunk... Build And Try again..

  14. #14
    F l a p J a c K ™'s Avatar
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    @Mike Shinoda can i PM u i nid help tnx!

    A good coder is someone who always looks both ways before crossing a one-way street.
    ~Doug Linder

    Ramzking Injector: Press Here
    MPGH member since: 07-18-2012











  15. #15
    Pitcher's Avatar
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    Try this btw :

    *(long*)(Server + OFS_Slot5) = 9999;

    instead of :

    *(long*)(Server + OFS_Slot5) = 1;


    Back on the 30th of september.

    WarRock Contributer Force

    My hacks are only for WarRock International!


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